blood nonsense
In order of priority:
things that cause you to have more blood
herd 1 for 1
health at n-1
occult only iff tapped for the week, at n/2
industry only if slaughterhouses or similar industries at n/2
retainer (human Protocol) ghouls at 1 for 1
node for circle members at 1 for 1
--above this line no danger no scene---
animalism beckoning can get 1 blood per level of animal ken expended
dominate after forgetful mind at 1 per intimidate expended
the survival skill in the wilderness gets blood at 1 per 2 expended through hunting..like with a bow and shit.
--above this line must be listed in macro no scene---
feeding grounds at 1 for 1
---above this line refer to danger rating of area to determine scene---
if all of this is expended and they still have insufficient blood, scene is mandatory
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certain church lores and circle gifts can reduce blood costs but do not by themselves generate new blood.
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Negatives and costs
things that cost blood
waking up costs 1
engaging in combat regularly, as a part of maintaining street influence or as scourge costs 1 per night.
learning a physical discipline costs 2 per night
permanently increasing one's physical traits costs 2 per night, this does not stack with the cost of a physical discipline.
permanently increasing one's brawl, dodge, or melee, costs 2 blood per night, this does not stack with the cost of increasing physical traits or learning a physical discipline.
teaching a physical discipline costs 1 blood per night,this stacks.
learning a new devotion costs 3 blood per night
discovering a new devotion costs 3 blood per night
teaching a devotion costs 1 blood per night
learning a thaumaturguical, settite, assimite, kuldonic ritual costs 1 blood per night
learning a new dot of a path of thaumaturgy, settite or assimite sorcery or kuldonics costs 2 blood per night.
researching/creating a new ritual costs 2 blood per night
researching/creating a new path costs 4 blood per night
teaching a ritual costs 1 blood per night
teaching a new path costs 1 blood per night
all thaumaturgical costs stack.
spawning pools cost 2 blood per night
animal ghouls cost 1 blood per night
combat ghouls cost 1 blood per night
research/influence ghouls cost .5 blood per night
embracing someone costs 1 blood per night for their first session of play. from either the sire or the new embracee.
Live Fire Exercises usually cost 2 blood per night unless specifically otherwise noted by jim.
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