Anyway, the book seems to take axiomatically that increased participation is a worthy goal. By and large it is correct, to enough eyes all bugs are transparent. But there is the problem of self selecting social networks the book mentioned in that often the people who gain the social capital are neither the wisest nor the most skilled bu the loudest, and volume is no substitute for being right. Now this is not to say that this is not the case currently but often with a smaller volume of information teasing out what is propaganda vs what is useful credential is at least possible. An incrfease in volume of data does make organizing the entire endeavor much more difficult. Some things cannot afford to be measured by reddit-like thumbs up and down as sometimes esoteric ideas are quite unpopular. That having been said any suggestions made by such a body would presumably go through less time in lobbying and other craziness because everyone already agrees with whatever the decision is. Efficiency is a worthy thing and not to be disparaged.
Showing posts with label wiki. Show all posts
Showing posts with label wiki. Show all posts
Tuesday, April 26, 2011
Wiki Govt: Participation
Anyway, the book seems to take axiomatically that increased participation is a worthy goal. By and large it is correct, to enough eyes all bugs are transparent. But there is the problem of self selecting social networks the book mentioned in that often the people who gain the social capital are neither the wisest nor the most skilled bu the loudest, and volume is no substitute for being right. Now this is not to say that this is not the case currently but often with a smaller volume of information teasing out what is propaganda vs what is useful credential is at least possible. An incrfease in volume of data does make organizing the entire endeavor much more difficult. Some things cannot afford to be measured by reddit-like thumbs up and down as sometimes esoteric ideas are quite unpopular. That having been said any suggestions made by such a body would presumably go through less time in lobbying and other craziness because everyone already agrees with whatever the decision is. Efficiency is a worthy thing and not to be disparaged.
Wiki Governance :East Coast Code
Image via WikipediaWhy shouldn't policymakers design the computer code and device parameters to more closely hew to the desired legal outcome? Because the desired legal outcome is created by committee and the law is not obliged to work only to make people feel like they've done something. Bad laws are passed constantly and by and large if the law is too ludicrous or unrealistic people merely won't enforce it or will enforce it selectively and pretty much forget over time. Bad design is eternal, the physical world does not simply ignore foolish or impossible design decisions consequence happens and usually in a devastating manner. An engine or device that clings to what is legal will often not do what is practical, especially as what is legal can be fluid throughout the design process. We currently have cars that will not start until a breathalyzer is used on the steering column and that is all well and good. What if a similar device was made slightly earlier, say when in some counties women were not allowed to drive without a man present, or devices that keep a car from exceeding the speed limit under any circumstance. These may be silly but are unjust and unsafe. One of the founding ideals of the law is the idea that sometimes the law is wrong and human judgment should be used. Technology cannot apply such judgment. nor in many cases should it try. In the Time of Gilbert and Sullivan some unscrupulous people transmitted their works by telephone and telegraph across the Atlantic to America so that actors could perform bootleg operettas. If the policy makers of the time decided that such illegalities were important and had a hand in designing the phones, would we even have he clear signals we take for granted today? Think of what a printing press that values the local ordinance for obscenity or property over clarity of copy. Would we even have modern faith as we understand it if the Church policy makers chained the press to their requirements instead of those of the people? Technological growth is unfortunately amoral, sometimes our reach exceeds our grasp and the capacities science gives us are ones we are not mature enough to use well, but far more often this increase in capacity is the spark that topples existing injustice simply by making control of the new capacities too expensive to police. I don't want my equipment designed by people who care about what's legal I want it designed by people who care about making good equipment. I have my own moral faculties.Wednesday, January 6, 2010
Lunar charms index
Image via Wikipedia
Incidentally this is the only complete list of lunar charms with page numbers I have been able to find online. if someone wants to alphabetize it, feel free.
Category [null] :
Category 0, (All):
Category 1 (Kicking Peoples' Asses)
Archery, Martial Arts, Melee, Thrown enhancing charms:
Wind Wings Carry Technique: req any strength excellency p 142
Agitation of the Swarm Techique: req any strength excellency p 142
Ferocious Biting Tooth: req Any Strength Excellency p 142
Lightning Stroke Attack: req Agitation of the swarm Technique, Ferocious Biting Tooth p 142 and p 154
Foe Marking Style (largely Pointless): req Any Strength Excellency (while this does not assist in any ass kickery it enhances archery, thrown, melee etc and has no other use) p 142
Prey Hobbling Bite: Req Any Strength Excellency p 143
Inviting the Winter Wolf: req Prey Hobbling Bite p 143
Impressions of Strength: req Any Strength Excellency *quite good p 144
Shell Crushing Atemi: req Impressions of Strength p 145
Unstoppable Lunar Wound: req Impressions of Strength p 145
Burrowing Devil Strike: req Impressions of Strength p 145
Consumptive Worm Hungers: req Burrowing Devil Strike p 145
Tearing Claw Atemi: req Any Strength Excellency (N.b. Also enhances Athletics) p 145
Subduing the Honored Foe: no req p 147
Hibernation of the Dog: no req p 148
Secure Cat Stepping: Any Dex Excellency p 150
Finding the Needle's Path: Any Dex Excellency p 150
Twin Fang Technique: Wasp Sting Blur p 154 and 193
Octopus and Spider Barrage: req Lightning Stroke Attack (very powerful, but badly written) p 154
Spreading The Wild Roots: req Octopus and Spider Barrage p 154
Might Bolstering Blow: req Any Stamina Excellency p 158
Breath Drinking Executioner attack: req Might Bolstering Blow p 158
Relentless Lunar Fury: No Req, mandatory, but if you didn't know that you wouldn't be online looking for assistance to maximize your exalted. p 158
Durable Battle Mind: req Relentless Lunar Fury p 159
Riding the Secret Wind: req Wolf's Eye Advantage p 183
Eagle Eye Advantage: Any Perception Excellency p 183
Category 1.1 (Kicking Peoples' Asses with kicking):
Also All of Lunar Hero Style and its expansions but that should be pretty straightforward. The expansion charms for those who care are on p 151 the style it self is on p 194.
Category X (Just plain odd charms):
Category [null] :
These are charms that you are taking as a requisite for other charms but by and large they have no function or a purely flavor text function.
Butterfly Eyes Tread: req Any Manipulation Excellency p 173
Butterfly Eyes Tread: req Any Manipulation Excellency p 173
Butterfly Eyes Defense: req Any Manipulation Excellency (the good charms that these are requisite for is Butterfly Eyes Fist) p 173
Category 0, (All):
The following Charms could in theory apply to any ability under a variety of circumstances
Dilligent Hive Imitation: req Any Dex Excellency 154
Wasp Sting Blur: Any Dex Excellency p 154
Wolf Eye Advantage: req any Perception excellency p 183
Many Armed Monkey Style: req Wasp Sting Blur p 193
Blinking Eye of Chaos: req Many Armed Monkey Style p 193
Dilligent Hive Imitation: req Any Dex Excellency 154
Wasp Sting Blur: Any Dex Excellency p 154
Wolf Eye Advantage: req any Perception excellency p 183
Many Armed Monkey Style: req Wasp Sting Blur p 193
Blinking Eye of Chaos: req Many Armed Monkey Style p 193
Inevitable Genius Insight: Req Any Two Intelligence Excellencies (Buy This Charm) p 188
Category 0.1 (all social):
Affects all social rolls pretty Much
Irresistible Silver Spirit: No Req (You Should Probably Get This Charm) p 177
Wolf Ear Advantage: req Any Perception Excellency p 183
Sliver Swift Retort: req Meerkat Alertness Practice p 193
Serpent's Tooth Reply: req Silver Swift Retort p 193
Rapid Speech Technique: req Any Charisma Excellency p 166
Charismatic Lunar Trick: req Instinct Memory Insertion p 167
Chattering Magpie Inflection: Req Any Manipulation Excellency p 174
Perfect Symmetry: req Any Appearance Excellency p 176
Category 1 (Kicking Peoples' Asses)
Archery, Martial Arts, Melee, Thrown enhancing charms:
Wind Wings Carry Technique: req any strength excellency p 142
Agitation of the Swarm Techique: req any strength excellency p 142
Ferocious Biting Tooth: req Any Strength Excellency p 142
Lightning Stroke Attack: req Agitation of the swarm Technique, Ferocious Biting Tooth p 142 and p 154
Foe Marking Style (largely Pointless): req Any Strength Excellency (while this does not assist in any ass kickery it enhances archery, thrown, melee etc and has no other use) p 142
Prey Hobbling Bite: Req Any Strength Excellency p 143
Inviting the Winter Wolf: req Prey Hobbling Bite p 143
Impressions of Strength: req Any Strength Excellency *quite good p 144
Shell Crushing Atemi: req Impressions of Strength p 145
Unstoppable Lunar Wound: req Impressions of Strength p 145
Burrowing Devil Strike: req Impressions of Strength p 145
Consumptive Worm Hungers: req Burrowing Devil Strike p 145
Tearing Claw Atemi: req Any Strength Excellency (N.b. Also enhances Athletics) p 145
Subduing the Honored Foe: no req p 147
Hibernation of the Dog: no req p 148
Secure Cat Stepping: Any Dex Excellency p 150
Finding the Needle's Path: Any Dex Excellency p 150
Twin Fang Technique: Wasp Sting Blur p 154 and 193
Octopus and Spider Barrage: req Lightning Stroke Attack (very powerful, but badly written) p 154
Spreading The Wild Roots: req Octopus and Spider Barrage p 154
Might Bolstering Blow: req Any Stamina Excellency p 158
Breath Drinking Executioner attack: req Might Bolstering Blow p 158
Relentless Lunar Fury: No Req, mandatory, but if you didn't know that you wouldn't be online looking for assistance to maximize your exalted. p 158
Durable Battle Mind: req Relentless Lunar Fury p 159
Riding the Secret Wind: req Wolf's Eye Advantage p 183
Eagle Eye Advantage: Any Perception Excellency p 183
Furious Unhappy Recourse: req Meerkat Alertness Practice p 193
Hungry Eagle Method: req Furious Unhappy Recourse p 193
Category 1.0.1 Violent Tool Use:
These charms are still used for ass kicking but only through
Thrown, Melee and Archery Not Martial arts
Molted Feather Weight Technique: req Tearing Claw Atemi p 145
Weapon Shaping Method: req Clay Wetting Practice p 150
Lunar Blade Reconfiguration: req Clay Wetting Practice p 151
Category 1.1 (Kicking Peoples' Asses with kicking):
Claws of the Silver Moon: no req p 144
Form Destroying Touch: req Shell Crushing Atemi and Unstoppable Lunar Wound p 145
Roused Bear Throw: req Any Strength Excellency p 147
Throat Baring Hold: req Any Strength Excellency p 147
Wasp Binding Method: req Throat Baring Hold p 147
Jaws of the River Dragon: req Throat Baring Hold p 147
Flesh Tearing Entanglement: req Jaws of the River Dragon p 147
Cunning Porcupine Defense: req Wasp Binding Method, Jaws of the River Dragon p 147
Also All of Lunar Hero Style and its expansions but that should be pretty straightforward. The expansion charms for those who care are on p 151 the style it self is on p 194.
Category 1.1.2 Gotta Be Difficult:
Some mother****ers always gotta ski uphill,
This is useful for Thrown, Athletics and Martial Arts
Cobra Eye Method: req Scorpion and Toad Mastery p 162
Category 2 Trauma Avoidance:
Melee(Parry), Martial Arts (parry), and Dodge Charms, fun with DV.
Golden Tiger Stance: req Any Dex Excellency p 151
Wary Swallow Method: req Golden Tiger Stance p 151
Wind Dancing Method: req Golden Tiger Stance p 151
Outworld Forsaking Stance: No Req (Note this also helps your Parry MDV) p 165
Category 2.0.1 Trauma Escaping:
Dodge charms only.
Flowing Body Evasion: req Wary Swallow method and Wind Dancing Method p 151
Ground Denying Defense: req Any Dex Excellency p 152
Category 3 Trauma Resisting
Resistance, self healing etc charms
Ox Body: no req p 156
Steadfast Yeddim Meditation: req Any Stamina Excellency p 156
Unstoppable Juggernaut Incarnation: req Steadfast Yeddim Meditation p 156
Luna's Fortitude: req Steadfast Yeddim Meditation p 157
Bruise Relief Method: req Any Stamina Excellency p 159
Halting the Scarlet Flow: req Bruise Relief Method p 160
Hide Toughening Essence: No req p 160
Frenzied Bear Fortification: Hide Toughening Essence p 160
Wound Mastering Body Evolution: req Frenzied Bear Fortification * quite nice p 160
Armor Forming Technique: No Req p 160
Stone Rhino Skin: req Armor Forming Technique p 160
Invulnerable Moonsilver Carapace: req Stone Rhino Skin p 160
Scorpion and Toad Absolution: req Any Stamina Excellency p 161
Scorpion Toad Immunity: req Scorpion and Toad Assumption p 161
Category 4 Athletics:
What is says on the tin.
Lightning Flash Might Methodology: req Tearing Claw Atemi p 146
Graceful Crane Stance: no Req p 149
Lightfooted Mountain Goat Stance: req Graceful Crane Stance p 149
Cat Falling Attitude: req Graceful Crane Stance p 149
Instinct Driven Beast Movement: req Any Dex Excellency p 152
Furious Hound Pursuit: req Instinct Driven Beast Movement p 152
Flight of the Sparrow: req Instinct Driven Beast Movement p 152
Pack and Flock Guidance: req Furious hound Pursuit and Flight of the Sparrow p 153
Yeddim's Back Method: req Tearing Claw Atemi p 146
Category 5 Survival:
Survival Charms
Fertile Breath Inversion: req Any Stamina excellency p 155
Moonsilver Stomach Conversion: req Any Stamina Excellency p 156
Bear Sleep Technique: Steadfast Yeddim Meditation p 156
Directional Mastery Technique: no req p 157
External Hide Perfection: req Any Directional Mastery Technique p 158
Dog Tongue Method: req Any Charisma Excellency p 163
Pack Instinct Affirmation: req Dog Tongue Method p 163
Nature Reinforcing Allocation: req Dog Tongue Method p 163
Blood On The Wind: req Any Perception Excellency OR Lodestone Reckoning Manner p 181 and 194
Secure Den Prana: req Many Pockets Meditation p 191
Invisible Warren Creation: req Secure den Prana p 191
Lodestone Reckoning Manner: no Req p 194
Predator and Prey Recognition: no req p 194
Category 6 Medicine:
Medicine Charms
Scorpion and Toad Assumption: req Scorpion and Toad Absolution p 161
Scorpion and Toad Mastery: req Scorpion and Toad Assumption p 161
Adder Fang Method: req Scorpion and Toad Mastery p 162
Category 7 Craft:
These are the charms that make the artifacts happen.
Clay Wetting Practice: req any dex excellency p 149
Flaw Finding Examination: req Any Perception Excellency p 178
Monkey Shaping Emulation: req Any Perception Excellency p 178
Luna's Blessed Hands: req Instinctive Intelligence Unity and Lunar Blade Reconfiguration p 186
Form Fixing Method: req Any Intelligence Excellency p 186
Category 8 Occult Charms:
Category 8 Occult Charms:
Occult Charms
Mist Walking Prana: req Pack and Flock Guidance p 153
Devil Restraining Grip: req Eye of the Cat p 179
God Cutting Essence: req Eye of the Cat p 179
Spirit Maiming Essence Attack: req Devil Restraining Grip and God Cutting Essence p 179
Instinctive Essence Prediction: req Any Perception Excellency p 179
All Encompassing Sorcerer's Sight: Eye of the Cat and Instinctive Essence Prediction p 179
Fellow Hound Insight: req Eye of the cat and Leaf Falling Scrutiny
Terrestrial Circle Sorcery: No req p 190
Celestial Circle Sorcery: req Terrestrial Circle Sorcery p 190
Withdrawal of Assumptions: req Still Pond Inflection and Burgeoning Wyld Infliction p 190
Category 9 Mob Mentality:
War and Socialize Charms
Face of the Moon Concealment: req Any Charisma Excellency p 168
Maintaining the Pack: req Any Charisma Excellency p 168
Moonlight Curtain Drawn: req Any Charisma Excellency p 169
School Becomes Shark Formation: req Any Manipulation Excellency p 175
School in the Reeds Technique: req School Becomes Sharks Method p 175
Rats In the Basement Style: req The Spider's Trap Door p 192
Meerkat Alertness Practice: req Any Wits Excellency (also useful for Awareness) p 193
Category 9.1 What is it Good For?:
War Charms
Pack and Flock Guidance: Furious Hound Pursuit and Flight of the Sparrow p 153
Wolf Pack Training Technique: req Nature Reinforcing Allocation, Sharing the Gifts of Luna p 164
Lesson of the Winter Wolf: req Wolf Pack Training Technique p 164
Diving Hawk Inspiration: req Any Perception Excellency 182
Bird Falls From Flock Targeting: Diving Hawk Inspiration p 182
Category 9.2 Why Can't We Be Friends?
Socialize Charms
Herd Reinforcement Stance: req Any Charisma Excellency p 169
Forsaking the Blood Posture: req Herd Reinforcing Stance p 169
Culling the Pride: req Any Charisma Excellency p 170
Topiary Culture Meditation: req Calling the Pride p 170
Herd Strengthening Invocation: req Calling the Pride p 170
Mask of White Jade: req Any Manipulation Excellency p 172
Cat Face Presentation: req Any Manipulation Excellency p 172
Mystic Butterly Fraud: req Butterfly Eyes Fist p 174
Falling Leaf Distraction: req Any Manipulation Excellency p 174
Creating the Wolf Attitude: req Any Manipulation Excellency p 175
Feeding the Bear Progression: req Any Manipulation Excellency p 176
Category 10 Making Friends and Influencing People:
Presence Performance and Socialize charms
Unnoticed Confusion Attack: req Cobra Hypnotic Method (Double Check this it may be all social) p 166
Category 10.1 Singing and Dancing
Presence and Performance Charms
Foe Turning Rebuke: req Outworld Forsaking Stance p 165
Scathing Lunar Combination: req Foe Turning Rebuke p 165
Cobra Hypnotic Method: req Any Charisma Excellency p 165
Forgetful Victim Prana: req Cobra Hypnotic method p 166
Instinct Memory Insertion: req Any Charisma Excellency p 166
Perfect Fear Scent: req Any Charisma Excellency p 167
Terrifying Lust Infliction: req Any Charisma Excellency p 168
Mirror Sight Dismay: req Any Manipulation Excellency p 171
Lost Mirror Flight: req False Burrows Pursuit and Mirror Sight Dismay p 172
Observed Predator Instinct: req Any Appearance Excellency p 177
Hard Nosed Denial Style: req Any Charisma Excellency
(also works with investigate, perfect social parry p 168)
Category 10.1.1 see category 9.2
Category 10.1.2 Performance Charms
Performance charms
Secret Speech method: req Rapid Speech Technique p 166
New Friend Aroma: No Req p 177
Category 10.1.3 Presence Charms
Presence, don't you see Kyle, Presence
Subtle Silver Command: req Forgetful Victim Prana and Unnoticed Confusion Attack p 166
Mind Blanking Fear Technique: req Instinct Memory Insertion, Perfect Fear Scent p 167
False Burrows Pursuit: req Any Manipulation Excellency p 171
Butterfly Eyes Fist: req Butterfly Eyes Defense and Butterfly Eyes tread p 173
Category 11 Lore Charms:
Lore charms OR charms in which their solar equivalent was a Lore Charm.
Silver Lunar Resolution: req Any Stamina Excellency p 158
Sharing the Gifts of Luna: req Any Charisma Excellency p 164
Resisting the Lure of Madness: req Wyld Sensing Instincts p 185
Wyld Migration Formation: req Resisting the Lure of Madness p 186
Harmony with Reality Technique: req Form Fixing Method p 187
Ritual of Lunar Stability: Harmony With Reality Technique p 188
Counting the Elephants Wrinkles: No Req p 188
Still Pond Infliction: req Any Intelligence Excellency p 190
Burgeoning Wyld Infliction: req Any Intelligence Excellency p 190
Category 12 Investigation:
Investigation Charms
Hard Nosed Denial Style: req Any Charisma Excellency p168
Inevitable Spoor Discovery: req Any Perception Excellency p 181
Blood Kin Sense: req Any Perception Excellency p 183
Motive Dissecting Eye: req Blood Kin Sense p 184
Leaf Falling Scrutiny: req Blood Kin Sense p 184
Fellow Hound Insight: req Eye of the Cat and Leaf Falling Scrutiny p 184
Category 13 Integrity:
Integrity Charms
Labyrinth of the Beast: req Cat Face Presentation p 172
Commanded to Fly : req Mask of White Jade and Labyrinth of the Beast p 172
Righteous Lion Defense: No Req p 188
Intimacy of the Hunter and the Prey: req Righteous Lion Defense p 188
True to the Pack Dedication: req Righteous Lion Defense p 188
Category 14 Linguistics Charms:
All Both of em
Third Veil Suggestion: req Falling Leaf Distraction p 174
Glance Oration Technique: req Any Appearance Excellency p 177
Category 15 And Taking their Stuff:
Larceny Charms
Perfection of the Mockingbird: req Any Manipulation Excellency p 174
Hide of the Cunning Hunter: No Req p 176
Lessons in the Blood: req Any Intelligence Excellency p 189
Thieving Magpie Prana: req The Spider's Trap Door p 191
Many Pockets Meditation: req Thieving Magpie Prana p 191
Category 16 Stealth:
Stealth Charms
One of the Herd: req Any Appearance Excellency p 176
Clover Can't Be Found: req One of the Herd p 177
The Spider's Trap Door: req Any Wits Excellency p 190
Category 17 Awareness:
Awareness Charms
Eye of the Cat: req Any Perception Excellency p 179
Sense Borrowing Method: req Any Perception Excellency p 180
Watchful Spider Stance: req Sense Borrowing Method p 181
Grandfather Spider Majesty: req Watchful Spider Stance p 181
Wolf Eye Advantage: req Any Perception Excellency p 183
Keen Sense Technique: req Any Perception Excellency p 184
Heightened Sense Method: Req Keen Sense Technique p 183
Wyld Sensing Instincts: req Any Perception Excellency p 185
Meerkat Alertness Practice: Req Any Wits Excellency p 193
Category X (Just plain odd charms):
these charms aren't in category null for they clearly do things sometimes moderately important things but nothing that fits really into a standard charm list, even one as eccentric as the lunars. Many of these charms are quite useful just odd.
Predator is Prey Mirror: req Sense Borrowing Method p 180
Eagle Fish Transition Prophecy: req Any Perception Excellency and Any Intelligence Excellency p 186
Boundary Marking Meditation: req Any Charisma Excellency p 170
Ranging Wolf Marking: req Boundary Marking Meditation p 170
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Tuesday, March 31, 2009
Oh my, More Changeling Contracts Part 2 of 4

Below are seeming contracts each set of contracts are easier for a particular seeming to learn and harder for all others. As before anytime they document references another power or vampire go to vampire.echoesofempires.com for the appropriate rule text
Seeming Contracts-----
Contracts of Artifice: uses crafts to retest. Catch - crafter must create and give away for free an item of difficulty equal to the level of power used to someone he does not know
lvl 1 MacGyver - may repair an object without a scrounge roll for materials, repair lats a number of days per level of power.
lvl 2 Gremlinize - mental challenge vs 10 mentals look a complex mechanical device (must have multiple moving parts) and suppress its function for as long as gaze is maintained
lvl 3 Shoemaker's Bright Hammer - gain a an additional discipline retest on extended crafting challenge
lvl 4 Eye of Balor - spend a willpower as per Kuldonic's way of fire Shatter
lvl 5 Wings of Wax - Spend a willpower and create in one hour, without a scrounge roll needed for materials any object the crafter can normally craft, item lasts a number of days per level of power.
Contracts of Darkness: Uses intimidate as a retest Catch caster must have in their possession a vial of tears of someone they have frightened, the tears are consumed in the casting
lvl 1 Whistling to the Dark - as per obtenebration 1
lvl 2 Numbing Teror - as per nightmare lvl 1
lvl 3 The Following Dark - as per obtenebration 2
lvl 4 Fell Countenance - as per nightmare lvl 2
lvl 5 Form of Nightmares - as per obtenebration 3 except player may decide the look of the creature, i.e. the tentacles could be tendrils of vine or lobster claws or whatever, no game effect difference though.
Contracts of Elements: uses survival as retest, this is actually seven paths that must be purchased separately the path options are: Earth, Air, Fire, Water, Wood, Metal, Lightning, for damage, lightning and metal do lethal, fire does ag all else does bashing. Catch: character must sit in meditation of their element with that element present for half an hour for each level of the power to be used. This catch lasts one day.
lvl 1: Cloak of Elements: spend a survival and take one less damage per attack for the round from that element
lvl 2: Armor of the Elements: spend a survival, the caster is surrounded by a swirling shroud of their element that does a level of damage to anyone using a non-reach or ranged attack against them, and includes the effect of the lvl 1 lasts one round
lvl 3: Gladius of Elemental Wrath: costs 1 glamour, the character's weapon is sheathed in substance of their element and adds one level of damage to the damage done by a weapon the character is using. after this level of damage is done the effect dissipates. effect does not stack with other elements or itself. if the damage is not done within an hour or the weapon is sheathed/put down by the caster the effect ends. lasts an hour
lvl 4: Elemental Passage: Costs 1 willpower
Caster must step into an amount of their element larger than their surface area and can step 10 feet per level of Contract to another amount of their element of a size larger than their total surface area. note unless other powers are used the caster still takes damage from passing through a fire for example.
If the destination for some reason is not present (i.e. someone knows what you're moving to and extinguishes the fire, turns off the electricity) all people going through transit take 4 levels of appropriate damage type and are spat out at their point of departure.
lvl 5:Form of the Elements: costs 1 glamour 1 willpower. Character becomes a living embodiment of their element, gaining an additional healthy health level and a discipline retest (like might) on all situations where might would apply. they also gain the benefits of the armor of the elements. character does not actually entirely become the element but their hair may turn to fire, skin to steel etc. lasts one hour
Contracts of Fang and Talon: this is actually 8 different disciplines that must be purchased separately but the beast seeming discount applies to all of them even those not of their specific kith. these eight disciplines govern the eight kiths of the beast seeming: broadback, hunterheart, runnerswift, skitterskulk, steepscrambler, swimmerskin, venombite, and windwing. all use animal ken as a retest. Catch: character must care for and feed an animal of the appropriate type for a day per free use of the power. these free uses all disappear when the character stops taking care of the animal.
lvl 1 beast speech - as per animalism but only communicates with the specific group of animals related to the seeming.
lvl 2 beast's keen senses - costs one animal ken as per auspex 1 heightened senses
lvl 3 pipes of the beast caller - as per animalism beckoning
lvl 4 borrowing - as per subsume the spirit
lvl 5 cloak of borrowed form - character can turn into any animal in the appropriate group. All attributes remain the same.
Contracts of Stone: has no appropriate retests Catch: Character must be outnumbered by 3 to 1 or better. these powers do not take an action to activate. when active they activate for one hour. a glamour must be spend for each.
lvl 1 Strength of the Wold - as per potence 1
lvl 2 Enduring Stone - Caster does not suffer wound penalties beyond bruised.
lvl 3 Strong as the Hill - as per potence 2
lvl 4 Hale as the Stone - Caster has an additional healthy health level.
lvl 5 Redcap's Hungry Maw: Must spend one hour devouring all food in sight, and must devour at least one's head's weight in food. heal 3 health levels.
Contracts of Vainglory: retested with leadership Catch: Character must have exchanged bodily fluids of some sort with subject(s)within the past month. a kiss will do.
lvl 1 Mask of Superiority - lasts 1 hour character gains +1 social trait as per potence's physical trait
lvl 2 Splendor of Arcadia - as per awe lasts one hour
lvl 3 Fanfare - character gains an additional social trait, stacks with lvl 1
lvl 4 Mantle of Terrible Beauty - everyone in sight of character must make a Courage test difficulty of the character's level in the power or flee. spending a willpower will automatically cause the challenge to succeed.
lvl 5 Echoes of the LLano - as per Melpominee Siren's beckoning using leadership
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Spring break and Storytelling Advice
odd sleep schedules make for erratic updates. i will try to keep on time for the rest of the break though.
Inspiration for storytelling is everywhere.
Sometimes if you really need npcs or plot in a pinch you can't do better than apocryphal lunatic ramblings on the internet
http://tinwiki.org/wiki/Main_Page
Inspiration for storytelling is everywhere.
Sometimes if you really need npcs or plot in a pinch you can't do better than apocryphal lunatic ramblings on the internet
http://tinwiki.org/wiki/Main_Page
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Friday, March 6, 2009
Wiki Fatigue
I have just finished several hours of editing a wiki. I am beginning to suffer 21st century fatigue. On the plus side the best damn rules for Vampire The Masquerade LARP in the whole damn world are now just a little bit better.
I am willing to make the boast of Lu Buwei anyone who can add or subtract a single rule and have it pass the standards of heaven (the head storyteller) shall be richly rewarded.
I am willing to make the boast of Lu Buwei anyone who can add or subtract a single rule and have it pass the standards of heaven (the head storyteller) shall be richly rewarded.
Sunday, March 1, 2009
Getting in shape
Well the thing about a blog is to get used to writing regularly, so here is my every-other-day post until Monday when I try to get used to twice-a-day.
Now, because at least part of my audience is made up of journalists, we begin our first regular feature, pithy quote from famous journalist.
The famous Journalist in question is Paul Boutin.
http://en.wikipedia.org/wiki/Paul_Boutin_(journalist)
I first came across the work of Paul Boutin oddly through something called the Jargon File. I read the Jargon File pretty religiously in the late 80's early 90's in the old BBS days of computing.
in the jargon file Paul Boutin is quoted
Wikipedia gives the reason behind the math:
what makes the quote so amazing to me is not its pithyness or its accuracy but how quickly Boutin could calculate a remarkably accurate estimation of the number of TLA's possible in the English language.
Now, because at least part of my audience is made up of journalists, we begin our first regular feature, pithy quote from famous journalist.
The famous Journalist in question is Paul Boutin.
http://en.wikipedia.org/wiki/Paul_Boutin_(journalist)
I first came across the work of Paul Boutin oddly through something called the Jargon File. I read the Jargon File pretty religiously in the late 80's early 90's in the old BBS days of computing.
in the jargon file Paul Boutin is quoted
TLA: /T·L·A/, n.
[Three-Letter Acronym]
1. Self-describing abbreviation for a species with which computing terminology is infested.
2. Any confusing acronym. Examples include MCA, FTP, SNA, CPU, MMU, SCCS, DMU, FPU, NNTP, TLA. People who like this looser usage argue that not all TLAs have three letters, just as not all four-letter words have four letters. One also hears of ‘ETLA’ (Extended Three-Letter Acronym, pronounced /ee tee el ay/) being used to describe four-letter acronyms; the terms ‘SFLA’ (Stupid Four-Letter Acronym), ‘LFLA’ (Longer Four Letter Acronym), and VLFLA (Very Long Five Letter Acronym) have also been reported. See also YABA.
The self-effacing phrase “TDM TLA” (Too Damn Many...) is often used to bemoan the plethora of TLAs in use. In 1989, a random of the journalistic persuasion asked hacker Paul Boutin “What do you think will be the biggest problem in computing in the 90s?” Paul's straight-faced response: “There are only 17,000 three-letter acronyms.” (To be exact, there are 26^3 = 17,576.) There is probably some karmic justice in the fact that Paul Boutin subsequently became a journalist.
Wikipedia gives the reason behind the math:
Statistics
The number of possible three-letter abbreviations using the 26 letters of the alphabet from A to Z ( AAA, AAB ... to ZZY, ZZZ) is 26 × 26 × 26 = 17,576. Another 26 × 26 × 10 = 6760 can be produced if the third element is allowed to be a digit 0-9, giving a total of 24,336.
In English, WWW is the longest possible TLA to pronounce, requiring nine syllables. Although in written English it is an abbreviation, in spoken English it may use more syllables than that which it is abbreviating.[9] See also Pronunciation of "www".
what makes the quote so amazing to me is not its pithyness or its accuracy but how quickly Boutin could calculate a remarkably accurate estimation of the number of TLA's possible in the English language.
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