Sunday, October 11, 2009

Blood Traits  

Blood Traits    Edit

How to get Blood?

Herd: Each Trait of Herd gives one Trait of Blood per night.

Health: Each Trait of Health beyond the first gives one Trait of Blood per night.

Occult: Every two Traits of Occult Influence, if tapped for a week, grant one Trait of Blood.

Industry: If represented by slaughterhouses (or similar Industries), each two Traits of Industry Influence grant one Trait of Blood per night

Retainer: If represented by Servant ghouls, each Trait of Retainer grants one Trait of Blood per night.

Node: Each Trait of Node Power grants one Trait of Blood per week to Circle members.

Feeding Grounds: Each Trait of Feeding Ground grants one Trait of Blood per night.

Animalism: Beckoning allows a Kindred to acquire one Trait of Blood per Trait of Animal Ken expended.

Dominate: Forgetful Mind allows a Kindred to acquire one Trait of Blood per Trait of Intimidate expended.

Survival: Expending two Traits of Survival in a wilderness setting grants one Trait of Blood.


How to use blood?

Waking for the night costs 1 Blood Trait.  Staying asleep doesn't cost blood.

Engaging in combat regularly, per having Street Influence or being Scourge, costs 1 Blood Trait per night.

Learning Celerity, Potence or Fortitude costs 2 Blood Traits per night.

Permanently increasing one's Physical Traits costs 2 Blood Traits per night.

Permanently increasing one's Brawl, Defense or Melee costs 2 Blood Traits per night.

Teaching Celerity, Potence or Fortitude costs 1 Blood Trait per night.

Learning a new Devotion costs 3 Blood Traits per night.

Discovering a new Devotion costs 3 Blood Traits per night.

Teaching a Devotion costs 1 Blood Trait per night.

Learning a Thaumaturgical, Setite, Assamite or Koldunic ritual costs 1 Blood Trait per night.

Learning Thaumaturgy, Setite Sorcery, Assamite Sorcery, or Koldunic Sorcery costs 2 Blood Traits per night.

Researching a new ritual costs 2 Blood Traits per night.

Researching a new path costs 4 Blood Traits per night.

Teaching a ritual costs 1 Blood Trait per night.

Teaching a new path costs 1 Blood Trait per night.

Spawning Pools cost 2 Blood Traits per night.

Animal ghouls cost 1 Blood Trait per night.

Combat ghouls cost 1 Blood Trait per night. 


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