Engineering Fairytale
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Showing posts with label metafiction. Show all posts
Showing posts with label metafiction. Show all posts
Friday, April 17, 2009
Thursday, April 16, 2009
Monday, April 6, 2009
Wyrd Science

Wyrd is a measure of how much Wyld or Dreaming or flat out supernatural energy is in the changeling. how close they are becoming to being a creature of pure idea no longer clad in flesh. Wyrd is also one of those words like faerie, or wyld or olde tyme that has an extraneous and pretentious y to show that its all mystycal and magykal. Its moderately irritating but it does help differentiate it from being just plain weird or wild. All Changelings with a high Wyrd are very weird but not all changelings or people for that matter who are verry weird have high wyrds and acting weird won't particularly help your Wyrd. The difference between a girl gone wild and a girl gone wyld is that a girl gone wyld may well have piranha teeth or a third breast or breathe fire. Either way its a better video series than just some college lesbian experimentation on camera at mardi gras. Although I think I might pay to see Brian Froud's Girl's Gone Wyld with maybe Neil Gaiman or David Bowie as Snoop Dogg.

Now Game Mechanics
Wyrd costs 8 exp times desired level to increase, Wyrd can only be increased by spending a month in the Never Never in an area at least as deep as the dreamtime. A changeling 's Clarity cannot exceed 10 - their Wyrd. Wyrd costs 10 points per level to buy down. A character can buy off their first point of Wyrd for 30 exp and upon achieving clarity 10 become mortal. They must not have any supernatural intimacies, and must not have a living fetch in the physical world. At a Wyrd of 6 a changeling's trait max increases by 1 and they gain access to lvl 6 powers, and lvl 6 abilities. at Wyrd 8 they get access to level 7 powers, at Wyrd 10 they become a Denizen, their mortal body crumbling before the might of their glamour.
A changelings Can only have a number of vows active equal to Wyrd + intimacies. Any attempt to forge a vow beyond the character's maximum causes all involved to know the vow has failed. A changeling's Wyrd rating
A character ages at a reduced rate per point of Wyrd, 1/2 speed at Wyrd 1. 1/3 at Wyrd 2, 1/4 at Wyrd 3 and so on.
Creatures of Wyrd 6 and higher cannot catch mortal Diseases
Creatures of Wyrd 8 and higher cannot be poisoned by mundane means.
Creatures of Wyrd 6 or higher must gather their Wyrd -5 in glamour per night or their Wyrd drops by a level permanently.
Labels:
19711,
Changeling,
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Girls Gone Wild,
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Neil Gaiman,
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Snoop Dogg,
Storytelling
Friday, March 20, 2009
A Sense of Scale.
It is vitally important that your pcs posses a sense of scale. Sometimes they will have phenomenal cosmic powers and great wherewithal but feel like an underdog or downtrodden or put upon because they are up against far greater threats. From time to time put in a few under challenging encounters. Have them beat up a few random thugs. My personal favorite is a homecoming scene in which they have to go back to their starting area and deal with the problems that seemed so insermountable a mere few hundred experients points ago. It helps keep everything in context. When you're building a mood or trying to maintain suspension of disbelief, context is king.
Labels:
19711,
design,
Gaming,
metafiction,
Noobs,
Playing,
Storytelling
Sunday, March 15, 2009
Now I Know
I've always wondered who "she" was. I've always assumed that the they, in they say are actually "Them". It makes conversations more surreal but worth it.
Labels:
19711,
blogs,
lazy writer day,
metafiction,
Politics,
webcomic
Friday, March 13, 2009
Secret Projekt Evil
I have been spending the last 6 hours trapped in a bunker in the library working on a secret evil project. This is why there have been few updates. and why I write to you know. believe me, when you see it it will be glorious.
Also My gaming not of the day, little artifacts make all the difference. If there's someone who can make character sketches that's great, but a character diary or a prop or if you can, a costume or a map of the character's home, a day planner. all of these are great for tabletop. They;re essential in larp. In larp you need to set the scene far more to create a deeper sense of immersion.
assignment, think of 5 things you character has in his pocketses that don't normally appear on the inventory sheer, bits of string, half eaten candybar, someone's phone number, feel free to use your own (or other people's with permission) pockets for inspiration.
Also My gaming not of the day, little artifacts make all the difference. If there's someone who can make character sketches that's great, but a character diary or a prop or if you can, a costume or a map of the character's home, a day planner. all of these are great for tabletop. They;re essential in larp. In larp you need to set the scene far more to create a deeper sense of immersion.
assignment, think of 5 things you character has in his pocketses that don't normally appear on the inventory sheer, bits of string, half eaten candybar, someone's phone number, feel free to use your own (or other people's with permission) pockets for inspiration.
Labels:
19711,
blogs,
design,
Gaming,
lazy writer day,
metafiction,
Playing,
Storytelling
Sunday, March 8, 2009
Yeah, What he Said
Many Exams this week. So here's someone who pretty much sums up what I think Facebook is about. Personally I try not to have anyone on facebook as a friend that I haven't' at least had lunch with once. This includes the various low to midrange celebrities present. Still, the idea of a facebook MMORPG is a pretty cool one, might be a better CCg, if anyone has any idea for cards or for classes post here.
Labels:
19711,
Facebook,
lazy writer day,
metafiction,
quote,
video,
youtubes
Friday, February 27, 2009
Metafiction
The first habit of a good blogger is to update regularly. the sweet spot for updates, according to class seems to be twice a day.
Like all good habits, diets, new years resolutions, monogamous relationships, the first step is the hardest and its easy to put a wrong foot forward.
So like many diets, I think I'll start this whole "twice a day" thing Monday to get back into the swing of things.
In the meantime here's some content.
http://deadpaninc.blogspot.com/
Like all good habits, diets, new years resolutions, monogamous relationships, the first step is the hardest and its easy to put a wrong foot forward.
So like many diets, I think I'll start this whole "twice a day" thing Monday to get back into the swing of things.
In the meantime here's some content.
http://deadpaninc.blogspot.com/
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