Sunday, October 11, 2009

blood system doc



blood nonsense

In order of priority:

things that cause you to have more blood

herd 1 for 1

health at n-1

occult only iff tapped for the week, at n/2

industry only if slaughterhouses or similar industries at n/2

retainer (human Protocol) ghouls at 1 for 1

node for circle members at 1 for 1

--above this line no danger no scene---

animalism beckoning can get 1 blood per level of animal ken expended


dominate after forgetful mind at 1 per intimidate expended

the survival skill in the wilderness gets blood at 1 per 2 expended through hunting..like with a bow and shit.

--above this line must be listed in macro no scene---


feeding grounds at 1 for 1

---above this line refer to danger rating of area to determine scene---


if all of this is expended and they still have insufficient blood, scene is mandatory


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certain church lores and circle gifts can reduce blood costs but do not by themselves generate new blood.

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Negatives and costs



things that cost blood

waking up costs 1



engaging in combat regularly, as a part of maintaining street influence or as scourge costs 1 per night.



learning a physical discipline costs 2 per night


permanently increasing one's physical traits costs 2 per night, this does not stack with the cost of a physical discipline.


permanently increasing one's brawl, dodge, or melee, costs 2 blood per night, this does not stack with the cost of increasing physical traits or learning a physical discipline.


teaching a physical discipline costs 1 blood per night,this stacks.


learning a new devotion costs 3 blood per night


discovering a new devotion costs 3 blood per night


teaching a devotion costs 1 blood per night


learning a thaumaturguical, settite, assimite, kuldonic ritual costs 1 blood per night


learning a new dot of a path of thaumaturgy, settite or assimite sorcery  or kuldonics costs 2 blood per night.


researching/creating a new ritual costs 2 blood per night


researching/creating a new path costs 4 blood per night


teaching a ritual costs 1 blood per night


teaching a new path costs 1 blood per night


all thaumaturgical costs stack.



spawning pools cost 2 blood per night


animal ghouls cost 1 blood per night


combat ghouls cost 1 blood per night


research/influence ghouls cost .5 blood per night


embracing someone costs 1 blood per night for their first session of play. from either the sire or the new embracee.

Live Fire Exercises usually cost 2 blood per night unless specifically otherwise noted by jim.



 




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