How to get Blood?
Herd: Each Trait of Herd gives one Trait of Blood per night.
Health: Each Trait of Health beyond the first gives one Trait of Blood per night.
Occult: Every two Traits of Occult Influence, if tapped for a week, grant one Trait of Blood.
Industry: If represented by slaughterhouses (or similar Industries), each two Traits of Industry Influence grant one Trait of Blood per night
Retainer: If represented by Servant ghouls, each Trait of Retainer grants one Trait of Blood per night.
Node: Each Trait of Node Power grants one Trait of Blood per week to Circle members.
Feeding Grounds: Each Trait of Feeding Ground grants one Trait of Blood per night.
Animalism: Beckoning allows a Kindred to acquire one Trait of Blood per Trait of Animal Ken expended.
Dominate: Forgetful Mind allows a Kindred to acquire one Trait of Blood per Trait of Intimidate expended.
Survival: Expending two Traits of Survival in a wilderness setting grants one Trait of Blood.
How to use blood?
Waking for the night costs 1 Blood Trait. Staying asleep doesn't cost blood.
Engaging in combat regularly, per having Street Influence or being Scourge, costs 1 Blood Trait per night.
Learning Celerity, Potence or Fortitude costs 2 Blood Traits per night.
Permanently increasing one's Physical Traits costs 2 Blood Traits per night.
Permanently increasing one's Brawl, Defense or Melee costs 2 Blood Traits per night.
Teaching Celerity, Potence or Fortitude costs 1 Blood Trait per night.
Learning a new Devotion costs 3 Blood Traits per night.
Discovering a new Devotion costs 3 Blood Traits per night.
Teaching a Devotion costs 1 Blood Trait per night.
Learning a Thaumaturgical, Setite, Assamite or Koldunic ritual costs 1 Blood Trait per night.
Learning Thaumaturgy, Setite Sorcery, Assamite Sorcery, or Koldunic Sorcery costs 2 Blood Traits per night.
Researching a new ritual costs 2 Blood Traits per night.
Researching a new path costs 4 Blood Traits per night.
Teaching a ritual costs 1 Blood Trait per night.
Teaching a new path costs 1 Blood Trait per night.
Spawning Pools cost 2 Blood Traits per night.
Animal ghouls cost 1 Blood Trait per night.
Combat ghouls cost 1 Blood Trait per night.
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