Showing posts with label World of Darkness. Show all posts
Showing posts with label World of Darkness. Show all posts

Wednesday, January 6, 2010

Lunar charms index

Full Moon view from earth In Belgium (Hamois).Image via Wikipedia

It is a conceit of white wolf that the Lunar Exalted Manual of Exalted power is badly organized and impossible to navigate as an out of character side effect of the in character sundering of the lunar castes. We have had the counterpoint that a character can get a lore or occult of 5 and an int of 5 and then should be able to demand form the storyteller an answer as to which is the correct charm to purchase to gain a desired effect or power. frankly we should also be able to do this to the publisher but hey. This is an early attempt to provide an outcome based index of lunar charms.

Incidentally this is the only complete list of lunar charms with page numbers I have been able to find online. if someone wants to alphabetize it, feel free.

Category [null] :
These are charms that you are taking as a requisite for other charms but by and large they have no function or a purely flavor text function.
Butterfly Eyes Tread: req Any Manipulation Excellency p 173
Butterfly Eyes Defense: req Any Manipulation Excellency (the good charms that these are requisite for is Butterfly Eyes Fist) p 173

Category 0, (All):
The following Charms could in theory apply to any ability under a variety of circumstances
Dilligent Hive Imitation: req Any Dex Excellency 154
Wasp Sting Blur: Any Dex Excellency p 154
Wolf Eye Advantage: req any Perception excellency p 183
Many Armed Monkey Style: req Wasp Sting Blur p 193
Blinking Eye of Chaos: req Many Armed Monkey Style p 193
Inevitable Genius Insight: Req Any Two Intelligence Excellencies (Buy This Charm) p 188

Category 0.1 (all social):
Affects all social rolls pretty Much

Irresistible Silver Spirit: No Req (You Should Probably Get This Charm) p 177
Wolf Ear Advantage: req Any Perception Excellency p 183
Sliver Swift Retort: req Meerkat Alertness Practice p 193
Serpent's Tooth Reply: req Silver Swift Retort p 193
Rapid Speech Technique: req Any Charisma Excellency p 166
Charismatic Lunar Trick: req Instinct Memory Insertion p 167
Chattering Magpie Inflection: Req Any Manipulation Excellency p 174
Perfect Symmetry: req Any Appearance Excellency p 176

Category 1 (Kicking Peoples' Asses)
Archery, Martial Arts, Melee, Thrown enhancing charms:

Wind Wings Carry Technique: req any strength excellency p 142
Agitation of the Swarm Techique: req any strength excellency p 142
Ferocious Biting Tooth: req Any Strength Excellency p 142
Lightning Stroke Attack: req Agitation of the swarm Technique, Ferocious Biting Tooth p 142 and p 154
Foe Marking Style (largely Pointless): req Any Strength Excellency (while this does not assist in any ass kickery it enhances archery, thrown, melee etc and has no other use) p 142
Prey Hobbling Bite: Req Any Strength Excellency p 143
Inviting the Winter Wolf: req Prey Hobbling Bite p 143
Impressions of Strength: req Any Strength Excellency *quite good p 144
Shell Crushing Atemi: req Impressions of Strength p 145
Unstoppable Lunar Wound: req Impressions of Strength p 145
Burrowing Devil Strike: req Impressions of Strength p 145
Consumptive Worm Hungers: req Burrowing Devil Strike p 145

Tearing Claw Atemi: req Any Strength Excellency (N.b. Also enhances Athletics) p 145

Subduing the Honored Foe: no req p 147
Hibernation of the Dog: no req p 148
Secure Cat Stepping: Any Dex Excellency p 150
Finding the Needle's Path: Any Dex Excellency p 150
Twin Fang Technique: Wasp Sting Blur p 154 and 193
Octopus and Spider Barrage: req Lightning Stroke Attack (very powerful, but badly written) p 154
Spreading The Wild Roots: req Octopus and Spider Barrage p 154
Might Bolstering Blow: req Any Stamina Excellency p 158
Breath Drinking Executioner attack: req Might Bolstering Blow p 158
Relentless Lunar Fury: No Req, mandatory, but if you didn't know that you wouldn't be online looking for assistance to maximize your exalted. p 158
Durable Battle Mind: req Relentless Lunar Fury p 159
Riding the Secret Wind: req Wolf's Eye Advantage p 183
Eagle Eye Advantage: Any Perception Excellency p 183
Furious Unhappy Recourse: req Meerkat Alertness Practice p 193
Hungry Eagle Method: req Furious Unhappy Recourse p 193


Category 1.0.1 Violent Tool Use:
These charms are still used for ass kicking but only through
Thrown, Melee and Archery Not Martial arts
Molted Feather Weight Technique: req Tearing Claw Atemi p 145
Weapon Shaping Method: req Clay Wetting Practice p 150
Lunar Blade Reconfiguration: req Clay Wetting Practice p 151

Category 1.1 (Kicking Peoples' Asses with kicking):
These are pure martial arts charms

Claws of the Silver Moon: no req p 144
Form Destroying Touch: req Shell Crushing Atemi and Unstoppable Lunar Wound p 145
Roused Bear Throw: req Any Strength Excellency p 147
Throat Baring Hold: req Any Strength Excellency p 147
Wasp Binding Method: req Throat Baring Hold p 147
Jaws of the River Dragon: req Throat Baring Hold p 147
Flesh Tearing Entanglement: req Jaws of the River Dragon p 147
Cunning Porcupine Defense: req Wasp Binding Method, Jaws of the River Dragon p 147

Also All of Lunar Hero Style and its expansions but that should be pretty straightforward. The expansion charms for those who care are on p 151 the style it self is on p 194.

Category 1.1.2 Gotta Be Difficult:
Some mother****ers always gotta ski uphill,
This is useful for Thrown, Athletics and Martial Arts

Cobra Eye Method: req Scorpion and Toad Mastery p 162

Category 2 Trauma Avoidance:
Melee(Parry), Martial Arts (parry), and Dodge Charms, fun with DV.

Golden Tiger Stance: req Any Dex Excellency p 151
Wary Swallow Method: req Golden Tiger Stance p 151
Wind Dancing Method: req Golden Tiger Stance p 151

Outworld Forsaking Stance: No Req (Note this also helps your Parry MDV) p 165

Category 2.0.1 Trauma Escaping:
Dodge charms only.

Flowing Body Evasion: req Wary Swallow method and Wind Dancing Method p 151
Ground Denying Defense: req Any Dex Excellency p 152

Category 3 Trauma Resisting
Resistance, self healing etc charms

Ox Body: no req p 156
Steadfast Yeddim Meditation: req Any Stamina Excellency p 156
Unstoppable Juggernaut Incarnation: req Steadfast Yeddim Meditation p 156
Luna's Fortitude: req Steadfast Yeddim Meditation p 157
Bruise Relief Method: req Any Stamina Excellency p 159
Halting the Scarlet Flow: req Bruise Relief Method p 160
Hide Toughening Essence: No req p 160
Frenzied Bear Fortification: Hide Toughening Essence p 160
Wound Mastering Body Evolution: req Frenzied Bear Fortification * quite nice p 160
Armor Forming Technique: No Req p 160
Stone Rhino Skin: req Armor Forming Technique p 160
Invulnerable Moonsilver Carapace: req Stone Rhino Skin p 160
Scorpion and Toad Absolution: req Any Stamina Excellency p 161
Scorpion Toad Immunity: req Scorpion and Toad Assumption p 161

Category 4 Athletics:
What is says on the tin.

Lightning Flash Might Methodology: req Tearing Claw Atemi p 146
Graceful Crane Stance: no Req p 149
Lightfooted Mountain Goat Stance: req Graceful Crane Stance p 149
Cat Falling Attitude: req Graceful Crane Stance p 149
Instinct Driven Beast Movement: req Any Dex Excellency p 152
Furious Hound Pursuit: req Instinct Driven Beast Movement p 152
Flight of the Sparrow: req Instinct Driven Beast Movement p 152
Pack and Flock Guidance: req Furious hound Pursuit and Flight of the Sparrow p 153
Yeddim's Back Method: req Tearing Claw Atemi p 146

Category 5 Survival:
Survival Charms

Fertile Breath Inversion: req Any Stamina excellency p 155
Moonsilver Stomach Conversion: req Any Stamina Excellency p 156
Bear Sleep Technique: Steadfast Yeddim Meditation p 156
Directional Mastery Technique: no req p 157
External Hide Perfection: req Any Directional Mastery Technique p 158
Dog Tongue Method: req Any Charisma Excellency p 163
Pack Instinct Affirmation: req Dog Tongue Method p 163
Nature Reinforcing Allocation: req Dog Tongue Method p 163
Blood On The Wind: req Any Perception Excellency OR Lodestone Reckoning Manner p 181 and 194
Secure Den Prana: req Many Pockets Meditation p 191
Invisible Warren Creation: req Secure den Prana p 191
Lodestone Reckoning Manner: no Req p 194
Predator and Prey Recognition: no req p 194

Category 6 Medicine:
Medicine Charms

Scorpion and Toad Assumption: req Scorpion and Toad Absolution p 161
Scorpion and Toad Mastery: req Scorpion and Toad Assumption p 161
Adder Fang Method: req Scorpion and Toad Mastery p 162

Category 7 Craft:
These are the charms that make the artifacts happen.

Clay Wetting Practice: req any dex excellency p 149
Flaw Finding Examination: req Any Perception Excellency p 178
Monkey Shaping Emulation: req Any Perception Excellency p 178
Luna's Blessed Hands: req Instinctive Intelligence Unity and Lunar Blade Reconfiguration p 186
Form Fixing Method: req Any Intelligence Excellency p 186

Category 8 Occult Charms:
Occult Charms

Mist Walking Prana: req Pack and Flock Guidance p 153
Devil Restraining Grip: req Eye of the Cat p 179
God Cutting Essence: req Eye of the Cat p 179
Spirit Maiming Essence Attack: req Devil Restraining Grip and God Cutting Essence p 179
Instinctive Essence Prediction: req Any Perception Excellency p 179
All Encompassing Sorcerer's Sight: Eye of the Cat and Instinctive Essence Prediction p 179
Fellow Hound Insight: req Eye of the cat and Leaf Falling Scrutiny
Terrestrial Circle Sorcery: No req p 190
Celestial Circle Sorcery: req Terrestrial Circle Sorcery p 190
Withdrawal of Assumptions: req Still Pond Inflection and Burgeoning Wyld Infliction p 190


Category 9 Mob Mentality:
War and Socialize Charms

Face of the Moon Concealment: req Any Charisma Excellency p 168
Maintaining the Pack: req Any Charisma Excellency p 168
Moonlight Curtain Drawn: req Any Charisma Excellency p 169
School Becomes Shark Formation: req Any Manipulation Excellency p 175
School in the Reeds Technique: req School Becomes Sharks Method p 175
Rats In the Basement Style: req The Spider's Trap Door p 192

Meerkat Alertness Practice: req Any Wits Excellency (also useful for Awareness) p 193

Category 9.1 What is it Good For?:
War Charms

Pack and Flock Guidance: Furious Hound Pursuit and Flight of the Sparrow p 153
Wolf Pack Training Technique: req Nature Reinforcing Allocation, Sharing the Gifts of Luna p 164
Lesson of the Winter Wolf: req Wolf Pack Training Technique p 164
Diving Hawk Inspiration: req Any Perception Excellency 182
Bird Falls From Flock Targeting: Diving Hawk Inspiration p 182


Category 9.2 Why Can't We Be Friends?
Socialize Charms

Herd Reinforcement Stance: req Any Charisma Excellency p 169
Forsaking the Blood Posture: req Herd Reinforcing Stance p 169
Culling the Pride: req Any Charisma Excellency p 170
Topiary Culture Meditation: req Calling the Pride p 170
Herd Strengthening Invocation: req Calling the Pride p 170
Mask of White Jade: req Any Manipulation Excellency p 172
Cat Face Presentation: req Any Manipulation Excellency p 172
Mystic Butterly Fraud: req Butterfly Eyes Fist p 174
Falling Leaf Distraction: req Any Manipulation Excellency p 174
Creating the Wolf Attitude: req Any Manipulation Excellency p 175
Feeding the Bear Progression: req Any Manipulation Excellency p 176

Category 10 Making Friends and Influencing People:
Presence Performance and Socialize charms

Unnoticed Confusion Attack: req Cobra Hypnotic Method (Double Check this it may be all social) p 166


Category 10.1 Singing and Dancing
Presence and Performance Charms

Foe Turning Rebuke: req Outworld Forsaking Stance p 165
Scathing Lunar Combination: req Foe Turning Rebuke p 165
Cobra Hypnotic Method: req Any Charisma Excellency p 165
Forgetful Victim Prana: req Cobra Hypnotic method p 166
Instinct Memory Insertion: req Any Charisma Excellency p 166
Perfect Fear Scent: req Any Charisma Excellency p 167
Terrifying Lust Infliction: req Any Charisma Excellency p 168
Mirror Sight Dismay: req Any Manipulation Excellency p 171
Lost Mirror Flight: req False Burrows Pursuit and Mirror Sight Dismay p 172
Observed Predator Instinct: req Any Appearance Excellency p 177

Hard Nosed Denial Style: req Any Charisma Excellency
(also works with investigate, perfect social parry p 168)

Category 10.1.1 see category 9.2
Category 10.1.2 Performance Charms
Performance charms

Secret Speech method: req Rapid Speech Technique p 166
New Friend Aroma: No Req p 177

Category 10.1.3 Presence Charms
Presence, don't you see Kyle, Presence

Subtle Silver Command: req Forgetful Victim Prana and Unnoticed Confusion Attack p 166
Mind Blanking Fear Technique: req Instinct Memory Insertion, Perfect Fear Scent p 167
False Burrows Pursuit: req Any Manipulation Excellency p 171
Butterfly Eyes Fist: req Butterfly Eyes Defense and Butterfly Eyes tread p 173

Category 11 Lore Charms:
Lore charms OR charms in which their solar equivalent was a Lore Charm.

Silver Lunar Resolution: req Any Stamina Excellency p 158
Sharing the Gifts of Luna: req Any Charisma Excellency p 164
Resisting the Lure of Madness: req Wyld Sensing Instincts p 185
Wyld Migration Formation: req Resisting the Lure of Madness p 186
Harmony with Reality Technique: req Form Fixing Method p 187
Ritual of Lunar Stability: Harmony With Reality Technique p 188
Counting the Elephants Wrinkles: No Req p 188
Still Pond Infliction: req Any Intelligence Excellency p 190
Burgeoning Wyld Infliction: req Any Intelligence Excellency p 190

Category 12 Investigation:
Investigation Charms

Hard Nosed Denial Style: req Any Charisma Excellency p168
Inevitable Spoor Discovery: req Any Perception Excellency p 181
Blood Kin Sense: req Any Perception Excellency p 183
Motive Dissecting Eye: req Blood Kin Sense p 184
Leaf Falling Scrutiny: req Blood Kin Sense p 184
Fellow Hound Insight: req Eye of the Cat and Leaf Falling Scrutiny p 184

Category 13 Integrity:
Integrity Charms

Labyrinth of the Beast: req Cat Face Presentation p 172
Commanded to Fly : req Mask of White Jade and Labyrinth of the Beast p 172
Righteous Lion Defense: No Req p 188
Intimacy of the Hunter and the Prey: req Righteous Lion Defense p 188
True to the Pack Dedication: req Righteous Lion Defense p 188

Category 14 Linguistics Charms:
All Both of em

Third Veil Suggestion: req Falling Leaf Distraction p 174
Glance Oration Technique: req Any Appearance Excellency p 177

Category 15 And Taking their Stuff:
Larceny Charms

Perfection of the Mockingbird: req Any Manipulation Excellency p 174
Hide of the Cunning Hunter: No Req p 176
Lessons in the Blood: req Any Intelligence Excellency p 189
Thieving Magpie Prana: req The Spider's Trap Door p 191
Many Pockets Meditation: req Thieving Magpie Prana p 191

Category 16 Stealth:
Stealth Charms

One of the Herd: req Any Appearance Excellency p 176
Clover Can't Be Found: req One of the Herd p 177
The Spider's Trap Door: req Any Wits Excellency p 190

Category 17 Awareness:
Awareness Charms

Eye of the Cat: req Any Perception Excellency p 179
Sense Borrowing Method: req Any Perception Excellency p 180
Watchful Spider Stance: req Sense Borrowing Method p 181
Grandfather Spider Majesty: req Watchful Spider Stance p 181
Wolf Eye Advantage: req Any Perception Excellency p 183
Keen Sense Technique: req Any Perception Excellency p 184
Heightened Sense Method: Req Keen Sense Technique p 183
Wyld Sensing Instincts: req Any Perception Excellency p 185
Meerkat Alertness Practice: Req Any Wits Excellency p 193


Category X (Just plain odd charms):
these charms aren't in category null for they clearly do things sometimes moderately important things but nothing that fits really into a standard charm list, even one as eccentric as the lunars. Many of these charms are quite useful just odd.

Predator is Prey Mirror: req Sense Borrowing Method p 180
Eagle Fish Transition Prophecy: req Any Perception Excellency and Any Intelligence Excellency p 186
Boundary Marking Meditation: req Any Charisma Excellency p 170
Ranging Wolf Marking: req Boundary Marking Meditation p 170
Reblog this post [with Zemanta]

Wednesday, June 3, 2009

I thought this might be helpful

A larp conversation with a group of prospective players. I think this may be helpful to others, new and old. if you know any newbs, point them this way

Hi *** and Gang,



A fellow office member expressed some interest about D&D, Gaming Groups, and LARPs.



As to D&D, I can loan her the player’s handbook to give her a general idea. As to describing the current game we are playing, I am at a bit more at a loss… Any comments, observations, etc will be passed on as will your email addresses (if, of course permission is given to share them).



As to the LARP; she expressed interest in attending one also, but here (in addition to your general description and responses on LARPs in general) I would appreciate several specific questions answered:



1) If she were to attend for the first time, could a player-character be created so that she could participate?


YES

a. If yes, about how long does this take?

Depending on pre-reading 30 min to an hour

i. Any reference material she should/could pre-read?

Why, Yes. All of the rules and detals of our larp are available at http://vampire.echoesofempires.org
If she has questions or needs feedback we have a Larp Advice Blog at
http://malkuthmadness.blogspot.com
you're both welcome to use these resources.



2) How long does the gaming session last?


4-5 hours

a. Average start – finish time?

People are encouraged to arrive at 7 for check in and back actions, official game clock starts at 8 but play can begin sooner and if you have backstory or between game scenes to run 7-8 is really the right time. some players arrive earlier but the staff does not guarantee that they can be super hepful during the 6-7 setup hour.

Game ends officially at midnight, usually we'll do cooldown and closing announcements at 11:45 ot 11:30 but sometimes we'll go as late as 12:30-1. Aftergame events happen at the newark diner until 2, some scenes are handled as well as setup for the next game. participation in after hours diner chat is super optional buit often helpful for new players



3) What is the real (physical) setting for the game (a bar, night club, gaming room, college location, etc)?

The larp has 3 locations to serve you better. Saturday night larp, the main larp that I have been discussing is on the college campus of Udel in a building called Purnell hall. its a big building with senate chamber-style seating and several courtyards and fountains.
The Chester game a different sub-larp happens once a month on mondays it is held in a nice suburban home, a little more cozy than the wilmington larp, but a good place for the feel of immediacy and paranoia a sabbat game deserves.

Incidentally we're currently doing an experimental 3 rd changeling larp. the rules for it are not on the echoesofempire site but are present as expansion posts on the malkuth madness blog. this larp takes place once a month and goes from 4 pm to the mid to late evning, it is at a beach house in Lewes Delaware a colonial manse with english gardens and a few acres of property to realy get that Arcadian changeling feel.. rides can often be arranged

The dates, times and locations of all three larps are in vampire.echoesofempires.org in the ooc section for out of character.


a. Admission fees?

None, all of the larps in the EoE family are free, People sharing rides to he beach game may be asked to contribute gas money if they are being driven however. Donations are accepted to help keep us in ink, paper, and such, with every $10 donation you get a free copy of our Larp rulebook

b. Does the action all take place at one location or throughout DE

EoE is a shared universe larp system. the action takes place throught delaware and areas called the 'philladelphia Compact' each city has zones it regularly uses, for example, the monday, chester, sabbat larp takes place mostly in chester, west chester and media, even though the larp is held in neark de, the wilmingotn game, th emain game takes place thoughout all of delaware but mostly north of thre c&d canal, although the acton can take people as far as baltimore or new york. The changeling larp takes place in the tourist areas in and around rehobeth and tends not to move around much beyond that.

?

c. Is a “costume” required/suggested?

this is a complex question. a costume is not required...unless.. if you are playing a character with horns it is required that you at least twirl some pencils into your hair or stykle it to look like horns. if you are playing a character that is scarred or hideously ugly you should wear a mask or make sure the character has a power that lets them change into a less ugly shape. if you are playing a character with a sword, you should at least have a broom handle or cardboard tube to act as a prop for the sword for blocking purposes. more details on this are on the site but by and large we try to follow the 10 steps rule. If I can't tell what your character is supposed to be from 10 steps away, you need to change the costume or the character. With some people you wouldn't be able to tell that their costume was a costume. A character, ****, dresses in shorts, a t shirt and flip flops because that is what his character wears. his player, out of character usually doesn't wear shorts and definitely prefers boots, a very industrial goth look, Costumes don't have to be difficult or complicated but be aware your character will be perceived however it is you present them.



4) How friendly (helpful) is this group to newcomers?



I like to think we're quite helpful but this requires many caveats. Most vampire games are closed, cliquish and mean to newcomers. This group has been far less cliquish than any vampire larp I've ever seen but the people involved are still gamers, so some of them are rude and some of them are jerks. That having been said, We try to make sure there's someone in and out of character to help guide and assist any new players up until the end of their first year or so of play. Also most of the larp environment is a vampire environment. the people out of character may be nice and friendly and never hurt a fly, but in character they are playing soulless, undead, monstrous bastards. This has led to some misunderstandings. **** is a staffer and a schoolteacher and one of the few genuinely kind people i know. Her character is a enchantress, seductress, poisoning, backstabbing witch. so some people have trouble differentiating. In one case she pretends to be nice and then can be cruel. In another case she is about the best help for new players I know. As long as you make it clear that you need help or assistance out of character, say by making the various out of character handsigns, I have found this group to be helpful, friendly and willing to give new players the benefit of the doubt at the expense of their own character's well being. But if you ask them for aid in character, this is a game of politics and paranoia and some of these people have been playing a long time and playing for blood.

(**, *****, and ***) A collective answer to my questions would be nice, but three individual impressions might be more useful.



I hope this is helpful. feel free to email me with any more questions and post comments to the blog if you have any.
Hoping to See you all at Game
Ben


Thanks alot,



Unknown Newbs

Tuesday, May 12, 2009

Guess It Didn't

The Changeling album coverImage via Wikipedia

The Changeling Larp was awesome, thanks everyone who came, next time The Beach!
to hold you over while I have finals this week, watch this


oh and watch this space we're going to be doing some context and flavor text stuff for changeling.



Reblog this post [with Zemanta]