<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1106254734488819381</id><updated>2011-11-27T15:56:57.889-08:00</updated><category term='Walkie-talkie'/><category term='rebirth'/><category term='Striptease'/><category term='Knife'/><category term='Pater Familia: Tales of Dukinfield: Collecting'/><category term='Bradley Manning'/><category term='Media of the People&apos;s Republic of China'/><category term='cartoons'/><category term='Apple'/><category term='vampire'/><category term='Canals'/><category term='Opposing Views'/><category term='Train'/><category term='video'/><category term='Barge'/><category term='larp'/><category term='Iterated Prisoner Dilemma'/><category term='Services'/><category term='Police'/><category term='frost pist'/><category term='Patent'/><category term='Gaming'/><category term='tli'/><category term='New York'/><category term='Search Engines'/><category term='United States Patent and Trademark Office'/><category term='Christmas'/><category term='Ariana'/><category term='Dukinfield'/><category term='Rules'/><category term='Weblogs'/><category term='United States'/><category term='School Time'/><category term='interview'/><category term='Bipolar disorder'/><category term='journalist'/><category term='Hunter S. 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Bush'/><category term='Video Games'/><category term='Neil Gaiman'/><category term='Game theory'/><category term='WikiLeak'/><category term='Andrew Lansley'/><category term='Search'/><category term='Robin Hood'/><category term='Valor'/><category term='Uganda'/><category term='feature'/><category term='Video card'/><category term='Directions'/><category term='Social network'/><category term='Playing'/><category term='Group 5'/><category term='tma'/><category term='Death'/><category term='sociology'/><title type='text'>Malkuth Madness Network 5.0</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default?start-index=101&amp;max-results=100'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>139</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-2922683973999814340</id><published>2011-05-28T08:14:00.000-07:00</published><updated>2011-05-28T08:20:02.295-07:00</updated><title type='text'>Participation (version 2)</title><content type='html'>I didn't particularly want to write in the style of  "What I learned in this class is" so I used Participation to really recap and cover what we learned in the class about interactivity. As it appears that was a bit too abstract. Here's an explicit summary. In class I learned that in a class bout participation it  is possible, nay easy to participate too much. I learned that one voice often overshadows many in the case of Charlie Sheen and the democratizable idea of universal participation still has a lot of bugs.  I learned that the difficulty in any system where we have a great deal of signal is not finding information but in sorting it form noise. I learned that the people in the Library are very helpful and understanding about the use of the media rooms.  I'm not sure what else to say that wasn't in my previous (and I thought last) blog post. so I leave you this parting thought.&lt;br /&gt;&lt;br /&gt;http://www.calamitiesofnature.com/archive/?c=526&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-2922683973999814340?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/2922683973999814340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2011/05/participation-version-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2922683973999814340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2922683973999814340'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2011/05/participation-version-2.html' title='Participation (version 2)'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-2550355394921535795</id><published>2011-04-26T16:36:00.000-07:00</published><updated>2011-04-26T17:20:37.223-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Search Engines'/><category scheme='http://www.blogger.com/atom/ns#' term='wiki'/><category scheme='http://www.blogger.com/atom/ns#' term='Google Docs'/><category scheme='http://www.blogger.com/atom/ns#' term='Government'/><category scheme='http://www.blogger.com/atom/ns#' term='WikiLeaks'/><category scheme='http://www.blogger.com/atom/ns#' term='twitter'/><category scheme='http://www.blogger.com/atom/ns#' term='Google'/><category scheme='http://www.blogger.com/atom/ns#' term='Social network'/><category scheme='http://www.blogger.com/atom/ns#' term='Searching'/><category scheme='http://www.blogger.com/atom/ns#' term='Federal government of the United States'/><title type='text'>Wiki Govt: Participation</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://commons.wikipedia.org/wiki/File:Logical_connectives_Hasse_diagram.svg" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Logical_connectives_Hasse_diagram.svg/300px-Logical_connectives_Hasse_diagram.svg.png" alt="Bertrand Russell's views on philosophy" style="font-size: 0.8em; border: medium none;" height="424" width="300" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 300px;"&gt;Image via &lt;a href="http://commons.wikipedia.org/wiki/File:Logical_connectives_Hasse_diagram.svg"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;Sorry to post all of these at once they were created much earlier in &lt;a class="zem_slink" href="http://docs.google.com" title="Google Docs" rel="homepage"&gt;Google docs&lt;/a&gt; and I thought they would automatically post to my blog the way the rules update posts did. turns out no.&lt;br /&gt;&lt;br /&gt;Anyway, the book seems to take &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Axiom" title="Axiom" rel="wikipedia"&gt;axiomatically&lt;/a&gt; that increased participation is a worthy goal. By and large  it is correct, to enough eyes all bugs are transparent. But there is the problem of self selecting &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Social_network" title="Social network" rel="wikipedia"&gt;social networks&lt;/a&gt; the book mentioned in that often the people who gain the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Social_capital" title="Social capital" rel="wikipedia"&gt;social capital&lt;/a&gt; are neither the wisest nor the most skilled bu the loudest, and volume is no substitute for being right.  Now this is not to say that this is not the case currently but often with a smaller volume of information teasing out what is propaganda vs what is useful credential is at least possible. An incrfease in volume of data does make organizing the entire endeavor much more difficult. Some things cannot afford to be measured by reddit-like thumbs up and down as sometimes esoteric ideas are quite unpopular. That having been said any suggestions made by such a body would presumably go through less time in lobbying and other craziness because everyone already agrees with whatever the decision is. Efficiency is a worthy thing and not to be disparaged.&lt;br /&gt; &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=73393364-cbf0-4f2c-a7a1-09c86512b00e" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-2550355394921535795?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/2550355394921535795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2011/04/wiki-govt-participation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2550355394921535795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2550355394921535795'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2011/04/wiki-govt-participation.html' title='Wiki Govt: Participation'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-5810322069213178465</id><published>2011-04-26T16:15:00.000-07:00</published><updated>2011-04-26T16:34:23.476-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New York Times'/><category scheme='http://www.blogger.com/atom/ns#' term='Julian Assange'/><category scheme='http://www.blogger.com/atom/ns#' term='Catholic'/><category scheme='http://www.blogger.com/atom/ns#' term='twitter'/><category scheme='http://www.blogger.com/atom/ns#' term='Legal Information'/><category scheme='http://www.blogger.com/atom/ns#' term='Amnesty International'/><category scheme='http://www.blogger.com/atom/ns#' term='Law'/><category scheme='http://www.blogger.com/atom/ns#' term='United States'/><category scheme='http://www.blogger.com/atom/ns#' term='wiki'/><category scheme='http://www.blogger.com/atom/ns#' term='Bradley Manning'/><category scheme='http://www.blogger.com/atom/ns#' term='WikiLeak'/><category scheme='http://www.blogger.com/atom/ns#' term='WikiLeaks'/><category scheme='http://www.blogger.com/atom/ns#' term='Source code'/><title type='text'>Wiki Governance :East Coast Code</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://commons.wikipedia.org/wiki/File:Jdsource.jpg" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/d/d5/Jdsource.jpg" alt="Screenshot of wwwwwwwww.jodi.org/ source code ..." style="font-size: 0.8em; border: medium none;" height="1324" width="167" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 167px;"&gt;Image via &lt;a href="http://commons.wikipedia.org/wiki/File:Jdsource.jpg"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;Why shouldn't policymakers design the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Source_code" title="Source code" rel="wikipedia"&gt;computer code&lt;/a&gt; and device parameters to more closely hew to the desired &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Law" title="Law" rel="wikipedia"&gt;legal&lt;/a&gt; outcome? Because the desired legal outcome is created by committee and the law is not obliged to work only to make people feel like they've done something.  Bad &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Law" title="Law" rel="wikipedia"&gt;laws&lt;/a&gt; are passed constantly and by and large if the law is too ludicrous or unrealistic people merely won't enforce it or will enforce it selectively and pretty much forget over time. &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Argument_from_poor_design" title="Argument from poor design" rel="wikipedia"&gt;Bad design&lt;/a&gt; is eternal, the physical world does not simply ignore foolish or impossible design decisions consequence happens and usually in a devastating manner.  An engine or device that clings to what is legal will often not do what is practical, especially as what is legal can be fluid throughout the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Design" title="Design" rel="wikipedia"&gt;design process&lt;/a&gt;. We currently have cars that will not start until a &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Breathalyzer" title="Breathalyzer" rel="wikipedia"&gt;breathalyzer&lt;/a&gt; is used on the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Steering_column" title="Steering column" rel="wikipedia"&gt;steering column&lt;/a&gt; and that is all well and good. What if a similar device was made slightly earlier, say when in some counties women were not allowed to drive without a man present, or devices that keep a car from exceeding the speed limit under any circumstance.  These may be silly but are unjust and unsafe. One of the founding ideals of the law is the idea that sometimes the law is wrong and human judgment should be used.  Technology cannot apply such judgment. nor in many cases should it try.  In the Time of &lt;a class="zem_slink" href="http://www.last.fm/music/Gilbert%2B%2526%2BSullivan" title="Gilbert &amp;amp; Sullivan" rel="lastfm"&gt;Gilbert and Sullivan&lt;/a&gt; some unscrupulous people transmitted their works by telephone and telegraph across the &lt;a class="zem_slink" href="http://maps.google.com/maps?ll=0.0,-30.0&amp;amp;spn=0.1,0.1&amp;amp;q=0.0,-30.0%20%28Atlantic%20Ocean%29&amp;amp;t=h" title="Atlantic Ocean" rel="geolocation"&gt;Atlantic&lt;/a&gt; to &lt;a class="zem_slink" href="http://www.lonelyplanet.com/usa" title="USA" rel="lonelyplanet"&gt;America&lt;/a&gt; so that actors could perform bootleg operettas. If the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Policy" title="Policy" rel="wikipedia"&gt;policy makers&lt;/a&gt; of the time decided that such illegalities were important and had a hand in designing the phones, would we even have he clear signals we take for granted today? Think of what a &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Printing_press" title="Printing press" rel="wikipedia"&gt;printing press&lt;/a&gt; that values the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Local_ordinance" title="Local ordinance" rel="wikipedia"&gt;local ordinance&lt;/a&gt; for obscenity or property over clarity of copy. Would we even have modern faith as we understand it if the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Catholic" title="Catholic" rel="wikipedia"&gt;Church&lt;/a&gt; policy makers chained the press to their requirements instead of those of the people? Technological growth is unfortunately amoral, sometimes our reach exceeds our grasp and the capacities science gives us are ones we are not mature enough to use well, but far more often this increase in capacity is the spark that topples existing injustice simply by making control of the new capacities too expensive to police. I don't want my equipment designed by people who care about what's legal I want it designed by people who care about making good equipment. I have my own moral faculties.&lt;br /&gt; &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=03c48a54-eff1-4e11-a6a8-40a581ac5f95" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-5810322069213178465?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/5810322069213178465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2011/04/wiki-governance-east-coast-code.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/5810322069213178465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/5810322069213178465'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2011/04/wiki-governance-east-coast-code.html' title='Wiki Governance :East Coast Code'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-8467982331126048083</id><published>2011-04-26T16:02:00.000-07:00</published><updated>2011-04-26T16:14:53.253-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Patent'/><category scheme='http://www.blogger.com/atom/ns#' term='Patent Services'/><category scheme='http://www.blogger.com/atom/ns#' term='United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Intellectual property'/><category scheme='http://www.blogger.com/atom/ns#' term='United States Patent and Trademark Office'/><category scheme='http://www.blogger.com/atom/ns#' term='Microsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='Legal Information'/><category scheme='http://www.blogger.com/atom/ns#' term='Law'/><category scheme='http://www.blogger.com/atom/ns#' term='Services'/><title type='text'>Wiki Government: Patent Leader</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://commons.wikipedia.org/wiki/File:Tournure1873.png" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/38/Tournure1873.png/300px-Tournure1873.png" alt="Tournure1873" style="font-size: 0.8em; border: medium none;" height="263" width="300" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 300px;"&gt;Image via &lt;a href="http://commons.wikipedia.org/wiki/File:Tournure1873.png"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;Fundamental problem of current &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Patent" title="Patent" rel="wikipedia"&gt;patent law&lt;/a&gt;, too many things are patented and people have been offering &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Mutually_exclusive_events" title="Mutually exclusive events" rel="wikipedia"&gt;mutually exclusive&lt;/a&gt; patents to multiple people for the same device or concept.  The suggestion of the book is that some sort of automagic search system compares patents to see who has what. Sounds like a good idea and steps in this direction are being taken so perhaps all is well. There is a problem, &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Natural_language_processing" title="Natural language processing" rel="wikipedia"&gt;natural language processing&lt;/a&gt;. In order for patents to be acessible to the common man and indeed comprehensible at all patents in regular everyday lanuage must eb considered allowable. However, language is fluid and can describe a phenomenon or device in hundred's of ways. A Binary Metallic &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Decision_making" title="Decision making" rel="wikipedia"&gt;Decision Making&lt;/a&gt; Device is just a complicated way of saying, flip a coin. The taxonomy of ideas that must be involved for a truly comprehensive and comprehensible patent system may well be impossible. Not to say it isn't worth trying but any time parsing a truly stupendous amount (terabytes if you include pictures, text etc.) of data in next to no time is the easy part of your task you have quite the difficult task. I am not certain the optimism of the book is warranted nor am I sure that technology is the appropriate solution. Perhaps a more precise measure of language in encoding the patents in the first place would be worthwhile. Natural language patents could be accepted but then a summary or abstract version would be encoded by a patent worker and then entered into the system. Unfortunately this solution would be wickedly expensive and time consuming but it is hard to imagine a system which isn't.&lt;br /&gt;&lt;br /&gt; &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=ba51e721-8a69-46d7-bda2-2eb265215be9" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-8467982331126048083?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/8467982331126048083/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2011/04/wiki-government-patent-leader.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/8467982331126048083'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/8467982331126048083'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2011/04/wiki-government-patent-leader.html' title='Wiki Government: Patent Leader'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-3276607704529918260</id><published>2011-02-21T18:49:00.001-08:00</published><updated>2011-02-21T18:54:31.364-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='New York'/><category scheme='http://www.blogger.com/atom/ns#' term='Yuxi'/><category scheme='http://www.blogger.com/atom/ns#' term='Media of the People&apos;s Republic of China'/><category scheme='http://www.blogger.com/atom/ns#' term='Knife'/><category scheme='http://www.blogger.com/atom/ns#' term='Xu Wen'/><category scheme='http://www.blogger.com/atom/ns#' term='Closed-circuit television'/><category scheme='http://www.blogger.com/atom/ns#' term='Crocodile Dundee'/><category scheme='http://www.blogger.com/atom/ns#' term='Yunnan'/><category scheme='http://www.blogger.com/atom/ns#' term='Montefiore Medical Center'/><title type='text'>The Zero-eth useful site on the internet</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Diving_knife.JPG" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/en/thumb/4/47/Diving_knife.JPG/300px-Diving_knife.JPG" alt="A diver's knife from three bolt equipment" style="font-size: 0.8em; border: medium none;" height="225" width="300" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 300px;"&gt;Image via &lt;a href="http://en.wikipedia.org/wiki/File:Diving_knife.JPG"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;That's not a crap filter &lt;a href="http://yudkowsky.net/rational/bayes"&gt;THIS&lt;/a&gt; is a crapfilter&lt;br /&gt; &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=6205d48a-8ff1-4dd4-a097-e8e676907319" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-3276607704529918260?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/3276607704529918260/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2011/02/zero-eth-useful-site-on-internet.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/3276607704529918260'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/3276607704529918260'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2011/02/zero-eth-useful-site-on-internet.html' title='The Zero-eth useful site on the internet'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-2998380073855004581</id><published>2011-02-14T17:16:00.000-08:00</published><updated>2011-02-14T17:35:31.800-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='User interface'/><category scheme='http://www.blogger.com/atom/ns#' term='Social Networking'/><category scheme='http://www.blogger.com/atom/ns#' term='Facebook'/><category scheme='http://www.blogger.com/atom/ns#' term='radio'/><category scheme='http://www.blogger.com/atom/ns#' term='Online Communities'/><category scheme='http://www.blogger.com/atom/ns#' term='twitter'/><category scheme='http://www.blogger.com/atom/ns#' term='Ice cream'/><category scheme='http://www.blogger.com/atom/ns#' term='Walkie-talkie'/><title type='text'>User Interface</title><content type='html'>If you have Ice Cream I will give it to you,&lt;br /&gt;If you have no Ice Cream I will take it from you,&lt;br /&gt;This is an Ice cream Koan.&lt;br /&gt;&lt;br /&gt;What is the difference between a Walke Talkie and a Radio? Some say the Radio is crippled since the same hardware could be used to send as receive, just as any speaker can be used as a &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Microphone" title="Microphone" rel="wikipedia"&gt;microphone&lt;/a&gt; and every microphone a speaker, but no one does that. The Radio is no more a crippled Walkie Talkie than a Walkie Talkie is an insufficiently broad band &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Radio" title="Radio" rel="wikipedia"&gt;radio&lt;/a&gt;. Each of them are used differently and each of them uses things differently. The Walkie Talkie uses the airwaves, sends things upon the waves and out into the world. Shakes the aether and makes invisible marks in the sky. The Walkie Talkie Uses the airwaves, and in turn the airwaves shake the speaker and command the listening part of the Walkie Talkie. It uses and is used in return. The Radio does NOT use the airwaves, it is used BY the airwaves. The Radio does not, even in a small way shake the sky, the sky shakes the radio and the electronics turn the waves into sound.  Similarly I rarely use twitter. I often read twitter and twitter informs my interactions and tells me what my friends are doing. The aether is folded into brilliant packet origami and sent to me, shakes the computer and moves my eyes, my mind my hands. in this twitter is using me. Sometimes, rarely, I will use twitter. I want to tell the world what I am doing or where a meeting will occur or promote something and my mind fires my hands type and the aether flows from me into the world.  Aggregate sites, Filters, Readers, etc. you use the agregator, and twitter also uses the aggregator but you are not using the &lt;a class="zem_slink" href="http://twitter.com/" title="Twitter" rel="homepage"&gt;Twitter&lt;/a&gt;, you are listening actively and atttentively to be sure, filtering your perceptions. Like the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/FM_broadcasting" title="FM broadcasting" rel="wikipedia"&gt;FM radio&lt;/a&gt; you filter out which waves you wish to shake your speakers but you are not using the airwaves. I have a plug in called &lt;a class="zem_slink" href="http://www.zemanta.com/" title="Zemanta" rel="homepage"&gt;Zemanta&lt;/a&gt; it helps me use blogger. Me using &lt;a class="zem_slink" href="http://blogger.com/" title="Blogger" rel="homepage"&gt;Blogger&lt;/a&gt; not blogger using me. It seeks out pictures, links and content so that when I wish to speak to the world it will be a little bit shiner, a little brighter and a little better connected. I have another plug in, it is called DDN. DDN uses my blog. It uses my blog, I have no way of programming it, of telling it anything or anything other than relaying its choice of news. It uses my blog and I am glad to give it the space to use my blog as it is cute and doesn't take up much space. Remember the words of Joss Whedon "I wear the cheese, the cheese does not wear me."&lt;br /&gt;&lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=4670d4ee-dfed-4c3c-977e-b8ff1c98d456" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-2998380073855004581?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/2998380073855004581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2011/02/user-interface.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2998380073855004581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2998380073855004581'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2011/02/user-interface.html' title='User Interface'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-1862315923837824376</id><published>2011-02-07T17:13:00.000-08:00</published><updated>2011-02-07T17:33:46.868-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game development'/><category scheme='http://www.blogger.com/atom/ns#' term='Hunter S. Thompson'/><category scheme='http://www.blogger.com/atom/ns#' term='Iterated Prisoner Dilemma'/><category scheme='http://www.blogger.com/atom/ns#' term='Social Sciences'/><category scheme='http://www.blogger.com/atom/ns#' term='Economics'/><category scheme='http://www.blogger.com/atom/ns#' term='Conferences'/><category scheme='http://www.blogger.com/atom/ns#' term='Institutes'/><category scheme='http://www.blogger.com/atom/ns#' term='Prisoner&apos;s dilemma'/><category scheme='http://www.blogger.com/atom/ns#' term='Game theory'/><category scheme='http://www.blogger.com/atom/ns#' term='Necromancy'/><category scheme='http://www.blogger.com/atom/ns#' term='BBC'/><title type='text'>Hello UAPPeople</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://commons.wikipedia.org/wiki/File:PD_with_outside_option.svg" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/2/23/PD_with_outside_option.svg/214px-PD_with_outside_option.svg.png" alt="A prisoner's dilemma with an outside option fo..." style="font-size: 0.8em; border: medium none;" width="214" height="97" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 214px;"&gt;Image via &lt;a href="http://commons.wikipedia.org/wiki/File:PD_with_outside_option.svg"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;Well this is my own collection of political musings, stale jokes, crackpot theories, writing, &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Necromancy" title="Necromancy" rel="wikipedia"&gt;necromancy&lt;/a&gt; and music. Also &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Game_theory" title="Game theory" rel="wikipedia"&gt;game theory&lt;/a&gt;. I started this blog because it was mandatory for a Convergence Journalism project. Kept it because it was useful for &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Game_development" title="Game development" rel="wikipedia"&gt;game development&lt;/a&gt;. Resurrected it to contact family and Its still here because the web forgets nothing. So now its here for an I.T. Class. Hello IT Class! you get to read my stories about rpgs and strippers, yay! or you can just keep it to che clean class topics. please watch the camptown ticker on your top right to get news of the day stuck in your head to a catchy tune. The Diagram above is of the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Prisoner%27s_dilemma" title="Prisoner's dilemma" rel="wikipedia"&gt;Prisoner's Dilemma&lt;/a&gt;. This has nothing to do with how I may feel about a three hour lecture, nothing at all, really. I know I'm supposed to be careful what I write but I've already written this and had it posted, commented on, re-blogged, viewed, reviewed and sometimes even gotten a penny or two of ad revenue so I'm not sure what sort of tone I'm supposed to project. I think that's the biggest 'challenge' besides remembering the password to this old thing. given the various samples I was told that one was called the SUAPP underground while others are comment-less government mouthpieces. I insist there is a difference in tone between &lt;a class="zem_slink" href="http://www.imdb.com/name/nm0860219/" title="Hunter S. Thompson" rel="imdb"&gt;Hunter S. Thompson&lt;/a&gt; and a BBC newsreader. The trouble is I have no idea where in that continuum to stake my claim.&lt;br /&gt;  &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=5ca3c223-cd57-4e77-bb54-9a159ad89497" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-1862315923837824376?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/1862315923837824376/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2011/02/hello-uappeople.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/1862315923837824376'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/1862315923837824376'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2011/02/hello-uappeople.html' title='Hello UAPPeople'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-118446478990865054</id><published>2010-11-04T17:26:00.000-07:00</published><updated>2010-11-04T19:10:29.434-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hattersley'/><category scheme='http://www.blogger.com/atom/ns#' term='United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Paracetamol'/><category scheme='http://www.blogger.com/atom/ns#' term='Alled war machine'/><category scheme='http://www.blogger.com/atom/ns#' term='Commonwealth of Nations'/><category scheme='http://www.blogger.com/atom/ns#' term='World War II'/><category scheme='http://www.blogger.com/atom/ns#' term='American'/><category scheme='http://www.blogger.com/atom/ns#' term='Americans'/><category scheme='http://www.blogger.com/atom/ns#' term='Ariana'/><category scheme='http://www.blogger.com/atom/ns#' term='Dukinfield'/><category scheme='http://www.blogger.com/atom/ns#' term='Tameside'/><category scheme='http://www.blogger.com/atom/ns#' term='Andrew Lansley'/><title type='text'>Pater Familia: Tales of Dukinfield: Yanks</title><content type='html'>The Yanks are Coming!&lt;br /&gt;&lt;br /&gt;I saw them arrive. The Americans came into the village in a quiet procession of just three cars, yet stretching the length of the block. The cars didn’t sound like cars; In fact, they didn’t so much make a noise as suggest it; a hint of a rumble from the hood and tailpipe, overlaid with a shushing of tires. In length, they were absurd, yet impressive; in width, they took up more than half the street. Not with arrogance, but with a confident assurance that Dukinfield would adjust to them and not the other way round. For the first few days, we thought maybe they could fly, with their enormous tailfins and rear lights that could well be retro rocket thrusters; their backs lit up like Blackpool illuminations, all the way across the car; and their flashing lights for turn signals, instead of the little amber arm that sticks out from normal cars.&lt;br /&gt;&lt;br /&gt;They set up their heavy equipment on Platt Street, opposite Grandma’s pen, between the railway sidings and the Suttons’ row of houses, hiding it from Astley street. I learned their names, just by hovering around their little group. They didn’t seem to mind. After a while, I approached them.&lt;br /&gt;&lt;br /&gt;“Where do you come from?” I asked no one in particular, half expecting a declaration of peaceful intent towards all mankind.&lt;br /&gt;&lt;br /&gt;“The Great State of Texas, son.” Answered the lanky one named “Tex”.&lt;br /&gt;&lt;br /&gt;“Is that why you’re called Tex?” I asked again.&lt;br /&gt;&lt;br /&gt;“Yup.” He answered, just like real T.V. and cinema Americans talk.&lt;br /&gt;&lt;br /&gt;“Doesn’t it get confusing,” I inquired, taking this opportunity to ask questions I had pondered for years. “if you’re all called Tex, how do you know who your mum is calling?”&lt;br /&gt;&lt;br /&gt;“No, son. We’re only called Tex by outsiders.”&lt;br /&gt;&lt;br /&gt;“So what does your mum call you?”&lt;br /&gt;&lt;br /&gt;“Leonard.”&lt;br /&gt;&lt;br /&gt;“You mean, the Cincinnati Kid might be called Irving at home?” I was slightly stunned and would need time to absorb this revelation later.&lt;br /&gt;&lt;br /&gt;“Why have you come to Dukinfield?”&lt;br /&gt;&lt;br /&gt;“We’re here to dismantle the Allied War Machine.” He said, with pride. I said “Tara” and walked away as calmly and slowly as I could.&lt;br /&gt;&lt;br /&gt;“Bloody Hell!” I yelled to my brothers in the safety of our den. “There’s a fluckin’ Allied War Machine here in Dukinfield and we’ve never even noticed it!”&lt;br /&gt;&lt;br /&gt;Tex’s simple statement shook us to our shoes and set off a week-long search for The Allied War Machine. We knew the ins and outs of every building in the village, including the location and type of every machine and yet we’d somehow overlooked an Allied War Machine on our own bloody doorstep.&lt;br /&gt;&lt;br /&gt;“Maybe it’s disguised as a cotton loom” said Kenny Hodgin “or a compressor.”&lt;br /&gt;&lt;br /&gt;“Nah, it’s got to look like a gun” said Derek.&lt;br /&gt;&lt;br /&gt;“Steel lathes look like guns” said Steve.&lt;br /&gt;&lt;br /&gt;“Yeah, but they’re still steel lathes”, I said, growing exasperated.&lt;br /&gt;&lt;br /&gt;“We’re going about this the wrong way.” I said. “Since we’re always seeing things as guns; sticks, clothes poles, our fingers, we would have noticed a stray Allied War Machine hanging around. So if it isn’t here now, they must be bringing it in somehow. The question is, how?”&lt;br /&gt;&lt;br /&gt;Later that day, Grandma arrived with other news.&lt;br /&gt;&lt;br /&gt;“Edith, t’ Suttons have done a moonlight flit.” Lots of people were leaving their condemned homes with rent in arrears nowadays. As soon as the renters left, the town council’s Compulsory Purchase Order came into effect, leaving the landlord with neither income nor property, just the pittance paid by the council for the seizure.&lt;br /&gt;&lt;br /&gt;“Good God, Mother, you’ve got enough in your hands. Here, let me give you a hand. Neil, Steven, come and help your Grandma.”&lt;br /&gt;&lt;br /&gt;“Sure thing, ma’am.” We drawled.&lt;br /&gt;&lt;br /&gt;Grandma came through the front door sideways, not entirely because of the shopping bags full of stuff she had looted from the Suttons’ house. She always came in sideways, partly because of her ample girth and partly because it was easier to keep her balance that way as she stepped up and over the stone threshold. We took the bags with glee and began to rummage through them.&lt;br /&gt;&lt;br /&gt;“Here, leave that alone. I’ll show it to you when I’ve caught me breath.” She wheezed.&lt;br /&gt;&lt;br /&gt;“”Sure thing, ma’am.” We drawled.&lt;br /&gt;&lt;br /&gt;“Would you like a cup o’ tea, Mother?” asked my Mum, according to ritual.&lt;br /&gt;&lt;br /&gt;“Ooh, yes, please, love. I’m parched.” responded my Gran.&lt;br /&gt;&lt;br /&gt;“It won’t be long, I’ve just put t’ kettle on.” Added my Mum, to nobody’s slightest surprise.&lt;br /&gt;&lt;br /&gt;Me and my brothers went back to playing with our toy cowboys on the table, knowing that nothing would happen until after the tea ceremony.&lt;br /&gt;&lt;br /&gt;“Now the Suttons have left, there’s almost nobody to play with, pardners.” I said, quietly.&lt;br /&gt;&lt;br /&gt;“Yeah, that whole block’s vacant, now.” Murmured Steve.&lt;br /&gt;&lt;br /&gt;“Hey, pardners, that means we can play there!” Shrieked Derek. You see, we weren’t allowed to play in houses near where people lived.&lt;br /&gt;&lt;br /&gt;“Ma’am, can me and my sidekicks go out to play?” I asked, as innocently as I could.&lt;br /&gt;&lt;br /&gt;“All right, but remember the rules: no playing near the Conservative Club, or in houses near where people live.”&lt;br /&gt;&lt;br /&gt;“We won’t Ma’am. Thank you kindly ma’am.” We drawled, as deeply as we could.&lt;br /&gt;&lt;br /&gt;In our most innocent saunter, we went through the back ginnel to Mill Steet and up the block and across Astley Street, where we stopped and surveyed our new territory in awe. We had an entire block of row houses to play with and the back bedroom of each house overlooked the wasteland where the yanks had set up camp.&lt;br /&gt;&lt;br /&gt;Methodically, we crept in and out of each house, wary of redskins or bushwhackers, checking each yard, toilet, kitchen and living room. We whooped and danced around imaginary camp fires  in the bedrooms, throwing trash in the air and watching which way it fell, a sure-fire way for the spirits to show us which bedroom would make the best wigwam. Being used to underground dens, we needed the guidance of the spirits. We couldn’t decide by ourselves.&lt;br /&gt;&lt;br /&gt;“It would be great if we could have them all as dens.” Steve pondered.&lt;br /&gt;&lt;br /&gt;“We don’t have enough stuff for that many dens.” I said. “Besides, we’d have to keep climbing up and down the stairs to get to each den.”&lt;br /&gt;&lt;br /&gt;“Too bad there’s not doors between all the houses’ bedrooms.” Mused Derek. Me and Steve agreed.&lt;br /&gt;&lt;br /&gt;The railway hooter blew noon, so we set off for home, passing Dave Combs and his mates, knocking down the yard wall of Mrs. X’s old house with their sledge hammers.&lt;br /&gt;&lt;br /&gt;“They could knock holes in the bedroom walls.” Realized Steve.&lt;br /&gt;&lt;br /&gt;We explained our idea to the big kids, after getting them to agree to share the place and not kick us out. When we came back out after dinner, they had already knocked holes in the walls joining three of the seven houses. By teatime, they had done the whole row.&lt;br /&gt;&lt;br /&gt;We ran back and forth through the holes in the walls, from house to house, free from the eyes of  the outside world. We were lions, jumping through hoops, we were escaping prisoners of war, we were cops and robbers, we were happy. And there were no grown ups to stop us. We played this way for a week, always keeping an eye on the yankee varmints out the back windows and anticipating the arrival of The War Machine.&lt;br /&gt;&lt;br /&gt;Looking out of an open front bedroom window one day, Steve lobbed a chunk of plaster into the back of a passing truck. That became the game and when we ran out of chunks of plaster, we used cans and bottles. Then there were no more trucks and I tried to lob a rock on to the roof of a passing car and hit the windshield by mistake. I just hadn’t been thinking. Until, that is, I saw the look of panic, followed by anger, on the face of the driver.&lt;br /&gt;&lt;br /&gt;The windshield wasn’t damaged, but he skidded and squealed to a stop and leaped out of his car. He dashed into the first house and up the stairs. We bolted behind the blanket covering the hole and right to the end of the row, across the street and home to safety.&lt;br /&gt;&lt;br /&gt;I couldn’t believe I had done something so stupid and sat with my heart pounding for quite some time. I wanted to undo it. I conjured up pictures of what might have happened and couldn’t sleep that night.&lt;br /&gt;&lt;br /&gt;After breakfast the following day, I felt a little better. Better enough to realize just what an effective escape route we had created. That morning, we covered all the holes with blankets, tarps and rags, so that we could enter any house in the row and vanish immediately. The covers would slow us down a bit, but not by as much time as we would gain from the confusion of any pursuer.&lt;br /&gt;If we were fast enough, we could get to the upstairs windows and watch which house the enemy entered and go back downstairs in the house next to him, leading him in circles.&lt;br /&gt;&lt;br /&gt;We were practicing such a maneuver when we were stopped by a roaring of heavy engines and a clanking and grinding that we had never heard before. We rushed to the back bedroom windows and watched in silent awe as a column of immense tanks and armored personnel carriers rumbled out of the railway sidings and past Grandma’s pen to the wasteland opposite, right up to the back yard gates of the houses we were standing in.&lt;br /&gt;&lt;br /&gt;“The Allied War Machine,” Derek muttered, in awe.&lt;br /&gt;&lt;br /&gt;“Our secret.” I declared.&lt;br /&gt;&lt;br /&gt;“Cross my heart and hope to die.” Swore Steve.&lt;br /&gt;&lt;br /&gt;“In a cellar full o’ rats.” Vowed Derek.&lt;br /&gt;&lt;br /&gt;It was obvious that this place would be declared off-limits the moment our Mum and Dad found out about the War Machine. We went to the front bedroom to see if anyone on Astley Street had heard or seen anything. Dave Combs and his mates were throwing knives at a telephone pole. I opened the window and shouted to them. Meeting them at the front door, I made them swear the solemn oath, then led them upstairs.&lt;br /&gt;&lt;br /&gt;“Fuckin ‘ell” said Dave, hungrily. His mates agreed. We plotted for awhile and, one at a time, went home for provisions for the gang. We sat there for hours, till the yanks went off for dinner. Then we descended on their camp. We found some gum and cigarettes, but not much that we could move. Then Dave got into an armored personnel carrier and started it up with a tremendous roar. I don’t know where he found the keys, but we all piled in.&lt;br /&gt;&lt;br /&gt;It took Dave awhile to sort out the gears, but we were all thrown to the back when he got it going. I had always thought tanks and other tracked vehicles were slow, but this thing flew! Dave demolished the back yard and toilet of one of the houses before he figured out how to stop and turn it. He backed it up and aimed for two big, steel ramps the yanks had erected. He hit them square on and we zoomed up the ramps, sailing off the other end and crashing down on another vehicle. Now the yanks had been working on this second vehicle and had almost removed the heavy machine gun mounted on it. The machine gun popped out of its turret and lay beckoning us from the broken glass and cinders.&lt;br /&gt;&lt;br /&gt;We scrambled out of our tank and went to pick up the gun. We couldn’t budge it. Everybody ran home to get their grappling hooks and heavy ropes. Derek got our bogey, a go-cart my Dad had welded out of steel, that ran about six inches off the ground. We hung pulleys from the ramps and swung the gun up and on to the bogey. We tore down a blanket from one of the holes in the wall and covered the gun.&lt;br /&gt;&lt;br /&gt;The bogey didn’t show the slightest strain, but it took all of us to push it up Mayers’s Brow and down the embankment to the dens. If it hadn’t dug into the ground at the bottom of the banking, it would have rolled right into the canal. We hid it in the dens for over a week, because the yanks were frantic and looking everywhere. But we had to move it because it took up too much space. So we moved it early one morning to our house, since they’d looked there first and often. We mounted it on a dustbin in the ginnel, to show my Dad when he got home from work.&lt;br /&gt;&lt;br /&gt;“Enemy approaching!” Called Steve, as my Dad pedaled down the street, black faced and tired.&lt;br /&gt;&lt;br /&gt;“Enemy approaching!” I called back to Derek, on gunnery duty.&lt;br /&gt;&lt;br /&gt;“Halt! Who goes there?” Challenged Derek as my Dad rounded the corner into the ginnel, squarely in Derek’s sights.&lt;br /&gt;&lt;br /&gt;“Bleedin’ ‘ell!” Shouted my Dad, falling off his bike in incredulous terror, his eyes wide open and his voice quavering an octave higher than usual. “Get out from behind there. You could get killed, or kill somebody else!”&lt;br /&gt;&lt;br /&gt;“Budda, budda, budda!” Shouted Derek with glee. “I got ‘im! The filthy Nazi’s down!”&lt;br /&gt;&lt;br /&gt;Me and Steve jumped on him with our bayonets. “Get the bloody ‘ell off me! I’ve told you them bayonets aren’t bloody toys!”&lt;br /&gt;&lt;br /&gt;“Budda, budda, budda!” Squealed Derek, having the time of his life and lobbing bean bag hand grenades on to the filthy Nazi’s head. “Boom! Boom! Boom!”&lt;br /&gt;&lt;br /&gt;“I’ve told you, now. Bloody well stop it, or I’ll bloody well hit you!” Repeated the filthy Nazi.&lt;br /&gt;&lt;br /&gt;“Budda, budda, budda!” Repeated Derek, bravely refusing to surrender until his machine gun nest was overrun by the filthy Nazi and then running into the kitchen to hide behind my Mum. He forgot, though, that my Mum is a filthy Nazi sympathizer, a collaborator, a traitor who handed him over for torture.&lt;br /&gt;&lt;br /&gt;Me and Steve sidled in and made ourselves as small as possible. We ate our tea, washed, brushed our teeth and quietly went to bed. We didn’t talk much, for fear of attracting attention to ourselves. Derek came up and joined us at the foot of the bed, smirking, but he wouldn’t say why and we didn’t feel like torturing it out of him.&lt;br /&gt;&lt;br /&gt;Y’know that dizzy, falling sensation you get sometimes when you’re falling asleep? Well, that’s where I was when, with a frightening roar, the filthy Nazi rushed into the bedroom with the coal scuttle on his head (which was, in fact, a bronzed Nazi helmet) and a rolled up newspaper in his hand. He scared the wits out of us, but then we laughed as he pretend-thrashed us with the newspaper. Derek sat up at the bottom of the bed and laughed at us till he almost had an asthma attack.&lt;br /&gt;&lt;br /&gt;Then my Dad sat down on the bed.&lt;br /&gt;&lt;br /&gt;“Guns have only one purpose, to kill. I’ve told you that. That gun can kill dozens of men in less than a minute. You only have to see one man shot to know that guns are wrong. Where did you get it? From t’ yanks?”&lt;br /&gt;&lt;br /&gt;“Yes, Dad.” We said.&lt;br /&gt;&lt;br /&gt;“Well, I’ll have a word with them tomorrow.”&lt;br /&gt;&lt;br /&gt;“But they don’t know we’ve got it, Dad.” I objected.&lt;br /&gt;&lt;br /&gt;“It makes no bloody difference. You don’t leave ordnance lying around, especially when there’s kids about.”&lt;br /&gt;&lt;br /&gt;“They didn’t leave it lying around, Dad. It was attached to an armored personnel carrier.” I grimaced with honesty.&lt;br /&gt;&lt;br /&gt;“How did you get it off, then?”&lt;br /&gt;&lt;br /&gt;“Well, the yanks had it part way off, then we dropped another armored personnel carrier on top of it.” It was a relief to get it all out.&lt;br /&gt;&lt;br /&gt;“On top of it?” He yelled.&lt;br /&gt;&lt;br /&gt;“Well, there’s them ramps, you see, that you can drive up and off the end.” I explained.&lt;br /&gt;&lt;br /&gt;He muttered something under his breath and sat there, shaking his head.&lt;br /&gt;&lt;br /&gt;“We’ve told you everything, now, Dad. There’s nothing else to come, except we’ve had the gun for over a week and the yanks looked very hard for it. They couldn’t have expected anyone to drop an armored personnel carrier from the sky to get the gun off. They’re nice blokes, Dad. Really nice.” I pleaded.&lt;br /&gt;&lt;br /&gt;“Yanks are nice blokes.” Said my Dad. “Very nice. Except in their love for guns and their hatred for colored people. I’ve seen shore patrols come into a bar and beat the crap out of colored blokes with their clubs and the colored blokes were doing nobody any ‘arm. And the gun crime in America. Any nation with any sense at all would outlaw gun ownership. They have more murders in one city in one day than all of England does in five or ten years. I don’t understand how such likeable people can be capable of these things.”&lt;br /&gt;&lt;br /&gt;“But they helped us win the war, din’t they, Dad?”&lt;br /&gt;&lt;br /&gt;“1939. That’s when World War Two started. And we had to fight Hitler alone until 1941. Then, just when we had the Germans beaten, the bloody Yanks came in and took all the credit. Y’know, we once got a shipment of American supplies, underwear, mainly. You never saw the like; polka dots, bloody stripes, you name it. You never saw such fancy underwear in your life. We were dancing around in it and really having  having fun. And you should see their uniforms. All of them had bloody stripes on their sleeves. If you ran into a real officer, it’s a wonder he could lift his bloody arms up, for all the bloody brass. But they looked bloody smart. That’s why all our women fell for ‘em, but then again, that’s bloody women for you.”&lt;br /&gt;&lt;br /&gt;“Were they good fighters, Dad?”&lt;br /&gt;&lt;br /&gt;“Once they got the knack of it. They took a right bloody pasting in the D-Day landings. Y’know, we told them how to fly their Flying Fortresses in formation and at night, but they wouldn’t listen, till they lost a terrible lot of men. Just like Pearl Harbor. We had listening stations that warned them the Japanese were going to attack, but they’re a bit big headed, see and if they don’t find something out for themselves, they ignore everything from everybugger else.”&lt;br /&gt;&lt;br /&gt;I think my Dad was still talking to us when I fell asleep. I love to listen to his voice as I fall asleep.&lt;br /&gt;&lt;br /&gt;Everything got smoothed over between us and the yanks. We apologized and promised not drive tanks or other vehicles and not to remove any weaponry. Even with these restrictions, we would say “hi” everyday and, when nobody was around, we’d climb into the vehicles and pretend, since that wasn’t forbidden.&lt;br /&gt;&lt;br /&gt;Then, as abruptly as they came, they left, while we were at school, so we didn’t even have a chance to say goodbye to Tex and his friends. I felt let down and I scuffed my shoes across the wasteland, trying to kick up anything to remember them by, but they had cleaned up thoroughly. Despondent, I stomped slowly up the stairs of the first row house to the bedroom we had made our den.&lt;br /&gt;&lt;br /&gt;I plonked myself down on the old mattress, laid back and studied the ceiling. For awhile, I had had a link with the outside world. Not just outside the village or outside Dukinfield, but out there, where life was like on T.V. And now it was over. I rolled over, about to cry, but the mattress was lumpy, so I put my hand underneath, to smooth it out. I pulled out a stack of paper. Superman comics! And at the very bottom of the stack, a Playboy magazine! Thanks, Tex.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-118446478990865054?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/118446478990865054/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2010/11/pater-familia-tales-of-dukinfield-yanks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/118446478990865054'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/118446478990865054'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2010/11/pater-familia-tales-of-dukinfield-yanks.html' title='Pater Familia: Tales of Dukinfield: Yanks'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-3201795852681403051</id><published>2010-10-09T19:37:00.000-07:00</published><updated>2010-10-09T19:38:57.277-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Health'/><category scheme='http://www.blogger.com/atom/ns#' term='United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Police'/><category scheme='http://www.blogger.com/atom/ns#' term='Public order crime'/><category scheme='http://www.blogger.com/atom/ns#' term='Dukinfield'/><category scheme='http://www.blogger.com/atom/ns#' term='Tameside'/><category scheme='http://www.blogger.com/atom/ns#' term='Ellen'/><category scheme='http://www.blogger.com/atom/ns#' term='Arts'/><title type='text'>Pater Familia: Tales of Dukinfield: Acknowledgements</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://commons.wikipedia.org/wiki/File:Flag_of_Delaware.svg" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/c/c6/Flag_of_Delaware.svg/300px-Flag_of_Delaware.svg.png" alt="Flag of Delaware" style="font-size: 0.8em; border: medium none;" width="300" height="200" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 300px;"&gt;Image via &lt;a href="http://commons.wikipedia.org/wiki/File:Flag_of_Delaware.svg"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;A note from My Father.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;ACKNOWLEDGMENTS&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;This is the most intimidating part of the book to write, for I shall surely omit a close friend or helper. So let me begin by thanking those deserving souls who are omitted below. No slight is intended.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Meri Bernstein, you’re a terrific agent. Thanks for steering, pulling and pushing me through the publishing process.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;And thanks to Nina, about whom a few words are in order. My friend Nina is not big on &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Literary_criticism" title="Literary criticism" rel="wikipedia"&gt;literary criticism&lt;/a&gt;. I think she feels unsure of her ground and, having helped me through the throes of mania and the ravages of depression, she is probably reluctant to risk tipping the balance. Nina is a very caring person, a truth she would admit only to her nine indoor and four outdoor cats.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Nonetheless, we have persevered with each other and, in reading her my stories for our mutual entertainment, I have tried to convince this self-described “non people person” that a critique of a story is more useful to me than an expression of support, at least when I’m not depressed. Poor Nina, I put such conflicting claims on her.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;So I read her about ten new stories one night, easing her into the process of criticism with,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Tell me what you remember about this story.” and &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Tell me what you didn’t understand”. By the last story, one with which I was not happy, I asked,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;So, what did you think?”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;It stunk.” Said Nina, emphatically.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Er, thank you, but do you think you could be a little more specific?” I asked, constructively.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;It stunk worse than a rancid polecat.” Said Nina, helpfully.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Thanks to my dear friends Paul and Tim, who not only have encouraged me to keep writing, but have raised my spirits when low and kept a watchful eye on me when high.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Thanks to Kathleen, my former business associate and current E-mail reviewer and source of never-ending support.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Thanks in particular to Sherry Chappelle, who coached me in the art and craft of writing at the &lt;a class="zem_slink" href="http://maps.google.com/maps?ll=39.6791111111,-75.7521666667&amp;amp;spn=0.01,0.01&amp;amp;q=39.6791111111,-75.7521666667%20%28University%20of%20Delaware%29&amp;amp;t=h" title="University of Delaware" rel="geolocation"&gt;University of Delaware&lt;/a&gt; Academy of Life Long Learning and whose expert opinion encouraged me to pursue publication.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;And thanks to my three harshest critics; my wife, &lt;a class="zem_slink" href="http://www.imdb.com/title/tt0108761/" title="Ellen (TV series)" rel="imdb"&gt;Ellen&lt;/a&gt;, who keeps me down-to-earth, however much I might resent it; my son, &lt;a class="zem_slink" href="http://www.imdb.com/title/tt0760437/" title="Ben 10" rel="imdb"&gt;Ben&lt;/a&gt;, whose encyclopedic knowledge, sharp wit and innate kindness make him a far better writer than I; and my son, Steven, whose high standards and mature judgment will not allow me to declare a story finished before it is complete.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Finally, thanks to the people, &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Police" title="Police" rel="wikipedia"&gt;police force&lt;/a&gt; and &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Emergency_medical_technician" title="Emergency medical technician" rel="wikipedia"&gt;EMT&lt;/a&gt;’s of &lt;a class="zem_slink" href="http://maps.google.com/maps?ll=38.7758333333,-75.1422222222&amp;amp;spn=0.1,0.1&amp;amp;q=38.7758333333,-75.1422222222%20%28Lewes%2C%20Delaware%29&amp;amp;t=h" title="Lewes, Delaware" rel="geolocation"&gt;Lewes, Delaware&lt;/a&gt;, who rescued me from my suicidal depressions, helped me cope with my tremendous manic urges and piloted me through stormy mental seas into their &lt;a class="zem_slink" href="http://maps.google.com/maps?ll=41.3998243,-71.5064463&amp;amp;spn=0.1,0.1&amp;amp;q=41.3998243,-71.5064463%20%28Point%20Judith%20Pond%29&amp;amp;t=h" title="Point Judith Pond" rel="geolocation"&gt;Harbor of Refuge&lt;/a&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;   &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=763405bf-f7db-454d-9f15-68a0e6fee72a" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-3201795852681403051?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/3201795852681403051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/pater-familia-tales-of-dukinfield_6415.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/3201795852681403051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/3201795852681403051'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/pater-familia-tales-of-dukinfield_6415.html' title='Pater Familia: Tales of Dukinfield: Acknowledgements'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-9210108985424375597</id><published>2010-10-09T18:45:00.000-07:00</published><updated>2010-10-09T18:52:20.107-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Bobby Charlton'/><category scheme='http://www.blogger.com/atom/ns#' term='Business'/><category scheme='http://www.blogger.com/atom/ns#' term='Home'/><category scheme='http://www.blogger.com/atom/ns#' term='Death'/><category scheme='http://www.blogger.com/atom/ns#' term='World War I'/><category scheme='http://www.blogger.com/atom/ns#' term='Grandparent'/><category scheme='http://www.blogger.com/atom/ns#' term='Recreation'/><title type='text'>Pater Familia: Tales of Dukinfield: Bedtime</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://www.flickr.com/photos/34327409@N04/5065972877" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://farm5.static.flickr.com/4087/5065972877_c6832ff316_m.jpg" alt="(slumber)" style="font-size: 0.8em; border: medium none;" width="240" height="186" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 240px;"&gt;Image by &lt;a href="http://www.flickr.com/photos/34327409@N04/5065972877"&gt;Craig Walkowicz&lt;/a&gt; via Flickr&lt;/span&gt;&lt;/span&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="CENTER"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Bedtime&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;"Now I lay me down to sleep,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I pray the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Lord" title="Lord" rel="wikipedia"&gt;Lord&lt;/a&gt; my soul to keep.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;If I should die before I wake,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I pray the Lord my soul to take"&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Even on days when I don't want to die, I have to pray about &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Death" title="Death" rel="wikipedia"&gt;dying&lt;/a&gt; before I go to bed. And then it's not easy for me to sleep. I know heaven's supposed to be paradise, but grown-ups are too vague about heaven for my liking. And if it's so good, why is my mom crying softly next to me in Grandma's bed. I'm waiting quietly for her to stop. I think &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Grandparent" title="Grandparent" rel="wikipedia"&gt;Granddad&lt;/a&gt;'s dead. They'll tell me in good time. Grandma has gone downstairs with Uncle George. I've never seen a man cry before.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;"It's my fault. It's my fault" he's crying. It's not his fault. Granddad was an old man of sixty-five and none of them as was in the trenches in the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/World_War_I" title="World War I" rel="wikipedia"&gt;Great War&lt;/a&gt; sees it past sixty-five. Uncle George is crying about a wireless, too. He took Granddad a wireless yesterday, so he could listen to &lt;a class="zem_slink" href="http://www.manutd.com/" title="Manchester United F.C." rel="homepage"&gt;Manchester United&lt;/a&gt;. They've gone to play football in Munich, in Germany. Maybe if Granddad's dead, the wireless belongs to the hospital, now and that's why Uncle George is upset. I know it cost him a lot of money.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;My mum gets up and tells me to stay in bed. I count to a thousand, then pull on my clothes and climb carefully down Grandma's steep, dark stairs. My mum is cuddling her and they are both crying quietly. They are more placid than I had imagined. "Is Granddad dead?" I ask. "Yes, love. Why don't you make some toast and a pot of tea for everybody?". That's my job, making toast and brewing tea. I'm very good at it, my mum says so. Making breakfast at Grandma's is fun, because you make the toast on a toasting fork over the fire and you set the kettle on a stand that you swing in over the fire. The water seems to boil faster than on a gas stove. The kettle stand is part of her massive black fireplace. Grandma's fireplace has an oven and a warming cupboard on the left and a place for drying wood on the right. It has hooks for hanging pots over the fire and big black knobs to work the damper and the grate. It's more than my height in every direction. She used to have a cat that got shut in the oven by mistake.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;The man on the wireless is talking about the &lt;a class="zem_slink" href="http://maps.google.com/maps?ll=48.1261361111,11.6777722222&amp;amp;spn=0.01,0.01&amp;amp;q=48.1261361111,11.6777722222%20%28Munich%20air%20disaster%29&amp;amp;t=h" title="Munich air disaster" rel="geolocation"&gt;Munich air disaster&lt;/a&gt; and ice on the wings. I only start listening when he mentions &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Bobby_Charlton" title="Bobby Charlton" rel="wikipedia"&gt;Bobby Charlton&lt;/a&gt;. He's the young kid with Manchester United. Grandma says, "Shut it off, will you, Edith?" My mum switches it off and I have to ask, "Why" even though I know it would be better to keep quiet.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;"There's been an air crash and almost all of the team has been killed. Your Granddad heard it on the wireless and had a heart attack and passed away."&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;"Does that mean the same as being dead, Mum?"&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;"Yes, love. It's kinder to say 'passed away'."&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I wonder if he'll see Sputnik on his way to heaven. That would be nice. Death would be less frightening if I knew I could ride Sputnik around the world a few times. I've been looking up at night ever since it was launched, but I haven't noticed anything different, even from the school playing field, where it's dark. We've spent most evenings cleaning the school since Granddad got sick. He's the school janitor. I like being able to walk where I want in school without any teachers telling me not to. Sweeping the corridors tires me out, though, because the brush is so wide and heavy.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Sometimes I fall asleep before &lt;a class="zem_slink" href="http://www.amazon.com/My-Mum-Anthony-Browne/dp/0385608217%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dzemanta-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0385608217" title="My Mum" rel="amazon"&gt;my Mum&lt;/a&gt; and Auntie Ruth have finished cleaning. One night I fell so fast asleep that, when I needed to pee, I dreamt that I went to the boys toilet and peed. But I didn't, I peed in my pants.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Nobody wants the toast I made, so I wake Steven and Derek, to see if they want it. They like to dunk their toast in their tea. It makes the toast taste nice and sweet, but the tea gets grease pools from the butter, around clotted toast crumbs and smudges of jam. Sometimes I dunk my toast in Derek's tea. He doesn't seem to mind.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Once I've got everybody washed and dressed, we set off for Auntie Ruth's. We meet her at the bottom of &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Chapel_Street%2C_Melbourne" title="Chapel Street, Melbourne" rel="wikipedia"&gt;Chapel Street&lt;/a&gt;, hurrying toward Grandma's and crying more like I expected my Mum and Grandma to do. We cross Chapel Street and kick stones up Underwood Street to number thirty-three. At first, there's no answer to the door knocker, then Ian opens the door, crying. I can see Beryl inside, shaking and &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Crying" title="Crying" rel="wikipedia"&gt;sobbing&lt;/a&gt;. I'm supposed to keep baby Andrew happy.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;After I get Steven and Derek and Andrew playing together in the front room, I go to Ian and Beryl in the kitchen.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;"Why are you crying?" I ask, secretly proud of myself for being a big boy, but also a little unnerved at the sight of my favorite big cousins crying. Ian explains that it's what you're supposed to do when somebody you love dies. "You think of all the happy memories you have of them and how you're not going to have any more memories and that makes you sad and want to cry".&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I give it a little try and I can see that I could make myself cry, but my Dad is always telling me not to cry and for once I don't feel like I have to. I'm going to tell him tonight. He'll be proud of me. I hope.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Auntie Ruth comes back and tells us Grandma doesn't need any little children under her feet, so we're moving back to our house. I can't wait to get back to our toys, but I'm not sure if I'm supposed to be happy. Anyhow, we all put our wellies on and tramp back down Underwood Street toward Grandma's. We stop in to drop Derek off and get instructions from my Mum (feed the dog, make your Dad's tea, don't get into trouble) then continue on over Mayers's brow, down Astley Street and right on Hadfield Street to number ten.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;The front door to our house is bright red. Every time I see it, the door says, "RED!" to me. It seems to leave its jamb to say hello. Which makes me feel welcome. The front room is welcoming, too, with our carpet that greets me with, "GREEN!". But when it rains, we have to use the back door and enter unwelcomed.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;There are not many days when it doesn't rain and today is no different, so we trudge around the back to the yard gate. The back gate is a dull, dingy green, the green hardly able to hold its own against dull and dingy. It's six feet tall, so there’s a trick to getting over it. Steven holds my hat and coat and I back up to get a good run-up. I run at the gate, which is not easy in wellies, and plant my right foot about half-way up and push upwards, while I reach for the top with both hands. I catch the top of the gate and pull myself up and over, climbing down the other side by putting my foot on the bolt, then dropping to the flags.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I’m proud of my back gate trick, because I'm not a very good jumper. I'm not a very good runner, either. In fact, I'm pretty bad at all sports. I learned the yard gate trick from Rex, my mongrel. He's who discovered that planting your foot in the middle of the gate gives you a second jump. Unless your wellies skid on the slippery wood. Then you do a Wyle E. Coyote.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I open the gate and let Steven in. We keep our coats on and lay a fire. There's no point lighting it until my Dad gets home. He likes to see a fire, but we don’t have much coal. Steven brings the milk in from the step and I find some bacon in the cupboard. The eggs are next to the bread-box with the butter, so everything's ready for my dad's tea. The frying pan's already on the top of the stove, with a nice amount of bacon fat in it, but I add some lard, because my Dad likes plenty of lard. I like cooking with plenty of lard, too, so I can splash it on top of the eggs like my Mum showed me and cook both sides of the egg at once. And after the eggs and bacon are cooked, lots of lard means I can make slices of fried bread.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;My Dad walks in through the back door, goes straight to the kitchen sink and splashes water into his eyes. He’s had a flashback. Must’ve been working in a stainless steel boiler. Maybe with the annealer on, too, so he’d be hot to begin with. Then the stainless would reflect all the heat and light from his welding torch back at him from all angles.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;He comes into the living room and lies down on our coal cart, only just missing Peggy with his boots.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Get me a compress, Steven. Neil, take me boots off.” Steve chuckles all the way to the sink.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I try not to gag, but my Dad’s feet smell worse than a dead cat. “Urrgh!” comes out despite myself.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Sorry, Dad. I tried not to.” He’s very sensitive about his feet. They hurt him and they stink. It might be standing on hot steel plates all day, I don’t know. But I know it embarrasses him. He washes his feet every night.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Steven is laughing so hard at my misfortune, he drops the flannel, but picks it up quickly, rinses it off and brings it in to my Dad.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Mmmmm, he says through the pain as he lays the cold, wet cloth on his eyes. “That’s better. Feel in me pocket and see if there’s owt there for thee.” Being careful not to jolt him, we rummage through his jacket pockets.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Matchbox Cars!” yells Steve. My Dad has been bringing us home Matchbox Cars every Friday now for weeks. We jump up and down for awhile and do our best to make Dad feel better. We open the toy drawer and reach out our other Matchbox Cars and line them all up for a race.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Just when the race gets exciting, my Dad takes the flannel off his eyes and asks us to be quiet. “What are you doing with your coats and wellies on, i’ th’ house? Take ‘em off and I’ll light t’ fire. What’s for tea?” he asks.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;I thought egg and bacon would be nice, Dad. I collected the eggs from Grandma’s pen yesterday.” I suggested.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Would you like some fish and chips?” He teased, knowing what a treat he was offering.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;I’ll get them!” I squealed.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;I’ll butter t’ bread!” shouted Steven. No point squabbling over who does what, when you’re getting fish and chips.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Make a brew as well, Steven. Neil, get me pudding, chips and peas, and get two sixes o’ chips for you two and you can share a fish.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Can we get peas as well, Dad?”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Aye, go on.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I shoot out of the house before he can change his mind. Thank God Steve had the sense to keep the momentum going by volunteering to butter the bread.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;We sit down at the table, all three of us at the same time. We’re having us tea with us Dad. All eating our favorite food. Together. We talk a little about Granddad, but then just talk about things. We tell my Dad naughty jokes. And he tells others to us! It’s like getting to know what he must have been like as a kid. What he might be like when he’s not being a Dad. What he might be like at work, with his mates. He smiles and laughs and interrupts us sometimes, when he can’t hold it in. And he listens to us, as if we aren’t just kids.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Before we know it, it’s bedtime and none of us wants to let go, but he has to be our Dad again. And we have to be his kids. So we protest a bit and he says, “Let’s not spoil a nice evening”, so we get undressed and fold our clothes in front of the fire. We open the stair door and start up.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Don’t forget your torches.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Yippee! My Mum had confiscated them, because we couldn’t get to sleep with them. We grab the flashlights, “Thanks, Dad!” and run up the stairs. He climbs solidly behind us.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;All right, time for prayers.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Now I lay me down to sleep,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I pray the Lord my soul to keep.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;If I should die before I wake,&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I pray the Lord my soul to take.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Amen.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;And God bless Granddad.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;And God bless Granddad.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;And God bless Granddad.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Amen.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Amen.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Amen.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;We slide under the covers with our torches.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=472eb8d4-ddbf-4950-99ec-8fbe6ce9b0c8" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-9210108985424375597?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/9210108985424375597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/pater-familia-tales-of-dukinfield_6889.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/9210108985424375597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/9210108985424375597'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/pater-familia-tales-of-dukinfield_6889.html' title='Pater Familia: Tales of Dukinfield: Bedtime'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm5.static.flickr.com/4087/5065972877_c6832ff316_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-2761634411540002094</id><published>2010-10-09T18:32:00.000-07:00</published><updated>2010-10-09T18:43:01.780-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Bipolar disorder'/><category scheme='http://www.blogger.com/atom/ns#' term='Family'/><category scheme='http://www.blogger.com/atom/ns#' term='England'/><category scheme='http://www.blogger.com/atom/ns#' term='Online Writing'/><category scheme='http://www.blogger.com/atom/ns#' term='Short story'/><category scheme='http://www.blogger.com/atom/ns#' term='Fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='Arts'/><title type='text'>Some Background (if you haven't been scared off)</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/File:Maus.jpg" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/en/9/98/Maus.jpg" alt="Maus" style="font-size: 0.8em; border: medium none;" width="300" height="418" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 300px;"&gt;Image via &lt;a href="http://en.wikipedia.org/wiki/File:Maus.jpg"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; &lt;p style="margin-bottom: 0in; line-height: 200%; text-align: left;"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;My Father &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Bleeding" title="Bleeding" rel="wikipedia"&gt;Bleeds&lt;/a&gt; History (hi &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Maus" title="Maus" rel="wikipedia"&gt;Art&lt;/a&gt;)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in; line-height: 200%; text-align: left;"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;       My father intended to write a book, shopped it around to a few people then died suddenly. I then found a magazine (What it is Weekly) willing to publish parts of it but by that time I had lost the files in question. Recent unearthing of old computers for purposes of playing early &lt;a class="zem_slink" href="http://www.wikinvest.com/industry/Video_Games" title="Video Games" rel="wikinvest"&gt;video games&lt;/a&gt; has caused the unearthing of his texts. Incomplete and rough though they may be they are a link to a time and place far nearer than we think. They are the memories that form a thread, however strained and frayed that leads unbroken across the seas and decades. Here is his preface.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in; line-height: 200%;" align="CENTER"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-bottom: 0in; line-height: 200%;" align="CENTER"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;FISHING WITH SHARON&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="CENTER"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;About This Book&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Contents&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Fishing With Sharon is a collection of &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Short_story" title="Short story" rel="wikipedia"&gt;short stories&lt;/a&gt;, vignettes from the life of a &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Family_%28biology%29" title="Family (biology)" rel="wikipedia"&gt;family&lt;/a&gt;, as seen from the perspective of the eldest of the five children. The family is technically  “working poor” but lives in grinding poverty by today’s standards. The stories have the insight of a precocious child and the morbidity of undiagnosed &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Bipolar_disorder" title="Bipolar disorder" rel="wikipedia"&gt;manic depression&lt;/a&gt;, yet they also contain the irrepressible glow of optimism and humor borne of innocence and family love.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;To date, approximately twenty stories have been drafted, with a further half-dozen in the pipeline. (these along with some poems were never finished B. Their unfinished forms may be posted here at some point) They follow the life of the family during a six-year period in which the boy grows from age six to age twelve, while “the village”, initially a vibrant neighborhood in an area of abandoned mills, is demolished by the local government and the family is relocated. The child escapes both the neighborhood and the town by competitive examination to a boys’ grammar school in a neighboring town. Yet ultimately, the death of an old lady binds him forever to the now-deserted village.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;The stories take the form of individual adventures and are largely self-contained. The central plot is subtle and I am still of two minds whether to weave in a stronger central plot, fearing that it may appear to be too contrived. I would welcome your thoughts on this matter.  At present, all of the names used in the stories are those of the actual characters and need to be changed.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Readership&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;This book is enjoyed by teenagers as an adventure story and by adults as an historical chronicle of working class life in post-&lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/World_War_II" title="World War II" rel="wikipedia"&gt;WWII&lt;/a&gt; &lt;a class="zem_slink" href="http://maps.google.com/maps?ll=51.5,-0.116666666667&amp;amp;spn=10.0,10.0&amp;amp;q=51.5,-0.116666666667%20%28England%29&amp;amp;t=h" title="England" rel="geolocation"&gt;England&lt;/a&gt;. It brings comfort to parents of children known or suspected to suffer from depression or manic depression; and presents a triumph of innocence to the general public.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;International sales potential is expected to be significant, although the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Lancashire_dialect_and_accent" title="Lancashire dialect and accent" rel="wikipedia"&gt;Lancashire dialect&lt;/a&gt; that I have removed for the &lt;a class="zem_slink" href="http://maps.google.com/maps?ll=38.8833333333,-77.0166666667&amp;amp;spn=10.0,10.0&amp;amp;q=38.8833333333,-77.0166666667%20%28United%20States%29&amp;amp;t=h" title="United States" rel="geolocation"&gt;American&lt;/a&gt; market might have to be reinserted for the English market.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="text-indent: 0.5in; margin-bottom: 0in; line-height: 200%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;(The unexpurgated version is being posted here so some will be in Lancashire dialect some will not. Some names have been changed others have not. If anyone complains I will take down/edit/alter the information as needed as I do not at present have any of the contact information necessary nor to I have any knowledge of who the principal characters in the story are besides my father and his immediate family. Besides, most of the people are unrecognizable or dead.)&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=bd7560bc-5701-4ba3-a659-4785596a8771" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-2761634411540002094?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/2761634411540002094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/some-background-if-you-havent-been.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2761634411540002094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2761634411540002094'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/some-background-if-you-havent-been.html' title='Some Background (if you haven&apos;t been scared off)'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-4315237038764379024</id><published>2010-10-09T16:23:00.000-07:00</published><updated>2010-10-09T16:24:47.105-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Robin Hood'/><category scheme='http://www.blogger.com/atom/ns#' term='John Fielding'/><category scheme='http://www.blogger.com/atom/ns#' term='boats'/><category scheme='http://www.blogger.com/atom/ns#' term='Barge'/><category scheme='http://www.blogger.com/atom/ns#' term='Ovaltine'/><category scheme='http://www.blogger.com/atom/ns#' term='Grandparent'/><category scheme='http://www.blogger.com/atom/ns#' term='Canals'/><category scheme='http://www.blogger.com/atom/ns#' term='Recreation'/><title type='text'>Pater Familia: Tales of Dukinfield: Grandma's Pen</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://www.amazon.com/Thirteenth-Child-Frontier-Magic-Book/dp/054503342X%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dzemanta-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D054503342X" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://ecx.images-amazon.com/images/I/51xmIzAOotL._SL300_.jpg" alt="Cover of &amp;quot;Thirteenth Child (Frontier Magi..." style="font-size: 0.8em; border: medium none;" width="195" height="300" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 195px;"&gt;Cover of &lt;a href="http://www.amazon.com/Thirteenth-Child-Frontier-Magic-Book/dp/054503342X%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dzemanta-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D054503342X"&gt;Thirteenth Child (Frontier Magic Book)&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; &lt;p style="margin-bottom: 0in; line-height: 100%; page-break-before: always;" align="LEFT"&gt; &lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Grandparent" title="Grandparent" rel="wikipedia"&gt;Grandma&lt;/a&gt;’s Pen&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I like sitting here with my Grandma, under the cherry tree, listening to her stories of the olden days and every now and then, throwing a handful of corn to the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Chicken" title="Chicken" rel="wikipedia"&gt;hens&lt;/a&gt; and watching them zig-zag and squawk to avoid each other as they scrambled to get at this kernel or that. My granddad put a hen sticker next to my coat hook on my first day at school. He is the school caretaker and it was his job to put a sticker next to every coat hook in the nursery. I would rather have had a lion, but I know he was only trying to give me something familiar in a strange place, especially since I was only three and most of the other kids were four or five.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I hated the nursery, it was so loud and crowded and they made me go to bed when I wasn’t tired and one of the teachers used to put her hand in my pants when she caught me alone. That made me scared to go to the toilet and sometimes I’d have an accident in my pants and be embarrassed.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;One day, we were playing cowboys outside and I pretended to shoot &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/John_Fielding" title="John Fielding" rel="wikipedia"&gt;John Fielding&lt;/a&gt;’s hat off, but when I threw it into the air, it landed on the roof. I told John my Granddad would get it down for him and I was telling him how I got a lot of balls that way when the teacher picked me up in the air by one elbow and started smacking the back of my legs. I cried a lot and then she sat me on top of a big pile of stacking chairs, so I was high up off the ground and I was scared. I had to sit there for a long time. Then my Granddad came and told them to let me down and he’d get John’s hat.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;As we fed the hens, my Grandma told me about when she was a little girl. I loved these stories. She and Auntie Annie had their own harnesses for pulling open the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Lock_%28water_transport%29" title="Lock (water transport)" rel="wikipedia"&gt;lock gates&lt;/a&gt; on the canal. Her brothers used to take &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Barge" title="Barge" rel="wikipedia"&gt;barges&lt;/a&gt; of coal to mills and factories along the canal towpath and opening lock gates was girls’ work. Her favorite part, though, was the legging tunnel. There was no towpath for the horses to get through this tunnel, so she and Auntie Annie got to lead the horses up and over the road and meet the barge at the other end of the tunnel.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;At the other end of the tunnel they’d have breakfast and take a rest. She always looked forward to this, because you got more food working on the barges than when you were at home. One Monday, the weather was sunny and dry and the horses were fresh from the weekend, so, as a special treat, they stopped at a picnic spot and had breakfast before they got to the tunnel. She says Uncle Dick’s face shone like an angel’s in the sun.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;When they reached the legging tunnel, grandma and Auntie Annie unharnessed the horses and walked them over the top, to wait for the men to leg the barge through the tunnel. To leg a barge, you climb up on to the cabin roof and lie on your back. The other men give the barge a shove to start you on your way, then you walk upside down on the roof of the tunnel till you come out the other side.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Grandma says it took a long time for the barge to come out of the tunnel that day, and when it did, uncle Dick’s face was purple and he wasn’t moving. The men inside the cabin climbed up to help him. They had heard a thud on the roof half way through the tunnel, but there was no way to get up to him. He’d choked on his breakfast, which is why you should always sit up when you eat and exercise after every meal, instead of lying down.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;My Grandma has a true story about every one of her brothers and sisters. She’s the &lt;a class="zem_slink" href="http://www.amazon.com/Thirteenth-Child-Frontier-Magic-Book/dp/054503342X%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dzemanta-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D054503342X" title="Thirteenth Child (Frontier Magic Book)" rel="amazon"&gt;thirteenth child&lt;/a&gt; of a thirteenth child of a thirteenth child, which is why I’m related to almost everybody in the village.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Grandma’s pen is at the edge of the village, next to the railway sidings where my Granddad used to work. Two sides of the pen are fences made of railway sleepers. They’re very high and thick. All the pig styes and hen cotes back up against these fences, so they can’t be knocked down. The other two sides of the pen (as well as the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Roof" title="Roof" rel="wikipedia"&gt;roofs&lt;/a&gt; of the styes, cotes and sheds) are made from doors we bricked from all the derelict property around here. Some of the fronts of the buildings are made out of tin advertising boards you see in front of shops advertising “Old Holborne” tobacco and &lt;a class="zem_slink" href="http://www.ovomaltine.ch" title="Ovaltine" rel="homepage"&gt;Ovaltine&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;The &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Wine_tasting_descriptors" title="Wine tasting descriptors" rel="wikipedia"&gt;Big&lt;/a&gt; Door is big enough for a horse and cart or a lorry. It’s two doors, actually, each of them made out of three bricked doors. It has a bar across it, like in “&lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Robin_Hood" title="Robin Hood" rel="wikipedia"&gt;Robin Hood&lt;/a&gt;”. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;The pen has an oil drum or a barrel or a bathtub outside each building to catch the rain for the hens and pigs. There’s little squiggly animals in the water, too, that are fun to play with. I don’t know how they got there, but they’re in every tub.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;As you come in through the big door, the big shed’s in front of you, where we keep the corn and other stuff that needs to stay dry. The midden’s to your left and the boiler’s on your right. The boiler is like a huge witches cauldron, surrounded by bricks, with a fire underneath.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Grandma takes us collecting firewood to the empty houses. It was Grandma who taught us the art of bricking. Usually, for the boiler, we take baseboards and floorboards for fuel, and laths for kindling. To get at the laths, you have to tear down the walls and ceilings, so sometimes you get very dusty from the plaster. Laths make great swords, though, and Grandma’s always telling us to stop messing around and get on with the job.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Inside the boiler we cook swill. Me and my brother Steven get paid sixpence a week to collect peelings for swill. Sixpence is not enough for that job, but we’re not allowed to quit, or else our family gets no pork. My dad built us a cart with long shafts and pram wheels. Its body is just a big wooden box. We take turns between the shafts.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;We go out of the village, over the bridge and all around town picking up peelings. The people who save them for us complain to Uncle George if we miss them. They also complain to us about their peeling bins being old and rotten. I don’t know why they complain to us. We’re the ones who have to pick the bins up on to our shoulders and let the food that’s so rotten it’s liquid drip down our necks. Maggots get caught in our pockets, too, but at least they’re useful. If I ever get squeamish about maggots, I think about Jim Eastwood. He keeps his in his mouth while he’s fishing, and he’s a grown-up.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;But collecting peelings does change the way you look at food. I’ve handled so much moldy cheese that I find it hard to believe that rich people pay extra for it. And since when it’s cooking, swill smells strongly of cabbage, I don’t like cabbage very much. Come to think of it, I don’t like food very much at all. And I don’t believe that cow heel and lungs are better or you than whatever kind of meat other people eat.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Another job that me and Steven do together is collecting sawdust and shavings for bedding for the pigs. It’s not a bad job, it’s clean and dry and warm, because all you have to do is crawl under the machinery at the saw mills and scrape the stuff behind you, then shovel it into a sack. It’s light, so shoveling’s not hard work. It only gets heavy when the sacks are full and you have to pull the cart back up the hills.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Me and Steven are good at mucking out the pigs. First you shovel out the muck, which can be heavy if it’s wet, and hard to scrape up if it’s been left too long. Then you dump it on the midden. The trick there is knowing where it’s firm enough to stand on and where it’s like quicksand. Our Lillian has some cousins called the Bradburys, who talk loud and posh. We always get them to chase us over the midden, then laugh when they sink. I don’t understand why they never learn. Grandma says empty yeds make loudest noise.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;The secret to spreading sawdust and shavings is always to remember to leave one corner bare, away from the trough. Then the pigs use that one corner as a toilet. If you put bedding everywhere, they shit everywhere.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I’ve learned a lot from Grandma. She’s like a good witch. She showed me how to use different parts of the cumfrey plant (she calls it knit-bone) to make tea, poultices and dressings to help cure all kinds of stuff; how to make beer or soup from stinging nettles; how to get food, wine and slide-whistles from an elderberry bush; how to make dandelion salad and dandelion and burrdock pop. She has made it that I feel safe wherever I go, because I know all the birds, trees and plants and how they can help me wherever I go. I can trap rats, pigeons and rabbits, too. Rats are pretty straightforward, though nowadays, rats are left to our Ian. He’s a crack shot and has the patience of Job.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Trapping pigeons is fun. You get a big cardboard box, a long piece of string, a short stick, and some bread. You go underneath a railway bridge and tie one end of the string to the stick, then turn the box upside down and prop one end of it up with the stick. You break the bread into pieces and sprinkle it on the ground around and under the box. You hold on to the other end of the string and hide as far away as you can. Then you wait quietly. The pigeons come down for the bread and when they go under the box, you pull the string.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Eating a pigeon you’ve caught yourself is better than eating tripe from a cow you’ve never met. Pigeon meat is darker than any meat I know, but it’s very good. What puzzles me, though, is why so many of them have club feet and distorted beaks. Maybe that’s why they didn’t evolve into eagles.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Rabbits are a different story. Believe it or not, I once chased down a rabbit. Our Steven shone a light at it (it was evening) and it paused for a second. When it saw me move, it snapped out of its trance and bolted. We ran all over the bloody field, but I wouldn’t give up because I was a Boy Scout with two beers in me. We came to a fence which, at its height, was only a single strand of wire, nine inches off the ground. It froze and I picked it up. That taught me that all your obstacles are inside your own head. Knowing this does not mean you can put it to good use. The rabbit was young and I let it go, hoping it would not now expect similar treatment from other humans.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;When I tell Grandma this rabbit story, she tells me about Uncle Luke, another of her brothers, who was a butcher and when The Great War broke out, couldn’t get meat, because the good stuff was going to the upper classes. We knew it wasn’t going to the “boys at the front” because all the village’s boys were at the front, and they were starving. We know this because when my Granddad was home, injured, when he was walking down King Street in his civvies, a young upper-class woman pinned a white feather on him, the badge of cowardice. Grandma wrote to her brothers in why-pers (which is spelt ypres) about it and one of them said he should have told her to stick it in a hen’s arse and send it there, because they were starving. The censors handed the letter back to him and punished him for being unpatriotic. He saved the letter.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Anyhow, Uncle Luke found a way out of his predicament when he realized that, headless, footless, tailless and skinless, rabbits are virtually indistinguishable from cats. Once they were on a roll, he and his wife used to sell rabbit/cat pie with horsemeat. The joke was that the proportions of the meat were fifty-fifty-, one rabbit/cat to one horse. Grandma has all kinds of funny stories to tell about the good old days.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;The point that interested me, though, was that you paid according to what it was you believed you were buying, that is, ‘rabbit pie’ was expensive, while cat pie (only if you knew enough to ask for it) was cheap. I thought this was funny and maybe stupid, until my Sunday School teacher told me that you only go to heaven if you believe in it. Now I’m not sure what to believe in.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Through the branches of the cherry tree we can see long white stripes across the sky. I tell Grandma that our Ian says they’re called contrails and that if you look very carefully, you can sometimes see airplanes at the pointed end. They’re tiny and silver. Ian says they’re Vulcan Bombers. He says the Americans have planes that fly so high you can’t see them at all. It makes me feel a bit nervous, having bombers up there. It’s nice that they’re ours, but what if they accidentally drop their bombs on us?&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Some planes that fly over Grandma’s pen fly much lower than the bombers. Grandma says she heard that there’s lots of people in them. Americans mostly, going on their holidays to London or other countries, or even flying all that way just for a business meeting! It’s hard for me to imagine more than two people in a plane, but it must be wonderful to be up there, going somewhere else. When I grow up, I want to go places on a plane, but if it crashes, I want it to be over land, because I can’t swim.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Grandma tells me to go and pull a stick of rhubarb from the midden. Our rhubarb is huge, because of the pig shit. She goes over to the boiler and picks up a piece of newspaper that we use to start the fire. She twirls it into a cone and pours sugar into it from the sugar tin on the shelf in the shed, next to the tea. I like dipping rhubarb. So do Steven and Derek. Sometimes, we have competitions for who can eat the most rhubarb without sugar. I always win the lemon-eating contest, but rhubarb dries up my mouth like sawdust. This stick is good and I settle back down and lean against her. She puts her massive arm around my neck, so that the flaps that hang down cover my shoulders like a cape.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;You see, my Grandma has no breasts. When my mum was nine, they got off a bus and a car ran over her chest. Cars were heavy in olden days and they had to cut her breast off, together with all the muscles in her chest. That’s why her arms flap down. I think it was six years later that they cut off her other breast because of cancer. She can’t lift her arms very high, but she’s strong. She used to have inflatable breasts, till she stuck a pin in one and burst it. She sews a lot and keeps her pins and needles in her bodice. Now she has sponge breasts. They’re fun to play with.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I help her sew sometimes. We make rag rugs out of old coats and feed sacks. Cutting up the coats is the worst part. The scissors blister my fingers. But it’s nice to make something. I always want to say “create” something but create means to make something out of nothing, and only God can do that. But making a rug out of coats deserves a better name than “make”.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Now it’s time to let Chrissie out. Chrissie is our favorite pig. Me and all my brothers and sisters and cousins take very good care of Chrissie. We give her extra apples and spuds and take her for walks. She’s a beautiful red and she’s clever, too. She gets all excited when I walk up to her pen. I wish she didn’t have cloven hooves, though. It would be fun to wrestle with her, but I have to knock her away when she jumps up, so her feet don’t hurt me.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Our last Chrissie wasn’t nearly so friendly, which in a way, made things easier. Like Chrissie, she was the runt of the litter and all her brothers and sisters got sold when they stopped nursing. I love nursing piglets. I sit on the floor of the pig cote, inside the little shelter Uncle George has built to protect them. It’s warm and the smell of the kerosine lamps makes me want to be nowhere else in the world. I stroke the piglets and attach the weaklings to a teat if I can. The front teats are always taken, probably because that’s where the milk starts out from. The hind teats are sometimes available, but almost dry, so I have to suck hard to get the milk flowing for the piglet. Pigs’ milk doesn’t taste much different from women’s milk, probably because it has to do the same thing, no matter what kind of baby you’re raising. We probably drink so much cows’ milk because they have such big udders.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Our last Chrissie seemed to miss her brothers and sisters a lot. She never pranced around with us like Chrissie does. Our last Chrissie was the first Chrissie I saw slaughtered. Just before Christmas, uncle Tom brought a two-two rifle to the pen and shot her in the forehead. Me and Ian were clinging to the top of the Big Door. She didn’t just drop, like I expected. She reared into the air and squealed and ran around berserk. Then she tripped and couldn’t get back up again, even though she kept trying.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Shoot her again” I shouted, but the men had all taken cover in the big shed. She cried and cried and I did, too. They wouldn’t shoot her again. She looked at me and asked “why?” and I didn’t have an answer. I just kept shouting “shoot her again”. Uncle Tom came out with a sledge hammer and started hitting her. He meant to hit her head, but the first two swings broke her shoulders and her face sagged to the ground, still not understanding. Finally, the hammer smashed right through her brain and her eyes popped out. A lot of questions went through my head.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I kept telling myself that this was the way of the world and I forced myself to watch. They dragged her into the big shed, where they had a cauldron of boiling water. After a while, Uncle George came out carrying big strings of sausages and threw them on the midden. The waste offended me, particularly in view of the price Chrissie had paid for them. Later, he told me they were intestines, but I still thought we had an obligation to eat what we had killed if eating was the justification for killing.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;They scraped and cut and chopped all afternoon, at last coming out with packages wrapped in newspaper. Since our house was closest, everybody went there to divide up the packages. They wrote on the packages the names of everybody on my peelings route and I sank at the thought of having to deliver them. But Uncle George did it the next day and wished everybody a Merry Christmas.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color:#000000;"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;When Christmas came, I ate the pork we got, because it was better than our usual meat. I told myself that Chrissie would want me to enjoy her more than these savages. I managed to control myself until my dad started singing “Jingle Bells”. When he sang “What fun it is to ride and sing our slaying song “ I got upset at the gruesome memories of Chrissie’s death.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt;   &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=759bd2fa-1a41-4d75-a727-04924601a1aa" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-4315237038764379024?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/4315237038764379024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/pater-familia-tales-of-dukinfield_09.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/4315237038764379024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/4315237038764379024'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/pater-familia-tales-of-dukinfield_09.html' title='Pater Familia: Tales of Dukinfield: Grandma&apos;s Pen'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-5428817200021994477</id><published>2010-10-09T16:19:00.000-07:00</published><updated>2010-10-09T16:25:33.786-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Geronimo'/><category scheme='http://www.blogger.com/atom/ns#' term='Sport'/><category scheme='http://www.blogger.com/atom/ns#' term='Shopping'/><category scheme='http://www.blogger.com/atom/ns#' term='Pater Familia: Tales of Dukinfield: Collecting'/><category scheme='http://www.blogger.com/atom/ns#' term='Models'/><category scheme='http://www.blogger.com/atom/ns#' term='Recreation'/><category scheme='http://www.blogger.com/atom/ns#' term='Train'/><category scheme='http://www.blogger.com/atom/ns#' term='Railroad'/><title type='text'>Pater Familia: Tales of Dukinfield: Trains</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://commons.wikipedia.org/wiki/File:Train_with_Guard%27s_Van_-_geograph.org.uk_-_225698.jpg" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/46/Train_with_Guard%27s_Van_-_geograph.org.uk_-_225698.jpg/300px-Train_with_Guard%27s_Van_-_geograph.org.uk_-_225698.jpg" alt="Train with Guard's Van" style="font-size: 0.8em; border: medium none;" width="300" height="210" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 300px;"&gt;Image via &lt;a href="http://commons.wikipedia.org/wiki/File:Train_with_Guard%27s_Van_-_geograph.org.uk_-_225698.jpg"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; &lt;p style="margin-bottom: 0in; line-height: 100%; page-break-before: always;" align="LEFT"&gt; &lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Trains&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I don’t like playing &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Train" title="Train" rel="wikipedia"&gt;trains&lt;/a&gt;. I never vote for trains, but I usually lose and today is no different. So we walk over to the siding and pick a train. One of the &lt;a class="zem_slink" href="http://www.imdb.com/title/tt0264225/" title="Big Kids" rel="imdb"&gt;big kids&lt;/a&gt; bricks the padlock on the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Brake_van" title="Brake van" rel="wikipedia"&gt;guard’s van&lt;/a&gt; door, the other kids pile on to the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Running_board" title="Running board" rel="wikipedia"&gt;running boards&lt;/a&gt; and me and &lt;a class="zem_slink" href="http://www.imdb.com/name/nm0646131/" title="Mike Oldfield" rel="imdb"&gt;Mike&lt;/a&gt; go inside. The inside of a guard’s van is like a mobile den. There’s four walls with windows, a little stove for making your tea, a telephone kind of thing for talking to the engineer and pictures of women showing their breasts and a sort of blank area where their privates should be. A guard’s van’s the kind of place where I feel like I should light a pipe and brew a pot of tea. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Towards the back of the van is the brake. It stands on its own column, like a &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Steering_wheel_%28ship%29" title="Steering wheel (ship)" rel="wikipedia"&gt;ship’s wheel&lt;/a&gt;, only the brake wheel on a train is flat, like a round table-top with spokes. There’s a handle on the wheel that sticks straight up from the rim. It’s a bit like an upside-down toilet chain handle, really and it spins if you flick it.. Because it’s built for grown-ups, the rim of the wheel is about level with my armpits and Mike’s shoulders. That makes it hard to turn, because you have to reach up to grab the handle.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I put the loop of my grappling-iron &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Rope" title="Rope" rel="wikipedia"&gt;rope&lt;/a&gt; over the handle and we both start to pull. There’s something very friendly about the way a rope stretches and pulls back when you &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Wine_tasting_descriptors" title="Wine tasting descriptors" rel="wikipedia"&gt;lean&lt;/a&gt; into it. It feels like the rope’s playing with you, like it understands what you’re up to and wants to share in the fun. It’s the same when you’re dragging the canal and you hook something heavy. The rope rocks you gently and teases “guess what I’ve got” and you wonder if it’s something really valuable, if it’s a pram, or if it’s just stuck.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;So we rock with the rhythm of the rope and, when we  feel that it’s ready to pull, we lean back and lend it our body weight. The wheel begins to turn slightly, then it picks up the rhythm of the rope and we just help it around.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Then we wait while the train makes up its mind to move. It’s always this way. The rhythm of a resting train is very slow, because it takes a while for idea of movement to travel from the guard’s van to the front. Eventually, we feel a gentle warning tug, then gradually we begin to roll. That first thrilling, secret hint of motion is always my favorite part.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;As the train gets underway, it rattles and clanks and the littler kids start to jump off. I want to jump with them, but that would be embarrassing. The kids my age stay aboard as the utility poles start to whiz by, faster and faster. They stay until they get almost too scared to jump. I’m already a long way beyond that point, nearing panic and wanting to put the brake back on. I don’t even look at the things rushing past. By the time the train begins to sing out its rhythm, “da-da-da-dum, da-da-da-dum” there’s just me, Mike and the big kids left.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Mike’s brave, because he’s deliberately testing himself, seeing how fast he can go before jumping. I’m just a coward, too scared to jump, but nobody knows it. Mike reaches the point where he’s worried about hurting himself when he lands, so he yells, ”&lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Geronimo" title="Geronimo" rel="wikipedia"&gt;Geronimo&lt;/a&gt;” and bails out. Mike jumps to safety, but I must jump from it. For me, safety is in the train. Yet I have to jump sometime and the longer I leave it, the more scared I am of hurting myself when I jump. The big kids jump and now I’m alone on the hurtling train. Eventually, my fear of staying overwhelms my fear of jumping. I go to the door and the noise of the train is suddenly much louder. The wind buffets my ears and the ground beckons me, like looking into the canal at the reflection of a tall mill, it just seems to suck you down and you can’t fight it. I start to rock forward without wanting to. Before I lose my balance, I try to bend my knees to cushion my fall, but they wobble and with a pathetic whimper I jump off the train, hit the ground and roll. I sit shaking in the dirt, trying to catch my breath while the other kids pace out the distance of the ride. My eyes follow the train as it picks up speed down the slope, then begins to slow down as the track turns upward by the wagon repair shop in the distance. That’s where I see the other train.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;We all watch dumbstruck as our train  plows into the unsuspecting wagons waiting quietly in line for repairs. At first, there’s no sound as the wagons heap and hug, like breaching whales, then part and turn away from one another, to splash down again into the track bed. As broken wheels and axles, splintered doors and floors, and twisted roofs all begin to settle back down, the sound reaches us, a low rumble at first, then a clattering and clanking and screeching that speak of great weight and force. Almost immediately, a light so intense it hurts my eyes comes out of one of the wagons. The wagon is vaporized in an instant.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;&lt;a class="zem_slink" href="http://anyclip.com/aliens" title="Aliens" rel="anyclip"&gt;Aliens&lt;/a&gt;!” yells Kenny Hodgin. Everybody ignores him.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Might be welding rods” says my brother Derek.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Could be fireworks” argues Kenny, just for the sake of staying in the discussion. Everybody ignores him.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;It’s magnesium”. I know I’m right, I’ve learned about it in science, but I know better than to press the point. So I just sit there and watch the trains burn. Soon, the firemen arrive and watch the trains burn, too. Last summer, I used to sit on the fence and read, up there where the firemen are now, in their dark blue uniforms and shiny brass helmets. One day, blue, two guards came up to me from the siding and told me to bugger off. Just like that, for no reason.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;I live here”, I said.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Not here, you don’t, you cheeky young sod. Now bugger off before I put my toecap up your arse.”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;I haven’t said anything cheeky and I’m not doing anybody any harm”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Can you read that sign? It says ‘NO TRESPASSING’”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Yes, and the dictionary says trespassing is to do something wrong, and I’m not doing anything wrong”.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Yes, you are, you’re sitting on that fence”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;If the sign meant that, it would say ‘no fence-sitting’. Do you think that’s what the Lord’s Prayer means, ‘forgive us our fence-sitting, as we forgive those who fence-sit against us’?” &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;You cocky young bastard, what’s your name?”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Jack Robinson, what’s yours?”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I noticed the quiet one of the pair sidling up alongside me, so I swung my leg up and over the fence and dropped to safety. I set off up the cinder track and had almost reached Grandma’s when I began to wonder why the two guards cared about me one way or another.  What was going on? I went back.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;The guards slid open the door of a goods wagon and murmured as they removed two cardboard boxes. They closed the door and padlocked it. Then they padlocked it again. With a big lock, one that couldn’t be bricked. Then, each carrying a box, they walked off, chattering in a sort of self-satisfied way.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;While I was eating my tea, I reckoned that the wagon must contain something good; and that the guards had each stolen a box of whatever it was. They wouldn’t have chased me off  just to avoid being seen stealing, since usually, guards would ask me to keep a lookout for them and then give me a box, too. So giving me a box must be the problem. The boxes must be full of stuff I wasn’t supposed to have, like dirty pictures! Our gang is on a never-ending quest for the source of British Rail’s Bare Breasts. They are our Holy Grail. After tea, I ran around the village, mustering the troops. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;I’ve found them! British Rail’s dirty pictures!”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;We all went home to get our tools, then met up again at oh-something-hundred-hours, the number chosen at random, but translated as seven o’clock, at the Wagon Repairs entrance. We crawled on our bellies, lugging our equipment behind us. Then we got tired of it, so we stood up and walked to the train.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;It’s this door. Don’t try bricking it” I said. Mike whaled away with his brick, which split in two and cut his hand. He didn’t cry, because he’s tough. Where there’s no sense, there’s no feeling.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Steven had dragged our dad’s fourteen-pound sledge hammer with him. We all took turns swinging it. We inflicted massive damage on the door trim and the gravel of the track bed and we raised sparks from the rail, but the heavy-duty padlock was untouched. Now, I reasoned, was the time to apply science. I wedged a crowbar between the lock and staple, then handed the sledge hammer to Mike. He swung a mighty blow, which glanced off the crowbar, sending it moaning and somersaulting into the air, while the hammer narrowly missed his toes.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;One of the little kids came asking for help with a tool he’d found. We sent the other little kids to give him help and they came back with a shunting bar: about six feet of tempered steel and perfectly designed to pop padlocks right off the doors of railway wagons.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;With a loud crack that surprised us, the padlock and staple came off. We heaved at the heavy door. It slid open slightly, enough for Derek to squeeze in and begin to unload The Secret Of The Universe.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;It’s chocolate” He said. The more sophisticated among us disapproved of this characterization of colored women.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;No. It’s Cadbury’s”. He threw down a box of one hundred and forty-four Cadbury’s Chocolate Flakes. Pandemonium.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Now, one hundred and forty-four Cadbury’s Flakes, divided by eight kids who’ve just eaten their tea, is eighteen-and-a-half  Flakes each, so there was no sense in trying to restore order until at least ten minutes had passed. Then we sent for the prams and methodically began to loot the train.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Although it was less then a quarter of a mile to our dens, and even though we had two prams, it took us hours. It got dark and our mums and dads came out looking for us. We could hear them calling us and decided to pretend we didn’t hear, promising to be each other’s witnesses. It was about eleven o’clock by the time we finished, but before anyone was allowed to leave, we bound ourselves by a terrible oath not to tell anyone, grown-up or kid.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;As we walked back over the bridge to the village, we could see all the mums and dads standing in a little knot on the corner. This was not good. When parents herd like that, it means they will soon show each other what good parents they are by thrashing the living daylights out of their kids. Me and my two brothers were lucky, because dad had to hit all three of us once before anybody got hit twice, and with three of us dancing and yelping around him, he’d get confused about just how much punishment he’d meted out. After a while, it seemed like all the dads were just waiting for one of them to break, so they could all stop. This one was usually the dad of an only child, who had received three times the thrashing that me and my brothers got. I felt sorry for only children. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Nobody betrayed our secret. For the next few days, there seemed to be an outbreak of sickness in the village. After little Brian threw up in our den, we all agreed that we should try to throw up into a toilet, so grown-ups wouldn’t see the dark brown slime. If we couldn’t make it to a toilet, we were to throw up on a dog, so it would get eaten up again quickly. When kids at school heard us talking about how many times we had thrown up, some of them started to throw up, hoping it would get them into the gang. Pretty soon, most of the boys at Globe Lane County Primary School could be seen throwing up on the playground for no good reason whatsoever.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;In the meantime, British Rail took a dim view of this non-union crime. Men in uniform stamped all over our neighborhood. So we laid low in the dens during the day, till five o’clock, when they all clocked off and went home. Then we’d come out to play.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Our dens are really quite cozy. We have heat and light from kerosine lamps that my Grandma uses for the pigs when they are farrying. The dens are set in bomb craters at the bottom of a canal embankment opposite Grandma’s. We use railway sleepers to support the roofs, which are made of doors bricked from cotton mills and abandoned houses. We’re really good at bricking doors. Bricking doors is similar in principle to bricking padlocks. With a padlock, you twist the lock on to its side, so the side which opens faces up. Then you slam a brick down on it, hard and at an angle, so that the locking bar pops off its restraining bar inside the lock. To brick a door, you place a brick against the wall behind the door, at the hinge side, then you run across the room and throw yourself at the door and the brick pops it right off its hinges. Dave Combs once told us about bricking a camel to make it go. You stand behind it and bring two bricks together smartly on its balls.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Ooh, doesn’t that hurt?”&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;“&lt;span&gt;&lt;span style="font-size:100%;"&gt;Only if you get your thumbs trapped”.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Other gangs paint their dens. Our gang doesn’t. We have no colors. We have no secret handshakes or signs. And people think we have no den, when in fact, we have a warren. Since our dens are below ground, they’re hard to spot. We make it harder by putting reeds on top of the roofs, and then dirt, in which we plant grass and rosebay willowherb, a tall, purple plant imported from America as a cotton substitute. It didn’t work as cotton, but it colonized railway sidings and embankments everywhere and grows well on our roofs. Since they see it everywhere, railway police are blind to anything covered in willowherb; it sings to them soothingly that all is well.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;A railway wagon can hold an unbelievable amount of chocolate. The weather turned cold before we finished it. The toffee shop owner knew something was up, though, and he was not pleased about it. The whole village was suspicious, but of what, they couldn’t say. After years of telling us to save up our pocket money and not eat so many sweets, our mums and dads got very uncomfortable when, at the same time, we all seemed to be doing just that.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;About half-way through the first term, we started to use the chocolate as money at school, then we just gave it away, being careful to do it gradually, so as not to arouse suspicion.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;By Guy Fawkes Night, things were back to normal. Every evening, we would sit in the dens, air guns pointed across the canal as we lay in wait for unsuspecting passers-by. Even better than unsuspecting passers-by were suspecting passers-by. They would get all edgy as they came into range. One bloke showed up with a pair of binoculars, but we just kept still and looked right back at him through our Panzer Corps periscopes. We shot him in the arse when he started to walk away.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;br /&gt;&lt;/p&gt; &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;For some reason, none of us ever shot our own dads, even though they hit us frequently. So for a while, we shot each other’s dads. One night we talked about this and all confessed to being scared that our dads might disgrace themselves by some act of cowardice. It really troubled us. So we stopped shooting each other’s dads, at least in the presence of their own kids. After Alan Biddle’s dad got squashed at work, we stopped shooting dads altogether.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;   &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=a3a913b8-9ef8-4a19-b7b7-b0976806d44f" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-5428817200021994477?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/5428817200021994477/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/pater-familia-tales-of-dukinfield.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/5428817200021994477'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/5428817200021994477'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/pater-familia-tales-of-dukinfield.html' title='Pater Familia: Tales of Dukinfield: Trains'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-2283749471689839747</id><published>2010-10-09T16:07:00.000-07:00</published><updated>2010-10-09T16:26:32.155-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='George W. Bush'/><category scheme='http://www.blogger.com/atom/ns#' term='Opposing Views'/><category scheme='http://www.blogger.com/atom/ns#' term='Christmas'/><category scheme='http://www.blogger.com/atom/ns#' term='Bush'/><category scheme='http://www.blogger.com/atom/ns#' term='President'/><category scheme='http://www.blogger.com/atom/ns#' term='United States'/><category scheme='http://www.blogger.com/atom/ns#' term='Skips (snack)'/><category scheme='http://www.blogger.com/atom/ns#' term='Elderberry'/><category scheme='http://www.blogger.com/atom/ns#' term='Pater Familia: Tales of Dukinfield: Collecting'/><category scheme='http://www.blogger.com/atom/ns#' term='Dukinfield'/><category scheme='http://www.blogger.com/atom/ns#' term='Recreation'/><category scheme='http://www.blogger.com/atom/ns#' term='Tameside'/><category scheme='http://www.blogger.com/atom/ns#' term='History'/><title type='text'>New Series:, Pater Familia: Tales of Dukinfield: Fishing with Sharon</title><content type='html'>&lt;span class="zemanta-img separator" style="clear: right;"&gt;&lt;a href="http://commons.wikipedia.org/wiki/File:Sambucus_nigra2.jpg" style="margin-left: 1em; margin-right: 1em; display: block; float: right; clear: right;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/e/e1/Sambucus_nigra2.jpg/300px-Sambucus_nigra2.jpg" alt="Fruit" style="font-size: 0.8em; border: medium none;" width="300" height="225" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution" style="margin-left: 1em; margin-right: 1em; clear: both; float: right; width: 300px;"&gt;Image via &lt;a href="http://commons.wikipedia.org/wiki/File:Sambucus_nigra2.jpg"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/span&gt; &lt;p style="margin-bottom: 0in; line-height: 100%; page-break-before: always;" align="LEFT"&gt; &lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Fishing with Sharon&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;There have to be fish in here. They’ll like my maggot: a fat bluebottle. His brothers are wrestling in the sawdust of my aluminum bait-tin. My little sister Sharon is bored, but brightens up at the camera, then gets all shy as Mum clicks the shutter. My float is drifting toward a dead dog. Never know when you’ll need a dead dog; once its belly bursts, there’ll be maggots for everybody, provided it doesn’t hit the oil slick. Oil slicks nearby are good; they cut through the bad egg smell of the dog. Also, fish sometimes lie under the oil, basking in its warmth. They don’t taste too chemical if you wash them well. And once you learn how to spot their dorsal fins, they’re easy to net if you’re quick, because they can’t see you coming through the oil. I like &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Oil_spill" title="Oil spill" rel="wikipedia"&gt;oil slicks&lt;/a&gt;, but not if they get the dog and kill the maggots. Then the dog’s no good and he’s supposed to be Man’s Best Friend.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;On the far bank of the canal is an &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Sambucus_nigra" title="Sambucus nigra" rel="wikipedia"&gt;elder bush&lt;/a&gt;. Their flowers smell sweet. They taste good, too, if you dip them in batter and fry them. You can’t pick them all, though, or else grandma shouts at you. And really, it’s stupid to pick them all, because then there’ll be no berries for elderberry wine. And then grandma won’t be able to give us a nip every morning on the way to school. It’s so sweet and warm.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Behind the elder bush is the safe place where me and Susan Ashmore go to soothe each other and snuggle. She’s sweet and warm, too. The warmth of her insides surprised me at first, but it felt comforting and secret, like when your mum tucks you into bed, even though both of you know you’re too old for that. We’ve been best friends since we were eight, even though we live at opposite ends of town. Being top of the class meant the teachers always sat us together and we could whisper and stroke each other while they taught the dunces.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;We used to take turns being top of the class by making deliberate mistakes in the  Friday test. If we were upset with each other, we’d both get them all right on purpose. So when one of us got a perfect score, we were happy, but if we both got a perfect score, we’d cry. It gave the teachers conniptions.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;We talked about failing, but decided we ought to pass our exams for our mums’ and dads’ sake. Now Susan has gone to the girls’ &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Grammar_school" title="Grammar school" rel="wikipedia"&gt;grammar school&lt;/a&gt; in &lt;a class="zem_slink" href="http://maps.google.com/maps?ll=53.4778166667,-2.09258333333&amp;amp;spn=0.1,0.1&amp;amp;q=53.4778166667,-2.09258333333%20%28Dukinfield%29&amp;amp;t=h" title="Dukinfield" rel="geolocation"&gt;Dukinfield&lt;/a&gt;, while I have to take the bus to the boys’ grammar school in Hyde. I haven’t seen her in almost a year. I wish we had a telephone or a motor car. Maybe I’ll get a bike next &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Christmas" title="Christmas" rel="wikipedia"&gt;Christmas&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Anyhow, what I was going to say is, there’s an old cotton mill behind the elder bush too, where a gang of us stripped the lead off the roof to weigh it in. We had two prams full, but as we were struggling to steer them along the towpath we saw two coppers coming, so we dumped the whole lot into the canal, right across from where I’m fishing, now. We ran back across the top of the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Lock_%28water_transport%29" title="Lock (water transport)" rel="wikipedia"&gt;lock gate&lt;/a&gt;, where the coppers were scared to follow.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;We laughed at them struggling to pull the prams back out. Silly buggers broke the handles, so we had to come back at night with our &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Grappling_hook" title="Grappling hook" rel="wikipedia"&gt;grappling hooks&lt;/a&gt;. Same ones we use for dead &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Dog" title="Dog" rel="wikipedia"&gt;dogs&lt;/a&gt;. Same ones we use for German helmets, gas masks and other treasure. And Mrs. Mc Arthur. I used to run errands for Mrs. Mc Arthur for a shilling, but my mum told me it was too much, so we settled on sixpence. It was hard for me to do, since I’d already talked her down from two shillings, but I felt responsible for her, so I kept going.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;Then the council condemned our street. Talked about us having unsafe gas lights in our houses, unsanitary tippler toilets outside, coal grates inside, no hot water and zinc bathtubs hanging on nails in the ginnels behind the houses. We got two hundred pound for our house, but nobody in the village got enough to buy a new house, so there was this slow-motion explosion of people scattering out to the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Council_house" title="Council house" rel="wikipedia"&gt;council estates&lt;/a&gt;. All my friends went away. Except Mrs. Mc Arthur, who hadn’t got a council house or an &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Retirement_home" title="Retirement home" rel="wikipedia"&gt;old-age home&lt;/a&gt; yet. She couldn’t walk very well, and the shops had closed down and left, so I stopped by every morning before school to get her list and shopped for her after school.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;It was a long walk to the shops that were still open and I started to miss a day here and there. Gradually, I began to ignore her and spend more time with the boys from my new school in Hyde. I won a prize for scholarship in my first term. In my second term, they found her clothes neatly folded on the canal bank, with her purse in her shoes. She kept her underwear on. Her bra only came off when one of the grappling hooks came out of her shoulder. It was indecent, the way they towed her in like a barge, that one breast with its own bow wave in front and lots of little fish following behind, rooting at her, like she was abandoning all her little babies. I shouted at the men to cover her up, but they couldn’t and I was ashamed. I tried not to, but I cried when they lifted her out and the bones pulled up through her flesh like an overcooked chicken. I washed my hook and went behind the elder bush to cry.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;  &lt;p style="margin-bottom: 0in; line-height: 100%;" align="LEFT"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;span&gt;&lt;span style="font-size:100%;"&gt;I’m fishing here with Sharon because the canal is the only place I want to go to. I think Mum sent Sharon to keep an eye on me because I’m sad again. Maybe Mum’s taking our photograph just to get me to smile. She’s saying “cheese”, yet she looks frightened and this picture’s so very important to her. If she doesn’t get it, I think she’ll cry. That’s why I’m smiling, so she’ll have a nice picture of me in my thinking place. I think I’ll remember Mrs. Mc Arthur even when I’m thirty, no, forty.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;      &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"&gt;&lt;img style="border: medium none; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=b53c4f56-ebb6-4128-8799-b35072470b82" alt="Enhanced by Zemanta" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-2283749471689839747?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/2283749471689839747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/new-series-pater-familia-tales-of.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2283749471689839747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2283749471689839747'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2010/10/new-series-pater-familia-tales-of.html' title='New Series:, Pater Familia: Tales of Dukinfield: Fishing with Sharon'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-2458335600460435756</id><published>2010-07-15T13:25:00.000-07:00</published><updated>2010-07-15T13:27:36.080-07:00</updated><title type='text'>Lets see if this works</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_PAnw3a0ZgGw/TD9vLeTdkNI/AAAAAAAAAH4/NmSG3nLhIBQ/s1600/opening+splash+page.JPG"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 290px; height: 400px;" src="http://4.bp.blogspot.com/_PAnw3a0ZgGw/TD9vLeTdkNI/AAAAAAAAAH4/NmSG3nLhIBQ/s400/opening+splash+page.JPG" border="0" alt="" id="BLOGGER_PHOTO_ID_5494232313319231698" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-2458335600460435756?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/2458335600460435756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2010/07/lets-see-if-this-works.html#comment-form' title='15 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2458335600460435756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2458335600460435756'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2010/07/lets-see-if-this-works.html' title='Lets see if this works'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_PAnw3a0ZgGw/TD9vLeTdkNI/AAAAAAAAAH4/NmSG3nLhIBQ/s72-c/opening+splash+page.JPG' height='72' width='72'/><thr:total>15</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-1385003391401469383</id><published>2010-01-06T22:46:00.000-08:00</published><updated>2010-01-18T16:13:56.525-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Martial Arts'/><category scheme='http://www.blogger.com/atom/ns#' term='School Time'/><category scheme='http://www.blogger.com/atom/ns#' term='Exalted'/><category scheme='http://www.blogger.com/atom/ns#' term='Missions'/><category scheme='http://www.blogger.com/atom/ns#' term='Space'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Darkness'/><category scheme='http://www.blogger.com/atom/ns#' term='Silver Moon'/><category scheme='http://www.blogger.com/atom/ns#' term='Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='wiki'/><category scheme='http://www.blogger.com/atom/ns#' term='Moon'/><category scheme='http://www.blogger.com/atom/ns#' term='On the Web'/><category scheme='http://www.blogger.com/atom/ns#' term='advice'/><category scheme='http://www.blogger.com/atom/ns#' term='Roleplaying'/><category scheme='http://www.blogger.com/atom/ns#' term='Colonization'/><title type='text'>Lunar charms index</title><content type='html'>&lt;p class="zemanta-img" style="margin: 1em; float: right; display: block; width: 310px;"&gt;&lt;a href="http://commons.wikipedia.org/wiki/Image:Full_Moon_Luc_Viatour.jpg"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Full_Moon_Luc_Viatour.jpg/300px-Full_Moon_Luc_Viatour.jpg" alt="Full Moon view from earth In Belgium (Hamois)." style="border: medium none ; display: block;" width="300" height="303" /&gt;&lt;/a&gt;&lt;span class="zemanta-img-attribution"&gt;Image via &lt;a href="http://commons.wikipedia.org/wiki/Image:Full_Moon_Luc_Viatour.jpg"&gt;Wikipedia&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;It is a conceit of white wolf that the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Moon" title="Moon" rel="wikipedia"&gt;Lunar&lt;/a&gt; &lt;a class="zem_slink" href="http://www.white-wolf.com/Exalted/" title="Exalted" rel="homepage"&gt;Exalted&lt;/a&gt; Manual of Exalted power is badly organized and impossible to navigate as an out of character side effect of the in character sundering of the lunar castes. We have had the &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Counterpoint" title="Counterpoint" rel="wikipedia"&gt;counterpoint&lt;/a&gt; that a character can get a lore or &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Occult" title="Occult" rel="wikipedia"&gt;occult&lt;/a&gt; of 5 and an int of 5 and then should be able to demand form the storyteller an answer as to which is the correct charm to purchase to gain a desired effect or power. frankly we should also be able to do this to the publisher but hey. This is an early attempt to provide an outcome based index of lunar charms.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Incidentally this is the only complete list of lunar charms with page numbers I have been able to find online. if someone wants to alphabetize it, feel free.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Category [null]&lt;/b&gt; :&lt;div&gt;These are charms that you are taking as a requisite for other charms but by and large they have no function or a purely flavor text function.&lt;br /&gt;Butterfly Eyes Tread: req Any Manipulation Excellency p 173&lt;/div&gt;&lt;div&gt;Butterfly Eyes Defense: req Any Manipulation Excellency (the good charms that these are requisite for is Butterfly Eyes Fist) p 173&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;b&gt;Category 0, (All)&lt;/b&gt;: &lt;/div&gt;&lt;div&gt;The following Charms could in theory apply to any ability under a variety of circumstances&lt;br /&gt;Dilligent Hive Imitation: req Any Dex Excellency 154&lt;br /&gt;Wasp Sting Blur: Any Dex Excellency p 154&lt;br /&gt;Wolf Eye Advantage: req any Perception excellency p 183&lt;br /&gt;Many Armed Monkey Style: req Wasp Sting Blur p 193&lt;br /&gt;Blinking Eye of &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/List_of_recurring_characters_from_Sonic_the_Hedgehog_%28games%29" title="List of recurring characters from Sonic the Hedgehog (games)" rel="wikipedia"&gt;Chaos&lt;/a&gt;: req Many Armed Monkey Style p 193&lt;/div&gt;&lt;div&gt;Inevitable Genius Insight: Req Any Two Intelligence Excellencies (&lt;i&gt;Buy This Charm) p 188&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Category 0.1 (all social):&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Affects all social rolls pretty Much&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Irresistible Silver Spirit: No Req (&lt;i&gt;You Should Probably Get This Charm&lt;/i&gt;)&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  p 177&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Wolf Ear Advantage: req Any Perception Excellency p 183&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Sliver Swift Retort: req Meerkat Alertness Practice p 193&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Serpent's Tooth Reply: req Silver Swift Retort p 193&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Rapid Speech Technique: req Any Charisma Excellency p 166&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Charismatic Lunar Trick: req Instinct Memory Insertion p 167&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Chattering Magpie Inflection: Req Any Manipulation Excellency p 174&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Perfect Symmetry: req Any Appearance Excellency p 176&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Category 1 (Kicking Peoples' Asses)&lt;/span&gt;&lt;br /&gt;Archery, Martial Arts, Melee, Thrown enhancing charms:&lt;br /&gt;&lt;br /&gt;Wind Wings Carry Technique:  req any strength excellency p 142&lt;br /&gt;Agitation of the Swarm Techique: req any strength excellency p 142&lt;br /&gt;Ferocious Biting Tooth: req Any Strength Excellency p 142&lt;br /&gt;Lightning Stroke Attack: req Agitation of the swarm Technique, Ferocious Biting Tooth p 142 and p 154&lt;br /&gt;Foe Marking Style (largely Pointless): req Any Strength Excellency (while this does not assist in any ass kickery it enhances &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Archery" title="Archery" rel="wikipedia"&gt;archery&lt;/a&gt;, thrown, melee etc and has no other use) p 142&lt;br /&gt;Prey Hobbling Bite: Req Any Strength Excellency p 143&lt;br /&gt;Inviting the Winter Wolf: req Prey Hobbling Bite p 143&lt;br /&gt;Impressions of Strength: req Any Strength Excellency *quite good p 144&lt;br /&gt;Shell Crushing Atemi: req Impressions of Strength p 145&lt;br /&gt;Unstoppable Lunar Wound: req Impressions of Strength p 145&lt;br /&gt;Burrowing Devil Strike: req Impressions of Strength p 145&lt;br /&gt;Consumptive Worm Hungers: req Burrowing Devil Strike p 145&lt;br /&gt;&lt;br /&gt;Tearing Claw Atemi: req Any Strength Excellency (N.b. Also enhances Athletics) p 145&lt;br /&gt;&lt;br /&gt;Subduing the Honored Foe: no req p 147&lt;br /&gt;Hibernation of the Dog: no req p 148&lt;br /&gt;Secure Cat Stepping: Any Dex Excellency p 150&lt;br /&gt;Finding the Needle's Path: Any Dex Excellency p 150&lt;br /&gt;Twin Fang Technique: Wasp Sting Blur p 154 and 193&lt;br /&gt;&lt;a class="zem_slink" href="http://www.amazon.com/Octopus-Gentle-Giant/dp/B000002504%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dzemanta-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB000002504" title="Octopus" rel="amazon"&gt;Octopus&lt;/a&gt; and Spider Barrage: req Lightning Stroke Attack (very powerful, but badly written) p 154&lt;br /&gt;Spreading The Wild Roots: req Octopus and Spider Barrage p 154&lt;br /&gt;Might Bolstering Blow: req Any Stamina Excellency p 158&lt;br /&gt;Breath Drinking Executioner attack: req Might Bolstering Blow p 158&lt;br /&gt;Relentless Lunar Fury: No Req, mandatory, but if you didn't know that you wouldn't be online looking for assistance to maximize your exalted. p 158&lt;br /&gt;Durable Battle Mind: req Relentless Lunar Fury p 159&lt;br /&gt;Riding the Secret Wind: req Wolf's Eye Advantage p 183&lt;br /&gt;Eagle Eye Advantage: Any Perception Excellency p 183&lt;/div&gt;&lt;div&gt;Furious Unhappy Recourse: req Meerkat Alertness Practice p 193&lt;/div&gt;&lt;div&gt;Hungry Eagle Method: req Furious Unhappy Recourse p 193&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Category 1.0.1 Violent Tool Use:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;These charms are still used for ass kicking but only through &lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Thrown, Melee and Archery&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&lt;i&gt;Not&lt;/i&gt; Martial arts&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;&lt;/span&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Molted Feather Weight Technique: req Tearing Claw Atemi p 145&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Weapon Shaping Method: req Clay Wetting Practice p 150&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Lunar Blade Reconfiguration: req Clay Wetting Practice p 151&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Category 1.1 (Kicking Peoples' Asses with kicking):&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;These are pure &lt;a class="zem_slink" href="http://en.wikipedia.org/wiki/Martial_arts" title="Martial arts" rel="wikipedia"&gt;martial arts&lt;/a&gt; charms&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Claws of the &lt;a class="zem_slink" href="http://www.amazon.com/Silver-Moon-Teresa-Moorey/dp/0712657150%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dzemanta-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0712657150" title="Silver Moon" rel="amazon"&gt;Silver Moon&lt;/a&gt;: no req p 144&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Form Destroying Touch: req Shell Crushing Atemi and Unstoppable Lunar Wound p 145&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Roused Bear Throw: req Any Strength Excellency p 147&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Throat Baring Hold: req Any Strength Excellency p 147&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Wasp Binding Method: req Throat Baring Hold p 147&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&lt;a class="zem_slink" href="http://www.amazon.com/Jaws-30th-Anniversary-Roy-Scheider/dp/B0008KLVG4%3FSubscriptionId%3D0G81C5DAZ03ZR9WH9X82%26tag%3Dzemanta-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3DB0008KLVG4" title="Jaws (30th Anniversary Edition)" rel="amazon"&gt;Jaws&lt;/a&gt; of the River Dragon: req Throat Baring Hold p 147&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Flesh Tearing Entanglement: req Jaws of the River Dragon p 147&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Cunning Porcupine Defense: req Wasp Binding Method, Jaws of the River Dragon p 147&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Also All of Lunar Hero Style and its expansions but that should be pretty straightforward. The expansion charms for those who care are on p 151 the style it self is on p 194.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Category 1.1.2 Gotta Be Difficult:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;/b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Some mother****ers always gotta ski uphill, &lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;This is useful for Thrown, Athletics and Martial &lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Arts&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Cobra Eye Method: req Scorpion and Toad Mastery p 162&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 2 Trauma Avoidance:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Melee(Parry), Martial Arts (parry), and Dodge Charms, fun with DV.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Golden Tiger Stance: req Any Dex Excellency p 151&lt;/div&gt;&lt;div&gt;Wary Swallow Method: req Golden Tiger Stance p 151&lt;/div&gt;&lt;div&gt;Wind Dancing Method: req Golden Tiger Stance p 151&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Outworld Forsaking Stance: No Req (Note this also helps your Parry &lt;b&gt;M&lt;/b&gt;DV) p 165&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Category 2.0.1 Trauma Escaping:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Dodge charms only.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Flowing Body Evasion: req Wary Swallow method and Wind Dancing Method p 151&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Ground Denying Defense: req Any Dex Excellency p 152&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 3 Trauma Resisting &lt;/b&gt;&lt;/div&gt;&lt;div&gt;Resistance, self healing etc charms&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ox Body: no req p 156&lt;/div&gt;&lt;div&gt;Steadfast Yeddim Meditation: req Any Stamina Excellency p 156&lt;/div&gt;&lt;div&gt;Unstoppable Juggernaut Incarnation: req Steadfast Yeddim Meditation p 156&lt;/div&gt;&lt;div&gt;Luna's Fortitude: req Steadfast Yeddim Meditation p 157&lt;/div&gt;&lt;div&gt;Bruise Relief Method: req Any Stamina Excellency p 159&lt;/div&gt;&lt;div&gt;Halting the Scarlet Flow: req Bruise Relief Method p 160&lt;/div&gt;&lt;div&gt;Hide Toughening Essence: No req p 160&lt;/div&gt;&lt;div&gt;Frenzied Bear Fortification: Hide Toughening Essence p 160&lt;/div&gt;&lt;div&gt;Wound Mastering Body Evolution: req Frenzied Bear Fortification * quite nice p 160&lt;/div&gt;&lt;div&gt;Armor Forming Technique: No Req p 160&lt;/div&gt;&lt;div&gt;Stone Rhino Skin: req Armor Forming Technique p 160&lt;/div&gt;&lt;div&gt;Invulnerable Moonsilver Carapace: req Stone Rhino Skin p 160&lt;/div&gt;&lt;div&gt;Scorpion and Toad Absolution: req Any Stamina Excellency p 161&lt;/div&gt;&lt;div&gt;Scorpion Toad Immunity:  req Scorpion and Toad Assumption p 161&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold;"&gt;Category 4 Athletics:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;What is says on the tin.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Lightning Flash Might Methodology: req Tearing Claw Atemi p 146&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Graceful Crane Stance: no Req p 149&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Lightfooted Mountain Goat Stance: req Graceful Crane Stance p 149&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Cat Falling Attitude: req Graceful Crane Stance p 149&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Instinct Driven Beast Movement: req Any Dex Excellency p 152&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Furious Hound Pursuit: req Instinct Driven Beast Movement p 152&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Flight of the Sparrow: req Instinct Driven Beast Movement p 152&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Pack and Flock Guidance: req Furious hound Pursuit and Flight of the Sparrow p 153&lt;/div&gt;&lt;div&gt;Yeddim's Back Method: req Tearing Claw Atemi p 146&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 5 Survival:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Survival Charms&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Fertile Breath Inversion: req Any Stamina excellency p 155&lt;/div&gt;&lt;div&gt;Moonsilver Stomach Conversion: req Any Stamina Excellency p 156&lt;/div&gt;&lt;div&gt;Bear Sleep Technique: Steadfast Yeddim Meditation p 156&lt;/div&gt;&lt;div&gt;Directional Mastery Technique: no req p 157&lt;/div&gt;&lt;div&gt;External Hide Perfection: req Any Directional Mastery Technique p 158&lt;/div&gt;&lt;div&gt;Dog Tongue Method: req Any Charisma Excellency p 163&lt;/div&gt;&lt;div&gt;Pack Instinct Affirmation: req Dog Tongue Method p 163&lt;/div&gt;&lt;div&gt;Nature Reinforcing Allocation: req Dog Tongue Method p 163&lt;/div&gt;&lt;div&gt;Blood On The Wind: req Any Perception Excellency OR Lodestone Reckoning Manner p 181 and 194&lt;/div&gt;&lt;div&gt;Secure Den Prana: req Many Pockets Meditation p 191&lt;/div&gt;&lt;div&gt;Invisible Warren Creation: req Secure den Prana p 191&lt;/div&gt;&lt;div&gt;Lodestone Reckoning Manner: no Req p 194&lt;/div&gt;&lt;div&gt;Predator and Prey Recognition: no req p 194&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 6 Medicine:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Medicine Charms&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Scorpion and Toad Assumption: req Scorpion and Toad Absolution p 161&lt;/div&gt;&lt;div&gt;Scorpion and Toad Mastery: req Scorpion and Toad Assumption p 161&lt;/div&gt;&lt;div&gt;Adder Fang Method: req Scorpion and Toad Mastery p 162&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;Category 7 Craft:&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;These are the charms that make the artifacts happen.&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Clay Wetting Practice: req any dex excellency p 149&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Flaw Finding Examination: req Any Perception Excellency p 178&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Monkey Shaping Emulation: req Any Perception Excellency p 178&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Luna's Blessed Hands: req Instinctive Intelligence Unity and Lunar Blade Reconfiguration p 186&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Form Fixing Method: req Any Intelligence Excellency p 186&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;Category 8 Occult Charms:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Occult Charms&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Mist Walking Prana: req Pack and Flock Guidance p 153&lt;/div&gt;&lt;div&gt;Devil Restraining Grip: req Eye of the Cat p 179&lt;/div&gt;&lt;div&gt;God Cutting Essence: req Eye of the Cat p 179&lt;/div&gt;&lt;div&gt;Spirit Maiming Essence Attack: req Devil Restraining Grip and God Cutting Essence p 179&lt;/div&gt;&lt;div&gt;Instinctive Essence Prediction: req Any Perception Excellency p 179&lt;/div&gt;&lt;div&gt;All Encompassing Sorcerer's Sight: Eye of the Cat and Instinctive Essence Prediction p 179&lt;/div&gt;&lt;div&gt;Fellow Hound Insight: req Eye of the cat and Leaf Falling Scrutiny&lt;/div&gt;&lt;div&gt;Terrestrial Circle Sorcery: No req p 190&lt;/div&gt;&lt;div&gt;Celestial Circle Sorcery: req Terrestrial Circle Sorcery p 190&lt;/div&gt;&lt;div&gt;Withdrawal of Assumptions: req Still Pond Inflection and Burgeoning Wyld Infliction p 190&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 9 Mob Mentality:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;War and Socialize Charms&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Face of the Moon Concealment: req Any Charisma Excellency p 168&lt;/div&gt;&lt;div&gt;Maintaining the Pack: req Any Charisma Excellency p 168&lt;/div&gt;&lt;div&gt;Moonlight Curtain Drawn: req Any Charisma Excellency p 169&lt;/div&gt;&lt;div&gt;School Becomes Shark Formation: req Any Manipulation Excellency p 175&lt;/div&gt;&lt;div&gt;School in the Reeds Technique: req School Becomes Sharks Method p 175&lt;/div&gt;&lt;div&gt;Rats In the Basement Style: req The Spider's Trap Door p 192&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Meerkat Alertness Practice: req Any Wits Excellency (also useful for Awareness) p 193&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Category 9.1 What is it Good For?:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;War Charms&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Pack and Flock Guidance: Furious Hound Pursuit and Flight of the Sparrow p 153&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Wolf Pack Training Technique: req Nature Reinforcing Allocation, Sharing the Gifts of Luna p 164&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Lesson of the Winter Wolf: req Wolf Pack Training Technique p 164&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Diving Hawk Inspiration: req Any Perception Excellency 182&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Bird Falls From Flock Targeting: Diving Hawk Inspiration p 182&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Category 9.2 Why Can't We Be Friends?&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Socialize Charms&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Herd Reinforcement Stance: req Any Charisma Excellency p 169&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Forsaking the Blood Posture: req Herd Reinforcing Stance p 169&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Culling the Pride: req Any Charisma Excellency p 170&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Topiary Culture Meditation: req Calling the Pride p 170&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Herd Strengthening Invocation: req Calling the Pride p 170&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Mask of White Jade: req Any Manipulation Excellency p 172&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Cat Face Presentation: req Any Manipulation Excellency p 172&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Mystic Butterly Fraud: req Butterfly Eyes Fist p 174&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Falling Leaf Distraction: req Any Manipulation Excellency p 174&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Creating the Wolf Attitude: req Any Manipulation Excellency p 175&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Feeding the Bear Progression: req Any Manipulation Excellency p 176&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 10 Making Friends and Influencing People:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Presence Performance and Socialize charms&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Unnoticed Confusion Attack: req Cobra Hypnotic Method  &lt;b&gt;&lt;i&gt;(Double Check this it may be all social) p 166&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Category 10.1 Singing and Dancing&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Presence and Performance Charms&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Foe Turning Rebuke: req Outworld Forsaking Stance p 165&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Scathing Lunar Combination: req Foe Turning Rebuke p 165&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Cobra Hypnotic Method: req Any Charisma Excellency p 165&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Forgetful Victim Prana: req Cobra Hypnotic method p 166&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Instinct Memory Insertion: req Any Charisma Excellency p 166&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Perfect Fear Scent: req Any Charisma Excellency p 167&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Terrifying Lust Infliction: req Any Charisma Excellency p 168&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Mirror Sight Dismay: req Any Manipulation Excellency p 171&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Lost Mirror Flight: req False Burrows Pursuit and Mirror Sight Dismay p 172&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Observed Predator Instinct: req Any Appearance Excellency p 177&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;Hard Nosed Denial Style: req Any Charisma Excellency &lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt; &lt;/span&gt;(also works with investigate, perfect social parry p 168) &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;&lt;b&gt;Category 10.1.1 see category 9.2&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Category 10.1.2 Performance Charms&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Performance charms&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Secret Speech method: req Rapid Speech Technique p 166&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;New Friend Aroma: No Req p 177&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;&lt;b&gt;Category 10.1.3 Presence Charms&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Presence, don't you see Kyle, Presence&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Subtle Silver Command: req Forgetful Victim Prana and Unnoticed Confusion Attack p 166&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Mind Blanking Fear Technique: req Instinct Memory Insertion, Perfect Fear Scent p 167&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;False Burrows Pursuit: req Any Manipulation Excellency p 171&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space: pre;"&gt;  &lt;/span&gt;Butterfly Eyes Fist: req Butterfly Eyes Defense and Butterfly Eyes tread p 173&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 11 Lore Charms:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Lore charms OR charms in which their solar equivalent was a Lore Charm.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Silver Lunar Resolution: req Any Stamina Excellency p 158&lt;/div&gt;&lt;div&gt;Sharing the Gifts of Luna: req Any Charisma Excellency p 164&lt;/div&gt;&lt;div&gt;Resisting the Lure of Madness: req Wyld Sensing Instincts p 185&lt;/div&gt;&lt;div&gt;Wyld Migration Formation: req Resisting the Lure of Madness p 186&lt;/div&gt;&lt;div&gt;Harmony with Reality Technique: req Form Fixing Method p 187&lt;/div&gt;&lt;div&gt;Ritual of Lunar Stability: Harmony With Reality Technique p 188&lt;/div&gt;&lt;div&gt;Counting the Elephants Wrinkles: No Req p 188&lt;/div&gt;&lt;div&gt;Still Pond Infliction: req Any Intelligence Excellency p 190&lt;/div&gt;&lt;div&gt;Burgeoning Wyld Infliction: req Any Intelligence Excellency p 190&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 12 Investigation:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Investigation Charms&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hard Nosed Denial Style: req Any Charisma Excellency p168&lt;/div&gt;&lt;div&gt;Inevitable Spoor Discovery: req Any Perception Excellency p 181&lt;/div&gt;&lt;div&gt;Blood Kin Sense: req Any Perception Excellency p 183&lt;/div&gt;&lt;div&gt;Motive Dissecting Eye: req Blood Kin Sense p 184&lt;/div&gt;&lt;div&gt;Leaf Falling Scrutiny: req Blood Kin Sense p 184&lt;/div&gt;&lt;div&gt;Fellow Hound Insight: req Eye of the Cat and Leaf Falling Scrutiny p 184&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 13 Integrity:&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Integrity Charms&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Labyrinth of the Beast: req Cat Face Presentation p 172&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Commanded to Fly : req Mask of White Jade and Labyrinth of the Beast p 172&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Righteous Lion Defense: No Req p 188&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Intimacy of the Hunter and the Prey: req Righteous Lion Defense p 188&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;True to the Pack Dedication: req Righteous Lion Defense p 188&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;Category 14 Linguistics Charms:&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;All Both of em&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Third Veil Suggestion: req Falling Leaf Distraction p 174&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Glance Oration Technique: req Any Appearance Excellency p 177&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;Category 15 And Taking their Stuff:&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Larceny Charms&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Perfection of the Mockingbird: req Any Manipulation Excellency p 174&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Hide of the Cunning Hunter: No Req p 176&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Lessons in the Blood: req Any Intelligence Excellency p 189&lt;/div&gt;&lt;div&gt;Thieving Magpie Prana: req The Spider's Trap Door p 191&lt;/div&gt;&lt;div&gt;Many Pockets Meditation: req Thieving Magpie Prana p 191&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Category 16 Stealth:&lt;/b&gt; &lt;/div&gt;&lt;div&gt;Stealth Charms&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One of the Herd: req Any Appearance Excellency p 176&lt;/div&gt;&lt;div&gt;Clover Can't Be Found: req One of the Herd p 177&lt;/div&gt;&lt;div&gt;The Spider's Trap Door: req Any Wits Excellency p 190 &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;Category 17 Awareness:&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Awareness Charms&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Eye of the Cat: req Any Perception Excellency p 179&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Sense Borrowing Method: req Any Perception Excellency p 180&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Watchful Spider Stance: req Sense Borrowing Method p 181&lt;/div&gt;&lt;div&gt;Grandfather Spider Majesty: req Watchful Spider Stance p 181&lt;/div&gt;&lt;div&gt;Wolf Eye Advantage: req Any Perception Excellency p 183&lt;/div&gt;&lt;div&gt;Keen Sense Technique: req Any Perception Excellency p 184&lt;/div&gt;&lt;div&gt;Heightened Sense Method: Req Keen Sense Technique p 183&lt;/div&gt;&lt;div&gt;Wyld Sensing Instincts: req Any Perception Excellency p 185&lt;/div&gt;&lt;div&gt;Meerkat Alertness Practice: Req Any Wits Excellency p 193&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/b&gt;&lt;b&gt;Category X (Just plain odd charms):&lt;/b&gt;&lt;/div&gt;&lt;div&gt;these charms aren't in category null for they clearly do things sometimes moderately important things but nothing that fits really into a standard charm list, even one as eccentric as the lunars. Many of these charms are quite useful just odd.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Predator is Prey Mirror: req Sense Borrowing Method p 180&lt;/div&gt;&lt;div&gt;Eagle Fish Transition Prophecy: req Any Perception Excellency and Any Intelligence Excellency p 186&lt;/div&gt;&lt;div&gt;Boundary Marking Meditation: req Any Charisma Excellency p 170&lt;/div&gt;&lt;div&gt;Ranging Wolf Marking: req Boundary Marking Meditation p 170&lt;/div&gt;&lt;/div&gt;  &lt;div style="margin-top: 10px; height: 15px;" class="zemanta-pixie"&gt;&lt;a class="zemanta-pixie-a" href="http://reblog.zemanta.com/zemified/d058ed6c-93be-4da3-8a6f-4b3d14094dbe/" title="Reblog this post [with Zemanta]"&gt;&lt;img style="border: medium none ; float: right;" class="zemanta-pixie-img" src="http://img.zemanta.com/reblog_e.png?x-id=d058ed6c-93be-4da3-8a6f-4b3d14094dbe" alt="Reblog this post [with Zemanta]" /&gt;&lt;/a&gt;&lt;span class="zem-script more-related pretty-attribution"&gt;&lt;script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"&gt;&lt;/script&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-1385003391401469383?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/1385003391401469383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2010/01/lunar-charms-index.html#comment-form' title='21 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/1385003391401469383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/1385003391401469383'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2010/01/lunar-charms-index.html' title='Lunar charms index'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>21</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-2408589940500932993</id><published>2009-10-11T16:02:00.001-07:00</published><updated>2009-10-11T16:02:08.733-07:00</updated><title type='text'>Blood Traits  </title><content type='html'>&lt;span style="font-family: arial"&gt;&lt;div class="maincontheaderbox"&gt;&lt;div class="secttlbarwrap"&gt;&lt;div class="secttlbar" style="background-color: rgb(119, 153, 221)"&gt;&lt;table cellpadding="0" cellspacing="0" width="100%" style="font-size: inherit" class="zeroBorder"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="font-family: arial, sans-serif"&gt;&lt;span class="secttl" style="color: rgb(255, 255, 255); background-color: inherit"&gt;&lt;b&gt;&lt;font size="5"&gt;Blood Traits  &lt;/font&gt;&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;&lt;td align="right" style="font-family: arial, sans-serif"&gt;&lt;font size="2"&gt;  &lt;/font&gt;&lt;span class="frtxt" style="color: rgb(255, 255, 255)"&gt;&lt;a href="http://groups.google.com/group/eoe-staff/edit/blood-traits" style="color: rgb(255, 255, 255)"&gt;&lt;font size="2"&gt;Edit&lt;/font&gt;&lt;/a&gt;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;div&gt;&lt;table cellpadding="0" cellspacing="0" width="100%" style="font-size: inherit" class="zeroBorder"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="font-family: arial, sans-serif"&gt;&lt;div style=" background-repeat: initial; background-color: initial"&gt;&lt;/div&gt;&lt;/td&gt;&lt;td bgcolor="#7799dd" width="100%" height="4" style="font-family: arial, sans-serif"&gt;&lt;img alt="" width="1" height="1" style=" border-style: initial; border-color: initial"&gt;&lt;/td&gt;&lt;td style="font-family: arial, sans-serif"&gt;&lt;div style=" background-repeat: initial; background-color: initial"&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="maincontboxhead"&gt;&lt;div class="module" id="moduleEditablePage1"&gt;&lt;div class="layout"&gt;&lt;div class="layoutregion"&gt;&lt;div id="g_body"&gt;&lt;span style="font-family: &amp;#39;Times New Roman&amp;#39;"&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;How to get Blood?&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Herd: Each Trait of Herd gives one Trait of Blood per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Health: Each Trait of Health &lt;/font&gt;&lt;b&gt;&lt;font size="3"&gt;beyond the first&lt;/font&gt;&lt;/b&gt;&lt;font size="3"&gt; gives one Trait of Blood per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Occult: Every two Traits of Occult Influence, if tapped for a week, grant one Trait of Blood.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Industry: If represented by slaughterhouses (or similar Industries), each two Traits of Industry Influence grant one Trait of Blood per night&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Retainer: If represented by Servant ghouls, each Trait of Retainer grants one Trait of Blood per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Node: Each Trait of Node Power grants one Trait of Blood per week to Circle members.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Feeding Grounds: Each Trait of Feeding Ground grants one Trait of Blood per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Animalism: Beckoning allows a Kindred to acquire one Trait of Blood per Trait of Animal Ken expended.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Dominate: Forgetful Mind allows a Kindred to acquire one Trait of Blood per Trait of Intimidate expended.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Survival: Expending two Traits of Survival in a wilderness setting grants one Trait of Blood.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;&lt;br&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;How to use blood?&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Waking for the night costs 1 Blood Trait.  Staying asleep doesn't cost blood.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Engaging in combat regularly, per having Street Influence or being Scourge, costs 1 Blood Trait per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Learning Celerity, Potence or Fortitude costs 2 Blood Traits per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Permanently increasing one's Physical Traits costs 2 Blood Traits per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Permanently increasing one's Brawl, Defense or Melee costs 2 Blood Traits per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Teaching Celerity, Potence or Fortitude costs 1 Blood Trait per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Learning a new Devotion costs 3 Blood Traits per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Discovering a new Devotion costs 3 Blood Traits per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Teaching a Devotion costs 1 Blood Trait per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Learning a Thaumaturgical, Setite, Assamite or Koldunic ritual costs 1 Blood Trait per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Learning Thaumaturgy, Setite Sorcery, Assamite Sorcery, or Koldunic Sorcery costs 2 Blood Traits per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Researching a new ritual costs 2 Blood Traits per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Researching a new path costs 4 Blood Traits per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Teaching a ritual costs 1 Blood Trait per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Teaching a new path costs 1 Blood Trait per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Spawning Pools cost 2 Blood Traits per night.&lt;/font&gt;&lt;/p&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;font size="3"&gt;Animal ghouls cost 1 Blood Trait per night.&lt;/font&gt;&lt;/p&gt;&lt;/span&gt;&lt;p style=" margin-right: 0px; margin-left: 0px"&gt;&lt;span style="font-family: &amp;#39;Times New Roman&amp;#39;"&gt;&lt;font size="3"&gt;Combat ghouls cost 1 Blood Trait per night.&lt;/font&gt;&lt;/span&gt;&lt;font size="2"&gt; &lt;/font&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-2408589940500932993?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/2408589940500932993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2009/10/blood-traits.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2408589940500932993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/2408589940500932993'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2009/10/blood-traits.html' title='Blood Traits  '/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-359847719246948794</id><published>2009-10-11T16:01:00.005-07:00</published><updated>2009-10-11T16:01:31.417-07:00</updated><title type='text'>Werewolf Rituals</title><content type='html'>Werewolf Rituals and Fetishes&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;span style="font-family: &amp;#39;Times New Roman&amp;#39;"&gt;&lt;div&gt;&lt;font size="3"&gt;Rites&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;There are three forms of Rite. Personal, Pack and Sept&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;Personal Rites are cast by the garou himself and require no other participants&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;Pack Rites require the participation of the entire pack. The pack must have at least 3 members&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;Sept Rites must be cast on a caern or node, they must have the permission of the caern spirit and the alpha of the sept, they must involve the participation of at least 7 garou.&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;All &amp;nbsp;personal rites are performed with a Social challenge using &amp;nbsp;occult as a retest.&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;All Pack Rites are performed with a Social challenge using Leadership as a retest.&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;All Sept Rites are performed with a Social challenge using Expression as a retest.&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;All rites are an extended challenge with a difficulty equal to their level, personal rites take one minute per level pack rites take five minutes per level and sept rites take 15 minutes per level.&amp;nbsp;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;&lt;br&gt;&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;Pack rites and Sept rites can be performed harmoniously or dischordantly.&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;if performed harmoniously the difficulty category of the ritual drops by one level&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;to perform a pack rite harmoniously, three of the pack members must be of three different broods.&lt;/font&gt;&lt;/div&gt;&lt;div&gt;&lt;font size="3"&gt;to perform a sept rite harmoniously, three of the casters must be of the three different broods and one of the casters must be of each elemental essence (not shadow), no garou can count twice towards this total.&lt;/font&gt;&lt;/div&gt;&lt;/span&gt;Rituals&lt;br&gt;&lt;br&gt;Level One&lt;br&gt;&lt;br&gt;Rite of Contrition:&amp;nbsp;&amp;nbsp;&lt;div&gt;Individual&lt;/div&gt;&lt;div&gt;This ritual grants the caster a merit level retest for one hour vs. a specific spirit (type defined in the casting of the ritual) in a social challenge.&lt;br&gt;&lt;br&gt;Lesser Calling:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Individual&lt;/div&gt;&lt;div&gt;Caster can call forth and communicate with a specific type of spirit (type defined in the casting of the ritual) of no more than power rating five.&amp;nbsp; Ritual must be cast in a place frequented by such spirits.&amp;nbsp; The spirit is compelled to remain in the area for ten minutes, provided that is not attacked, in which case the spirit fights back or leaves.&lt;br&gt;&lt;br&gt;Lesser Item Dedication:&lt;/div&gt;&lt;div&gt;Individual&lt;/div&gt;&lt;div&gt;This ritual is cast on an item which can be worn by the caster.&amp;nbsp; When the item is worn, it stays on the caster, even if the caster moves into a different umbra.&amp;nbsp; This ritual lasts one lunar month.&amp;nbsp; The ritual will not work on any item that grants a bonus of any sort or grants health levels.&lt;br&gt;&lt;br&gt;Breeder's Rite:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Individual&lt;/div&gt;&lt;div&gt;This ritual can be cast with the name of a garou, a garou's picture, or the target garou himself, provided he/she is willing to stick around for the ritual.&amp;nbsp; When cast it determines the target's breeding value.&lt;br&gt;&lt;br&gt;Dedicating the Pack:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Pack&lt;/div&gt;&lt;div&gt;This ritual binds a group of garou into a pack, causing the members of the pack to gain a pack totem and its benefit.&amp;nbsp; This binding is subject to the rules in the totem section.&lt;br&gt;&lt;br&gt;Rite of the Minor Fetish:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Individual&lt;/div&gt;&lt;div&gt;This ritual will explain what one needs to do to create a level one fetish of a particular specified type.&amp;nbsp; Please note that these instructions will only work for the person that cast this ritual.&lt;br&gt;&lt;br&gt;Moot Rite:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Sept&lt;/div&gt;&lt;div&gt;This rite must be performed every moon to keep a sept totem at a caern, but it certainly can be performed more often.&amp;nbsp; This ritual requires that at least three garou from the sept spend a number of gnosis equal to half the werewolves in the sept (round down.)&amp;nbsp; Werewolves usually take this time to get everyone together and engage the rest of the process of having a society.&amp;nbsp;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Level Two&lt;br&gt;&lt;br&gt;Rite of Sept Dedication:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Sept&lt;/div&gt;&lt;div&gt;This ritual dedicates a sept to a particular totem, causing that totem to take up residence within a caern specially prepared in this rite.&amp;nbsp; If the caern already has a spirit that could accept the sept as its people to become their totem, the sept may dedicate itself to that totem.&amp;nbsp; Otherwise, the werewolves must drive off or slay the spirit in the caern prior to commencing this ritual.&amp;nbsp; This dedication is subject to the rules in the totem section.&lt;br&gt;&lt;br&gt;Greater Item dedication:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Individual&lt;/div&gt;&lt;div&gt;The garou enchants an item that, when carried, stays with the caster in the umbra.&amp;nbsp; Taking the item off, putting it down, etc. causes it to drop into its home plane.&lt;br&gt;&lt;br&gt;Rite of the Lesser Fetish:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Individual&lt;/div&gt;&lt;div&gt;This ritual will explain what one needs to do to create a level two fetish of a particular specified type.&amp;nbsp; Please note that these&lt;br /&gt;instructions will only work for the person that cast this ritual.&lt;br&gt;&lt;br&gt;Rite of Brotherhood's End:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Pack&lt;/div&gt;&lt;div&gt;This ritual casts someone out of a pack.&amp;nbsp; It requires the presence and agreement of at least half (round up) of the pack, but does not require that the target be present.&lt;br&gt;&lt;br&gt;Rite of Renunciation:&amp;nbsp;&amp;nbsp;&lt;/div&gt;&lt;div&gt;Individual&lt;/div&gt;&lt;div&gt;This rite causes a werewolf to lose their current essence, and any benefits that go with it.&amp;nbsp; The werewolf remains without essence until two full moons have passed.&amp;nbsp; At the passing of the second full moon, the garou selects another essence.&amp;nbsp; All rank/renown is immediately lost, all totem pacts are undone, and the werewolf must choose a new name for himself.&lt;br&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;Call the Baun&lt;/div&gt;&lt;div&gt;Sept&lt;/div&gt;&lt;div&gt;This requires the moot rite have already been cast within 72 hours (same phase of the moon). The Garou that are members of the sept get an additional retest to avoid frenzy on other sept members.&lt;/div&gt;&lt;div&gt;&lt;br&gt;Level Three&lt;br&gt;&lt;br&gt;&lt;div&gt;Mirror Gate&lt;/div&gt;&lt;div&gt;Duration 1 combat round&lt;/div&gt;&lt;div&gt;The garou&lt;br /&gt;stands in front of a reflective surface and spends a gnosis, the mirror&lt;br /&gt;becomes a passageway into or out of the umbra for 6 seconds.as many&lt;br /&gt;things as the garou can manage to squeeze through in a single round can&lt;br /&gt;go through, things caught halfway take a level of bashing and fall onto&lt;br /&gt;their native plane. This ritual does not cause items to stay in the&lt;br /&gt;umbra or physical world, they fall instantly back into their home plane&lt;br /&gt;unless other magics are used to anchor them.&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;Call the Great Hunt&lt;/div&gt;&lt;div&gt;Sept&lt;/div&gt;&lt;div&gt;This requires the moot rite have already been cast within 72 hours (same phase of the moon) and that Call the Baun have been cast within 48 hours. The Garou that are members of the sept cannot accidentally enter frenzy but may relent to provoked frenzy or deliberately enter frenzy on each other. The sept alpha selects a target which cannot be a sept member, difficulties to reduce frenzies provoked by that target increase by two. &amp;nbsp;This requires that the alpha at least make some short speech detailing the target and why it is to be hunted or hated usually no longer than 2 minutes no shorter than 30 seconds.&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-359847719246948794?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/359847719246948794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2009/10/werewolf-rituals.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/359847719246948794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/359847719246948794'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2009/10/werewolf-rituals.html' title='Werewolf Rituals'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-4680094739806761206</id><published>2009-10-11T16:01:00.003-07:00</published><updated>2009-10-11T16:01:11.330-07:00</updated><title type='text'>Werewolf Totem Spirits</title><content type='html'>Each garou can have up to three totems, a personal totem, a pack totem, and a sept totem.&amp;nbsp; These totems have the following limitations:&lt;br&gt;1)&amp;nbsp; The greater brood incarnae may not be taken as personal totems by anyone less than rank four.&amp;nbsp; They may not be taken as sept totems for any sept that does not have a majority of members who are in the brood of that totem and they may not be taken as pack totems by any pack that does not have a majority of members who are of that brood.&lt;br&gt;2)&amp;nbsp; The greater cardinal (aka elemental) incarnae may not be taken as personal totems by anyone less than rank four.&amp;nbsp; They may not be taken as sept totems for any sept that does not have a majority of members who are of the appropriate essence and they may not be taken as pack totems for any pack that does not have a majority of members who are of the appropriate essence.&lt;br&gt;3)&amp;nbsp; Your personal totem must be one for which you have completed its renown quest.&amp;nbsp; No exceptions.&lt;br&gt;4)&amp;nbsp; Each totem grants a particular ability to garou that have it.&amp;nbsp; Personal totems grant a minor but notable ability, typically on par with a level three vampire discipline.&amp;nbsp; Pack totems generally grant each member of the pack the ability to grant some benefit to some other member of the pack.&amp;nbsp; Sept totems often grant significant abilities, usually on par with a level four vampire discipline or a level five vampire thaumaturgical ritual, but only when the werewolf is within the boundaries of the sept.&amp;nbsp; The totems of the greater incarnae grant abilities that are notably more powerful.&lt;br&gt;5)&amp;nbsp; Each sept may only have one totem.&lt;br&gt;6)&amp;nbsp; Each pack may have only one totem.&amp;nbsp; Due to laws of spirit interaction agreed upon by the Maeljin Incarnae, two packs within a sept may not have the same totem.&lt;br&gt;7)&amp;nbsp; Garou with no wolf may be part of sept and pack, thus gaining the grace of a totem, even if they cannot access other werewolf powers.&amp;nbsp; It is extremely rare, but these kinfolk may also have a personal totem as well.&lt;br&gt;8)&amp;nbsp; A garou who violates the bans of one of their totems loses that totem's benefits.&amp;nbsp; To regain these powers, the werewolf must do pennance (typically a quest on par with those to gain rank/renown, only with no rank benefit.)&amp;nbsp; After the quest is completed, the werewolf's power will return on the next full moon.&lt;br&gt;9)&amp;nbsp; A personal totem will never manifest.&lt;br&gt;10)&amp;nbsp; Pack totems manifest at the cost of one gnosis spent by each pack member in unison (spent on the same round.)&amp;nbsp; Use the appropriate totem's pack stat block to determine abilities.&amp;nbsp; Pack totems must remain within sight (the spirit's sight) of at least one member of the pack at all times.&lt;br&gt;11)&amp;nbsp; Sept totems manifest at the cost of one gnosis spent per each sept member, all spent in one round.&amp;nbsp; This gnosis may be spent by any combination of members of the sept.&lt;br&gt;12)&amp;nbsp; Sept totems may not leave the sept.&lt;br&gt;13)&amp;nbsp; The rite dedicating a sept totem causes that totem to be the spirit of that caern/node.&lt;br&gt;14)&amp;nbsp; Dedication of a totem has a permanent cost.&amp;nbsp; Please see the following table:&lt;br&gt;&lt;br&gt;* Personal, lesser:&amp;nbsp; One permanent Rage&lt;br&gt;* Personal, greater:&amp;nbsp; One permanent Rage and Willpower&lt;br&gt;* Pack, lesser:&amp;nbsp; One permanent Gnosis&lt;br&gt;* Pack, greater:&amp;nbsp; One permanent Gnosis, Rage, and Willpower&lt;br&gt;* Sept, lesser:&amp;nbsp; One permanent Willpower*&lt;br&gt;* Sept, greater:&amp;nbsp; One permanent Gnosis and Willpower*&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;**This cost does not need to be paid by any member of the sept that does not leave the caern.&amp;nbsp; Leaving the caern will sever the connection to the totem, and the sept member will need to be rededicated.&lt;/div&gt;&lt;div&gt;&lt;br&gt;15)&amp;nbsp; A pack can have no less than three and no more than seven members.&amp;nbsp; The rite to form a pack cannot be performed with less than three people (although one will still get the benefits of the totem if membership is brought back up if reduced below three) and cannot be performed if there are already seven members.&amp;nbsp; The rite to bond a pack totem requires at least one person in the pack to have the totem in question as a personal totem.&lt;br&gt;16)&amp;nbsp; A Sept can only support ten times the rating of the caern at its heart in werewolves.&amp;nbsp; Dedicating the sept to a particular totem requires that at least one person in the sept have the totem in question as a personal totem.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;Maeljin Incarnae&lt;br&gt;&lt;br&gt;&lt;div&gt;Foebok: &amp;nbsp;Water Dominance (Cruelty)&lt;br&gt;* Personal:&amp;nbsp; costs zero rage to change&lt;br&gt;* Pack:&amp;nbsp; may trade a rage trigger with a member of the pack for the cost of a will and a gnosis&lt;br&gt;* Pack totem: &amp;nbsp;Thunderwyrm&lt;br&gt;* Sept:&amp;nbsp; reduce all damage taken by one from each source&lt;br&gt;* Sept totem: &amp;nbsp; Hakakem&lt;br&gt;* Fetish:&amp;nbsp; Ice talon&lt;br&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Vorus:&amp;nbsp; Water Cunning&amp;nbsp; (Paranoia)&lt;br&gt;* Personal:&amp;nbsp; may enter Any of the three umbrae (Deadlands, Never Never, Middle Umbra)&lt;br&gt;* Pack:&amp;nbsp; may spend two gnosis for another member of the pack to gain one&lt;br&gt;* Pack totem: &amp;nbsp;Ooralath&lt;br&gt;* Sept:&amp;nbsp; cannot be seen except through use of a level five power or greater (as obfuscate five)&lt;br&gt;* Sept totem: &amp;nbsp;Relshab&lt;br&gt;* Fetish:&amp;nbsp; Umbral Mirror&lt;br&gt;&lt;br&gt;Mahstraac:&amp;nbsp; Water Judgement&amp;nbsp; (Hatred)&lt;br&gt;* Personal:&amp;nbsp; bonus social trait, may take you above your max&lt;br&gt;* Pack:&amp;nbsp; may spend a leadership retest to add one social trait to another member of the pack for one hour&lt;br&gt;* Pack totem: &amp;nbsp;Hordeling&lt;br&gt;* Sept:&amp;nbsp; spirits lose ties on mental and social challenges vs. the garou&lt;br&gt;&lt;br /&gt;* Sept totem: &amp;nbsp;Green Dragon&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Mask&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Bashkai:&amp;nbsp; Fire Dominance&amp;nbsp; (Violence)&lt;br&gt;* Personal:&amp;nbsp; bonus brawl, may take you above your max&lt;br&gt;* Pack:&amp;nbsp; inflict an aggravated wound on yourself.&amp;nbsp; another member of the pack does two additional levels of lethal damage on their next attack.&lt;br&gt;* Pack totem:&amp;nbsp; Gorehound&lt;br&gt;* Sept:&amp;nbsp; your attacks do an extra level of lethal damage&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Malik Harjak&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Klaive&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Khaloob:&amp;nbsp; Fire Cunning&amp;nbsp; (Independence)&lt;br&gt;* Personal:&amp;nbsp; bonus mental trait, may take you above your max&lt;br&gt;* Pack:&amp;nbsp; may spend two skill retests to give someone else one level of that same skill for one challenge.&lt;br&gt;* Pack totem:&amp;nbsp; Skull Pig&lt;br&gt;* Sept:&amp;nbsp; any round in which you spend rage anyone that can see you who does not have this totem and you wish to take this damage takes one bashing damage per round, to a maximum of six from this effect on any single target.&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Dark Fungus&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Shadowstaff&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Kanubia:&amp;nbsp; Fire Judgement&amp;nbsp; (Lust)&lt;br&gt;* Personal:&amp;nbsp; additional bashing damage done for attacks against one's pack or sept members&lt;br&gt;* Pack:&amp;nbsp; may grant any merit or flaw of shape that you have to any other member of the pack at the cost of its value in gnosis for a minute.&amp;nbsp; If it is a merit, you no longer have it and they do.&amp;nbsp; You get to keep a flaw granted by this power.&amp;nbsp; These return to you at the end of the minute&lt;br&gt;* Pack totem:&amp;nbsp; Raptor&lt;br&gt;* Sept:&amp;nbsp; add two to breeding&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Empress Aliara&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Bonelash&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Gree:&amp;nbsp; Air Dominance&amp;nbsp; (Despair)&lt;br&gt;* Personal:&amp;nbsp; bonus temporary rage, may take you above your max, if rage is full the first rage spent must be used on extra action&lt;br&gt;* Pack:&amp;nbsp; may spend two rage to grant another member of the pack one&lt;br&gt;* Pack totem:&amp;nbsp; Nocturne&lt;br&gt;* Sept:&amp;nbsp; know the precise location of everything within 200 yards.&amp;nbsp; This can only be superseded by a level five or greater power&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Bat&lt;br&gt;&lt;br /&gt;* Excrutiator&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Letharg:&amp;nbsp; Air Cunning&amp;nbsp; (Apathy)&lt;br&gt;* Personal:&amp;nbsp; win ties on all lore challenges&lt;br&gt;* Pack:&amp;nbsp; if a member of the pack loses a mental or social challenge, you may take the result on yourself instead of the recipient, provided you do so within one combat round&lt;br&gt;* Pack totem:&amp;nbsp; Drattos&lt;br&gt;* Sept:&amp;nbsp; when a willpower is spent to ignore a compulsion (including frenzy) the garou functions at full capacity and this lasts for a scene (one hour) rather than a combat round&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Whippoorwill&lt;br&gt;&lt;br /&gt;* Dreamcatcher&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Pseulak:&amp;nbsp; Air Judgement&amp;nbsp; (Lies)&lt;br&gt;* Personal: &amp;nbsp;Do not suffer the social trait penalty for dealing with creatures without a rage pool.&lt;br&gt;* Pack:&amp;nbsp; may spend a willpower to suppress a pack member's frenzy for one round&lt;br&gt;* Pack totem:&amp;nbsp; Oasis&lt;br&gt;* Sept:&amp;nbsp; may teach as though possessed of ten additional social traits&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Kirijama&lt;br&gt;&lt;br /&gt;* Labrynthstone&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Angu:&amp;nbsp; Earth Dominance&amp;nbsp; (Fear)&lt;br&gt;* Personal:&amp;nbsp; may spend one rage to heal at double rate for one round&lt;br&gt;* Pack:&amp;nbsp; may spend one rage to take the damage inflicted on a pack member by a single source, causing the pack member to take no damage and have you take it instead.&amp;nbsp; You gain no rage benefit from taking this damage.&lt;br&gt;* Pack totem: &amp;nbsp;Bitter Rage&lt;br&gt;* Sept:&amp;nbsp; treat all lethal damage as bashing damage&lt;br&gt;&lt;br /&gt;* Sept totem: &amp;nbsp;Lady Aife&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Anchorstone&lt;br&gt;&amp;nbsp; &lt;br&gt;Sykora:&amp;nbsp; Earth Cunning&amp;nbsp; (Greed)&lt;br&gt;* Personal:&amp;nbsp; has a discipline level retest on defensive mental challenges&lt;br&gt;* Pack:&amp;nbsp; holding a weapon will cause another member of your pack to be holding a similar weapon for as long as you hold yours.&lt;br&gt;* Pack totem: &amp;nbsp;Seeder&lt;br&gt;* Sept:&amp;nbsp; reduce difficulty to cast rituals by half (round up)&lt;br&gt;&lt;br /&gt;* Sept totem: &amp;nbsp;The Doge Klypse&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Spirit Pouch&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Abhora:&amp;nbsp; Earth Judgement&amp;nbsp; (Power)&lt;br&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;* Personal:&amp;nbsp; has a discipline level retest on defensive social challenges&lt;br&gt;* Pack:&amp;nbsp; if you can overbid a social or mental challenge in which you are engaged and you succeed in the challenge, you &amp;nbsp;can cause a member of your pack to win ties on a similar challenge (uses the same ability) undertaken within the next minute.&lt;br&gt;* Pack totem: &amp;nbsp;Shade Spider&lt;br&gt;* Sept:&amp;nbsp; bonus two willpower &lt;br&gt;&lt;br /&gt;* Sept totem: &amp;nbsp;Lord Steel&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Ring of Obedience&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Brood Incarnae&lt;br&gt;&lt;br&gt;Typhon:&amp;nbsp; Dominance&lt;br&gt;* Personal:&amp;nbsp; do an additional level of lethal damage with all attacks&lt;br&gt;* Pack:&amp;nbsp; may spend a rage to grant a member of your pack an extra action, provided it is used to attack&lt;br&gt;* Pack totem:&amp;nbsp; Warbeast&lt;br&gt;* Sept:&amp;nbsp; you may spend rage to refresh your brawl, athletics, melee, defense, and firearms instead of spending willpower&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Typhonian&lt;br&gt;&lt;br /&gt;* Fetish: Grand Klaive&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Hagenthi:&amp;nbsp; Cunning&lt;br&gt;* Personal:&amp;nbsp; do not need double traits to overbid, just a greater number&lt;br&gt;* Pack:&amp;nbsp; for any challenge that you triple overbid, every member of your pack&lt;br /&gt;automatically succeeds at a similar non-attack challenge&lt;br /&gt;undertaken within the next minute.&lt;br&gt;* Pack totem:&amp;nbsp; Devourer&lt;br&gt;* Sept:&amp;nbsp; when in frenzy the werewolf may take any action that could concievably lead to the destruction of his enemies, rather than being forced to attack and use the most powerful powers&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Hagenth&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Hagenthi's Maw&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;br&gt;Karnala:&amp;nbsp; Judgement&lt;br&gt;* Personal:&amp;nbsp; is treated as having the ability majesty, only affecting other garou.&amp;nbsp; Will function on a werewolf in frenzy.&lt;br&gt;* Pack:&amp;nbsp; for the cost of a willpower you may give a level of any ability you possess to another member of your pack for the duration of one challenge.&amp;nbsp; the ability is considered spent&lt;br&gt;* Pack totem:&amp;nbsp; Enticer&lt;br&gt;* Sept:&amp;nbsp; no one may violate their spoken word to you without first spending your rank in willpower&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Karnalian&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Tablets&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Cardinal Incarnae&lt;br&gt;&lt;br&gt;H'rugg: Water&lt;br&gt;* Personal:&amp;nbsp; heal one extra lethal per round.&lt;br&gt;* Pack:&amp;nbsp; spend one gnosis.&amp;nbsp; instead of regenerating on any given round, you may grant the amount that you could have regenerated to another member of your pack.&lt;br&gt;* Pack totem:&amp;nbsp; Hruggling&lt;br&gt;* Sept:&amp;nbsp; gain all of the benefits of any form you can take, regardless of the form that you are in&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Lord Collum&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Blood Chalice&lt;br&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Fermas:&amp;nbsp; Fire&lt;br&gt;* Personal:&amp;nbsp; if attacked with a melee or brawl attack, when successfully struck the attacker takes one lethal damage&lt;br&gt;* Pack:&amp;nbsp; spend one rage.&amp;nbsp; your attacks do no damage for the round, but another member of your pack does an additional level of damage on their next successful strike.&amp;nbsp; you may spend more than one rage on this power.&lt;br&gt;* Pack totem:&amp;nbsp; Furmling&lt;br&gt;* Sept:&amp;nbsp; if you so choose, all of your strikes of any sort do aggravated damage&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Lord Kurne&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Dreadspear&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Hoga:&amp;nbsp; Air&lt;br&gt;* Personal:&amp;nbsp; gain one extra action per round at no cost.&amp;nbsp; This action goes last.&lt;br&gt;* Pack:&amp;nbsp; spend a defense retest to cause a member of your pack to take one less damage from an attack.&amp;nbsp; may spend multiple defense on a single attack.&lt;br&gt;* Pack totem:&amp;nbsp; Hogling&lt;br&gt;* Sept:&amp;nbsp; instead of taking steps, may teleport to any location that can be seen by the garou&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Lord Choke&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Bottled Night&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Lady Yul:&amp;nbsp; Earth&lt;br&gt;* Personal:&amp;nbsp; may spend willpower to defend in a physical challenge as if it were mental/social&lt;br&gt;* Pack:&amp;nbsp; spend one gnosis and take a level of lethal damage.&amp;nbsp; an attack that just struck a packmate does no damage&lt;br&gt;* Pack totem:&amp;nbsp; Waakshan&lt;br&gt;&lt;/div&gt;* Sept:&amp;nbsp; may spend multiple willpower to defend rather than just one&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Waaksha&lt;br&gt;* Fetish:&amp;nbsp; Fulminous Carapace &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-4680094739806761206?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/4680094739806761206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2009/10/werewolf-totem-spirits_11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/4680094739806761206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/4680094739806761206'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2009/10/werewolf-totem-spirits_11.html' title='Werewolf Totem Spirits'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-5512951315855108488</id><published>2009-10-11T16:01:00.001-07:00</published><updated>2009-10-11T16:01:08.784-07:00</updated><title type='text'>Werewolf Totem Spirits</title><content type='html'>Each garou can have up to three totems, a personal totem, a pack totem, and a sept totem.&amp;nbsp; These totems have the following limitations:&lt;br&gt;1)&amp;nbsp; The greater brood incarnae may not be taken as personal totems by anyone less than rank four.&amp;nbsp; They may not be taken as sept totems for any sept that does not have a majority of members who are in the brood of that totem and they may not be taken as pack totems by any pack that does not have a majority of members who are of that brood.&lt;br&gt;2)&amp;nbsp; The greater cardinal (aka elemental) incarnae may not be taken as personal totems by anyone less than rank four.&amp;nbsp; They may not be taken as sept totems for any sept that does not have a majority of members who are of the appropriate essence and they may not be taken as pack totems for any pack that does not have a majority of members who are of the appropriate essence.&lt;br&gt;3)&amp;nbsp; Your personal totem must be one for which you have completed its renown quest.&amp;nbsp; No exceptions.&lt;br&gt;4)&amp;nbsp; Each totem grants a particular ability to garou that have it.&amp;nbsp; Personal totems grant a minor but notable ability, typically on par with a level three vampire discipline.&amp;nbsp; Pack totems generally grant each member of the pack the ability to grant some benefit to some other member of the pack.&amp;nbsp; Sept totems often grant significant abilities, usually on par with a level four vampire discipline or a level five vampire thaumaturgical ritual, but only when the werewolf is within the boundaries of the sept.&amp;nbsp; The totems of the greater incarnae grant abilities that are notably more powerful.&lt;br&gt;5)&amp;nbsp; Each sept may only have one totem.&lt;br&gt;6)&amp;nbsp; Each pack may have only one totem.&amp;nbsp; Due to laws of spirit interaction agreed upon by the Maeljin Incarnae, two packs within a sept may not have the same totem.&lt;br&gt;7)&amp;nbsp; Garou with no wolf may be part of sept and pack, thus gaining the grace of a totem, even if they cannot access other werewolf powers.&amp;nbsp; It is extremely rare, but these kinfolk may also have a personal totem as well.&lt;br&gt;8)&amp;nbsp; A garou who violates the bans of one of their totems loses that totem's benefits.&amp;nbsp; To regain these powers, the werewolf must do pennance (typically a quest on par with those to gain rank/renown, only with no rank benefit.)&amp;nbsp; After the quest is completed, the werewolf's power will return on the next full moon.&lt;br&gt;9)&amp;nbsp; A personal totem will never manifest.&lt;br&gt;10)&amp;nbsp; Pack totems manifest at the cost of one gnosis spent by each pack member in unison (spent on the same round.)&amp;nbsp; Use the appropriate totem's pack stat block to determine abilities.&amp;nbsp; Pack totems must remain within sight (the spirit's sight) of at least one member of the pack at all times.&lt;br&gt;11)&amp;nbsp; Sept totems manifest at the cost of one gnosis spent per each sept member, all spent in one round.&amp;nbsp; This gnosis may be spent by any combination of members of the sept.&lt;br&gt;12)&amp;nbsp; Sept totems may not leave the sept.&lt;br&gt;13)&amp;nbsp; The rite dedicating a sept totem causes that totem to be the spirit of that caern/node.&lt;br&gt;14)&amp;nbsp; Dedication of a totem has a permanent cost.&amp;nbsp; Please see the following table:&lt;br&gt;&lt;br&gt;* Personal, lesser:&amp;nbsp; One permanent Rage&lt;br&gt;* Personal, greater:&amp;nbsp; One permanent Rage and Willpower&lt;br&gt;* Pack, lesser:&amp;nbsp; One permanent Gnosis&lt;br&gt;* Pack, greater:&amp;nbsp; One permanent Gnosis, Rage, and Willpower&lt;br&gt;* Sept, lesser:&amp;nbsp; One permanent Willpower*&lt;br&gt;* Sept, greater:&amp;nbsp; One permanent Gnosis and Willpower*&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;br&gt;&lt;/div&gt;&lt;div&gt;**This cost does not need to be paid by any member of the sept that does not leave the caern.&amp;nbsp; Leaving the caern will sever the connection to the totem, and the sept member will need to be rededicated.&lt;/div&gt;&lt;div&gt;&lt;br&gt;15)&amp;nbsp; A pack can have no less than three and no more than seven members.&amp;nbsp; The rite to form a pack cannot be performed with less than three people (although one will still get the benefits of the totem if membership is brought back up if reduced below three) and cannot be performed if there are already seven members.&amp;nbsp; The rite to bond a pack totem requires at least one person in the pack to have the totem in question as a personal totem.&lt;br&gt;16)&amp;nbsp; A Sept can only support ten times the rating of the caern at its heart in werewolves.&amp;nbsp; Dedicating the sept to a particular totem requires that at least one person in the sept have the totem in question as a personal totem.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;Maeljin Incarnae&lt;br&gt;&lt;br&gt;&lt;div&gt;Foebok: &amp;nbsp;Water Dominance (Cruelty)&lt;br&gt;* Personal:&amp;nbsp; costs zero rage to change&lt;br&gt;* Pack:&amp;nbsp; may trade a rage trigger with a member of the pack for the cost of a will and a gnosis&lt;br&gt;* Pack totem: &amp;nbsp;Thunderwyrm&lt;br&gt;* Sept:&amp;nbsp; reduce all damage taken by one from each source&lt;br&gt;* Sept totem: &amp;nbsp; Hakakem&lt;br&gt;* Fetish:&amp;nbsp; Ice talon&lt;br&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Vorus:&amp;nbsp; Water Cunning&amp;nbsp; (Paranoia)&lt;br&gt;* Personal:&amp;nbsp; may enter Any of the three umbrae (Deadlands, Never Never, Middle Umbra)&lt;br&gt;* Pack:&amp;nbsp; may spend two gnosis for another member of the pack to gain one&lt;br&gt;* Pack totem: &amp;nbsp;Ooralath&lt;br&gt;* Sept:&amp;nbsp; cannot be seen except through use of a level five power or greater (as obfuscate five)&lt;br&gt;* Sept totem: &amp;nbsp;Relshab&lt;br&gt;* Fetish:&amp;nbsp; Umbral Mirror&lt;br&gt;&lt;br&gt;Mahstraac:&amp;nbsp; Water Judgement&amp;nbsp; (Hatred)&lt;br&gt;* Personal:&amp;nbsp; bonus social trait, may take you above your max&lt;br&gt;* Pack:&amp;nbsp; may spend a leadership retest to add one social trait to another member of the pack for one hour&lt;br&gt;* Pack totem: &amp;nbsp;Hordeling&lt;br&gt;* Sept:&amp;nbsp; spirits lose ties on mental and social challenges vs. the garou&lt;br&gt;&lt;br /&gt;* Sept totem: &amp;nbsp;Green Dragon&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Mask&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Bashkai:&amp;nbsp; Fire Dominance&amp;nbsp; (Violence)&lt;br&gt;* Personal:&amp;nbsp; bonus brawl, may take you above your max&lt;br&gt;* Pack:&amp;nbsp; inflict an aggravated wound on yourself.&amp;nbsp; another member of the pack does two additional levels of lethal damage on their next attack.&lt;br&gt;* Pack totem:&amp;nbsp; Gorehound&lt;br&gt;* Sept:&amp;nbsp; your attacks do an extra level of lethal damage&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Malik Harjak&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Klaive&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Khaloob:&amp;nbsp; Fire Cunning&amp;nbsp; (Independence)&lt;br&gt;* Personal:&amp;nbsp; bonus mental trait, may take you above your max&lt;br&gt;* Pack:&amp;nbsp; may spend two skill retests to give someone else one level of that same skill for one challenge.&lt;br&gt;* Pack totem:&amp;nbsp; Skull Pig&lt;br&gt;* Sept:&amp;nbsp; any round in which you spend rage anyone that can see you who does not have this totem and you wish to take this damage takes one bashing damage per round, to a maximum of six from this effect on any single target.&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Dark Fungus&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Shadowstaff&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Kanubia:&amp;nbsp; Fire Judgement&amp;nbsp; (Lust)&lt;br&gt;* Personal:&amp;nbsp; additional bashing damage done for attacks against one's pack or sept members&lt;br&gt;* Pack:&amp;nbsp; may grant any merit or flaw of shape that you have to any other member of the pack at the cost of its value in gnosis for a minute.&amp;nbsp; If it is a merit, you no longer have it and they do.&amp;nbsp; You get to keep a flaw granted by this power.&amp;nbsp; These return to you at the end of the minute&lt;br&gt;* Pack totem:&amp;nbsp; Raptor&lt;br&gt;* Sept:&amp;nbsp; add two to breeding&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Empress Aliara&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Bonelash&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Gree:&amp;nbsp; Air Dominance&amp;nbsp; (Despair)&lt;br&gt;* Personal:&amp;nbsp; bonus temporary rage, may take you above your max, if rage is full the first rage spent must be used on extra action&lt;br&gt;* Pack:&amp;nbsp; may spend two rage to grant another member of the pack one&lt;br&gt;* Pack totem:&amp;nbsp; Nocturne&lt;br&gt;* Sept:&amp;nbsp; know the precise location of everything within 200 yards.&amp;nbsp; This can only be superseded by a level five or greater power&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Bat&lt;br&gt;&lt;br /&gt;* Excrutiator&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Letharg:&amp;nbsp; Air Cunning&amp;nbsp; (Apathy)&lt;br&gt;* Personal:&amp;nbsp; win ties on all lore challenges&lt;br&gt;* Pack:&amp;nbsp; if a member of the pack loses a mental or social challenge, you may take the result on yourself instead of the recipient, provided you do so within one combat round&lt;br&gt;* Pack totem:&amp;nbsp; Drattos&lt;br&gt;* Sept:&amp;nbsp; when a willpower is spent to ignore a compulsion (including frenzy) the garou functions at full capacity and this lasts for a scene (one hour) rather than a combat round&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Whippoorwill&lt;br&gt;&lt;br /&gt;* Dreamcatcher&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Pseulak:&amp;nbsp; Air Judgement&amp;nbsp; (Lies)&lt;br&gt;* Personal: &amp;nbsp;Do not suffer the social trait penalty for dealing with creatures without a rage pool.&lt;br&gt;* Pack:&amp;nbsp; may spend a willpower to suppress a pack member's frenzy for one round&lt;br&gt;* Pack totem:&amp;nbsp; Oasis&lt;br&gt;* Sept:&amp;nbsp; may teach as though possessed of ten additional social traits&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Kirijama&lt;br&gt;&lt;br /&gt;* Labrynthstone&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Angu:&amp;nbsp; Earth Dominance&amp;nbsp; (Fear)&lt;br&gt;* Personal:&amp;nbsp; may spend one rage to heal at double rate for one round&lt;br&gt;* Pack:&amp;nbsp; may spend one rage to take the damage inflicted on a pack member by a single source, causing the pack member to take no damage and have you take it instead.&amp;nbsp; You gain no rage benefit from taking this damage.&lt;br&gt;* Pack totem: &amp;nbsp;Bitter Rage&lt;br&gt;* Sept:&amp;nbsp; treat all lethal damage as bashing damage&lt;br&gt;&lt;br /&gt;* Sept totem: &amp;nbsp;Lady Aife&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Anchorstone&lt;br&gt;&amp;nbsp; &lt;br&gt;Sykora:&amp;nbsp; Earth Cunning&amp;nbsp; (Greed)&lt;br&gt;* Personal:&amp;nbsp; has a discipline level retest on defensive mental challenges&lt;br&gt;* Pack:&amp;nbsp; holding a weapon will cause another member of your pack to be holding a similar weapon for as long as you hold yours.&lt;br&gt;* Pack totem: &amp;nbsp;Seeder&lt;br&gt;* Sept:&amp;nbsp; reduce difficulty to cast rituals by half (round up)&lt;br&gt;&lt;br /&gt;* Sept totem: &amp;nbsp;The Doge Klypse&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Spirit Pouch&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Abhora:&amp;nbsp; Earth Judgement&amp;nbsp; (Power)&lt;br&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;* Personal:&amp;nbsp; has a discipline level retest on defensive social challenges&lt;br&gt;* Pack:&amp;nbsp; if you can overbid a social or mental challenge in which you are engaged and you succeed in the challenge, you &amp;nbsp;can cause a member of your pack to win ties on a similar challenge (uses the same ability) undertaken within the next minute.&lt;br&gt;* Pack totem: &amp;nbsp;Shade Spider&lt;br&gt;* Sept:&amp;nbsp; bonus two willpower &lt;br&gt;&lt;br /&gt;* Sept totem: &amp;nbsp;Lord Steel&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Ring of Obedience&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Brood Incarnae&lt;br&gt;&lt;br&gt;Typhon:&amp;nbsp; Dominance&lt;br&gt;* Personal:&amp;nbsp; do an additional level of lethal damage with all attacks&lt;br&gt;* Pack:&amp;nbsp; may spend a rage to grant a member of your pack an extra action, provided it is used to attack&lt;br&gt;* Pack totem:&amp;nbsp; Warbeast&lt;br&gt;* Sept:&amp;nbsp; you may spend rage to refresh your brawl, athletics, melee, defense, and firearms instead of spending willpower&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Typhonian&lt;br&gt;&lt;br /&gt;* Fetish: Grand Klaive&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Hagenthi:&amp;nbsp; Cunning&lt;br&gt;* Personal:&amp;nbsp; do not need double traits to overbid, just a greater number&lt;br&gt;* Pack:&amp;nbsp; for any challenge that you triple overbid, every member of your pack&lt;br /&gt;automatically succeeds at a similar non-attack challenge&lt;br /&gt;undertaken within the next minute.&lt;br&gt;* Pack totem:&amp;nbsp; Devourer&lt;br&gt;* Sept:&amp;nbsp; when in frenzy the werewolf may take any action that could concievably lead to the destruction of his enemies, rather than being forced to attack and use the most powerful powers&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Hagenth&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Hagenthi's Maw&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;br&gt;Karnala:&amp;nbsp; Judgement&lt;br&gt;* Personal:&amp;nbsp; is treated as having the ability majesty, only affecting other garou.&amp;nbsp; Will function on a werewolf in frenzy.&lt;br&gt;* Pack:&amp;nbsp; for the cost of a willpower you may give a level of any ability you possess to another member of your pack for the duration of one challenge.&amp;nbsp; the ability is considered spent&lt;br&gt;* Pack totem:&amp;nbsp; Enticer&lt;br&gt;* Sept:&amp;nbsp; no one may violate their spoken word to you without first spending your rank in willpower&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Karnalian&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Tablets&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Cardinal Incarnae&lt;br&gt;&lt;br&gt;H'rugg: Water&lt;br&gt;* Personal:&amp;nbsp; heal one extra lethal per round.&lt;br&gt;* Pack:&amp;nbsp; spend one gnosis.&amp;nbsp; instead of regenerating on any given round, you may grant the amount that you could have regenerated to another member of your pack.&lt;br&gt;* Pack totem:&amp;nbsp; Hruggling&lt;br&gt;* Sept:&amp;nbsp; gain all of the benefits of any form you can take, regardless of the form that you are in&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Lord Collum&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Blood Chalice&lt;br&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Fermas:&amp;nbsp; Fire&lt;br&gt;* Personal:&amp;nbsp; if attacked with a melee or brawl attack, when successfully struck the attacker takes one lethal damage&lt;br&gt;* Pack:&amp;nbsp; spend one rage.&amp;nbsp; your attacks do no damage for the round, but another member of your pack does an additional level of damage on their next successful strike.&amp;nbsp; you may spend more than one rage on this power.&lt;br&gt;* Pack totem:&amp;nbsp; Furmling&lt;br&gt;* Sept:&amp;nbsp; if you so choose, all of your strikes of any sort do aggravated damage&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Lord Kurne&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Dreadspear&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Hoga:&amp;nbsp; Air&lt;br&gt;* Personal:&amp;nbsp; gain one extra action per round at no cost.&amp;nbsp; This action goes last.&lt;br&gt;* Pack:&amp;nbsp; spend a defense retest to cause a member of your pack to take one less damage from an attack.&amp;nbsp; may spend multiple defense on a single attack.&lt;br&gt;* Pack totem:&amp;nbsp; Hogling&lt;br&gt;* Sept:&amp;nbsp; instead of taking steps, may teleport to any location that can be seen by the garou&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Lord Choke&lt;br&gt;&lt;br /&gt;* Fetish:&amp;nbsp; Bottled Night&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Lady Yul:&amp;nbsp; Earth&lt;br&gt;* Personal:&amp;nbsp; may spend willpower to defend in a physical challenge as if it were mental/social&lt;br&gt;* Pack:&amp;nbsp; spend one gnosis and take a level of lethal damage.&amp;nbsp; an attack that just struck a packmate does no damage&lt;br&gt;* Pack totem:&amp;nbsp; Waakshan&lt;br&gt;&lt;/div&gt;* Sept:&amp;nbsp; may spend multiple willpower to defend rather than just one&lt;br&gt;&lt;br /&gt;* Sept totem:&amp;nbsp; Waaksha&lt;br&gt;* Fetish:&amp;nbsp; Fulminous Carapace &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1106254734488819381-5512951315855108488?l=malkuthmadness.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://malkuthmadness.blogspot.com/feeds/5512951315855108488/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://malkuthmadness.blogspot.com/2009/10/werewolf-totem-spirits.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/5512951315855108488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1106254734488819381/posts/default/5512951315855108488'/><link rel='alternate' type='text/html' href='http://malkuthmadness.blogspot.com/2009/10/werewolf-totem-spirits.html' title='Werewolf Totem Spirits'/><author><name>Benvolio</name><uri>http://www.blogger.com/profile/15986896398842180604</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='26' height='32' src='http://3.bp.blogspot.com/_PAnw3a0ZgGw/SacJo7FK17I/AAAAAAAAAAk/Ajso8k_VtjE/S220/benFanart.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1106254734488819381.post-2778821377486365601</id><published>2009-10-11T16:00:00.001-07:00</published><updated>2009-10-11T16:00:12.958-07:00</updated><title type='text'>Changeling wanderers Rules</title><content type='html'>&lt;p style="font-family: Courier New;"&gt;&lt;font size="5"&gt;FOR MORE DATA ON THIS GO TO &lt;b&gt;malkuthmadness.blogspot.com&lt;/b&gt;&lt;br&gt;&lt;/font&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; Changeling:Wanderers&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; --------------------------&lt;br /&gt;&lt;/p&gt;Things to write - &lt;br&gt;intro&lt;br&gt;antagonists, &lt;br&gt;sample characters,&amp;nbsp; &lt;br&gt;sample freeholds&lt;br&gt;&lt;br&gt;Changeling is a game about what lies outside ourselves, our borders. Changelings are those people who have lost their soul and their name to the chaotic depths of the ever changeling Wyld. Some were kidnapped as in the old stories by elves or strange dryad; perhaps they went bowling with some strange men beneath a tree and today they find themselves back in the world. Most commonly these people are escapees who had been kidnapped by the gentry and made to live strange lives as servants, pets, or in some cases furniture and scenery for the fey lords and ladies. The openings that allow escape began in 2001 with an event called the Returning in which the portals, gateways, and paths of the Wyld were once again connected to the tapestry of creation, allowing those who had been trapped to be capable of working themselves free. Characters can be from any time after 1700, but can only have been active on earth since the Returning. Not all changelings are abductees, although most are. Some have found the secret paths and songlines into the land that the escapees have used to find earth and followed them the wrong way. These brave, foolish, or unlucky people find themselves in the Never Never without the dubious benefit of a master to protect them and some few have returned to earth to tell of it. It is a big, strange world that has such people in it.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;p style="font-family: Courier New;"&gt;&lt;font size="4"&gt;&lt;b&gt;Table of Contents&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;Oaths&lt;br&gt;Fetch&lt;br&gt;Masks/Mists&lt;br&gt;Powers and Contracts&lt;br&gt;Morality&lt;br&gt;Notes on the changeling condition&lt;br&gt;Clarity&lt;br&gt;Wyrd&lt;br&gt;The Never Never&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Songlines&lt;br&gt;Dream Crafting/ Dream Riding/ Onieromancy&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dream Reading&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dream Tasking&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dream Weaving&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dream Combat&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Dream Venom&lt;br&gt;Freeholds, Waypoints and Places of Power&lt;br&gt;Seemings and Kiths&lt;br&gt;Retainers Ensorceled The Dreamwoven and other SMunderlings&lt;br&gt;Wyld Mutation&lt;br&gt;The Courts&lt;br&gt;Character Creation&lt;br&gt;Tokens and other Wyld Forged Goods&lt;br&gt;Magic Beans Goblin Fruits and other Plants of Interest&lt;br&gt;Backgrounds&lt;br&gt;Orders&lt;br&gt;&lt;br&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;Oaths&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;Oathcrafting:&lt;/b&gt;&amp;nbsp;While oaths sworn immediately and under duress can have force enhanced by the Never Never, channeling the Wyld to obey the words and feelings behind them in a manner that even pretends to be predictable is a delicate and difficult thing.&amp;nbsp;&lt;b&gt;No being, mortal or fae can have more magically binding oaths than they have Conviction + Wyrd.&lt;/b&gt;&amp;nbsp;Crafting an oath is a Crafts: Oaths extended challenge, using the crafting rules, for the number of total traits you want the oath to grant the parties involved.&amp;nbsp; An oath standardly imposes a penalty equal to the bonus given when broken, to craft an oath with a more dire or violent penalty, one may exchange a trait for:&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;a level of bashing damage,&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;2 traits for 1 lethal&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;3 for 1 ag. or&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;exchange 2 traits per point of a flaw to be imposed.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Either way the total penalty cannot be greater than than the bonus granted. Bonuses can be exchanged as follows.&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 trait per point of temporary glamour gained&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 traits per point of temporary willpower gained&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 1 trait for Ensorcelment&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 traits to increase the level of an existing merit.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 2 traits to increase someone's court rank needs approval of person of appropriate rank&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 3 traits for freehold membership.&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; &lt;b&gt;One cannot gain the benefits from multiple oaths on a single challenge. Oaths give equipment bonuses to challenges and thus override but do not stack with equipment. Girding one's self in an oath takes an action.&amp;nbsp;&lt;/b&gt;&amp;nbsp;A person calling traits from an oath can still get the benefit (almost always 1 trait) of an "off hand" piece of equipment. Switching between 'hands' as always takes no time or action. No Benefit from an oath lasts more than a year and a day. the oath ends then and must be Refreshed. All benefits of both parties end if either breaks the terms of the oath. Then the violation conditions apply.&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;Sample Oaths&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Oath of Ensorcelment Lvl 1&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/b&gt;Requirements: a changeling and a mortal creature, creature must have at least 3 mental traits (be sentient) the changeling swears to enlighten the mortal and be their guide in the Never Never the mortal swears to do the bidding of the changeling in the mortal world. The changeling invests the mortal with a point of glamour which does not return. The mortal is then unaffected by the mists and can see the world at the level of clarity of their changeling master. The mortal can then learn contracts at twice normal costs although this provides no contracts for free. The ensorceled mortal has a glamour pool equal to their willpower. If either party breaks the oath or renounces their association with the other, the ensorcelment ends. The mortal forgets all of their time interacting with changelings from the moment of the oath on but they retain any skills or contracts they have gained since. this is largely a moot point as their glamour pool goes away. Upon the renunciation the changeling gets their point of glamour back and must make a difficulty 3 compassion test or lose a point of compassion.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Oath of Induction lvl 1&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/b&gt;Requirements&lt;b&gt;:&amp;nbsp;&amp;nbsp;&lt;/b&gt;This oath is between a person with a rank of 2 or more in an order or court and someone wishing to join a court or order. The petitioner agrees to follow all of the tenets of the court or order they are joining. Their sponsor agrees to aid them in their task. The sponsor gets 1 glamour per night that their petitioner is in the order. the petitioner gets membership in the order. If the petitioner breaks the oath they are branded oathbreaker, a bruise appears on their cheek in the shape of the fleur-de-lis or a broken symbol of their court or order. The damage (1 bashing) can be healed immediately but the mark does not fade unless they have atoned before a member of the court or order they have broken faith with of a rank equal to or higher than their original sponsor who is not their sponsor. Their sponsor stops receiving the glamour until such a time as the petitioner has atoned.&amp;nbsp;&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Oath of Service - task &amp;nbsp;&amp;nbsp;Lvl 2&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/b&gt;&amp;nbsp;This is an oath between changeling and changeling or changeling and Dream creature. The Master agrees to pay the Servant in some tangible object, money, or glamour, (not with service in kind, that is a different oath) at a specific time or event. The servant gets a 1 trait bonus to the task, and a -2 trait penalty to all actions that are not in service to the task until the task is complete. The master gains a one trait bonus to leadership. and, if they do not pay the agreed amount on time, loses a pound of their flesh (takes a level of lethal damage that is healable but not preventable, it will keep bleeding though) if they do not pay on time. This pound of flesh is spirited into the hands of their former servant to do with as they will. &amp;nbsp;&amp;nbsp;&lt;b&gt;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Oath of Service - Absyssic lvl 3&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/b&gt;This is an oath between changeling and changeling or changeling and Dream creature. The Master agrees to pay the Servant in some tangible object, money, or glamour, (not with service in kind, that is a different oath) at a specific time, regular interval, or event. The Servant agrees to serve their master for a period of time no longer than a year and a day. The master gets a 1 trait bonus to all leadership challenges, gains a 1 trait bonus to intimidate challenges.&amp;nbsp; The servant gains a temporary glamour each day of service. If the servant breaks their troth and does not obey their master they are struck with a scourging of whips, doing 1 lethal and a bashing upon their backs. This damage can only be healed at the end of the time of service or at their master's will and cannot be prevented. If the master does not pay his servant they are marked on the forehead with the brand of the bar sinister. Doing 1 ag, unhealable until they have paid their servant or their rightful heirs in case the servant is dead. if there are no rightful heirs the mark persists for 20 years.&amp;nbsp;&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Oath of Fealty - lvl 4&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/b&gt;This oath is between a member of a court or order and someone who is a member of said order wishing to rise in rank. Requirements: the Person to whom the oath is sworn must have a rank of at least 2 higher than the one being sought. The petitioner swears to obey the master in all things. The master swears to teach and to protect the servant form all enemies. The servant gains a point of temporary willpower to avoid being swayed from their master's tasks. The master gains 2 points of glamour per day that their servant works for them. If the servant should disobey they have a -2 trait penalty to all actions until their master has forgiven them. If the master fails to protect or teach his servant, his right hand will bleed (taking a lethal) and will not heal until their servant is saved, if the servant has already perished, the wound heals after a year and a day. &amp;nbsp;&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;Corroboree&amp;nbsp; Lvl 5&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;/b&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;Requirements: At least 1 person of Court status 2 from each court. All 4 must pace the perimeter of an estate or the edges of a room or the curtailage of a property while chanting. the spell takes effect when everyone is back in their place.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;Duration:1 month&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;Participants: 1 leader, 3 other signatories, assembled multitude.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Benefit: Leader gets 1 glamour and a +1 to leadership challenges for the night, the other casters each get a glamour&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;Sanction: All within the area set by the Corroboree have a 2 trait penalty to any aggressive combat challenges or mental or social compulsion challenges that they initiate. They also have a 1 trait penalty to one other physical mental or social challenge set by the leader during the chant. i.e. -1 to all investigations, -1 to all performance , -1 to everything social challenges done by beast kiths. -1 to any crafts charms performed by redheaded Eskimos. Whatever,&lt;br&gt;&lt;br /&gt; the leader of Corroboree cannot lead the next Corroboree in which they take part.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; ------------------------&lt;br&gt;&lt;b&gt;&lt;br /&gt; Fetch&lt;/b&gt;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; A fetch is a creature left in the place of a changeling by their fae kidnappers it doesn't show up all of the time but most of it. it lives their life without them. It takes their place and their name. The fetch is tied to the changeling, twinned to their soul. The changeling always knows the direction and distance of their fetch and vice versa. the Fetch is primarily interested in maintaining the deception that they are the changeling's previous self. Its secondary drive is the elimination of the changeling. this it usually accomplishes through a proxy or proxies due to conflicts with its primary drive. A changeling can upon creation take the background Fetch at any rating form 1 to 5. A changeling loses a number of glamour per night equal to their rating in fetch. All changelings start with 1 level of fetch on creation and may buy off this dot for 3 freebie points. When a changeling kills their fetch through game play. they gain a dot of Wyrd.&lt;br&gt;&lt;br /&gt; Taking the Fetch flaw at levels past 1 grants the&amp;nbsp; user 2 freebies per level. A note to staff, a level 1 fetch has an exact duplicate of the changeling's character sheet. a lvl 2 fetch has all traits 1 higher, all skills 1 higher. a level 3 has all traits 1 higher, all skills one higher and all compacts the player has at 1 higher. A level 4 has&amp;nbsp; 2 higher on traits&amp;nbsp; 2 more dots of skills&amp;nbsp; one more do of compacts and an additional compact up to level 4. At level 5 a fetch&amp;nbsp; has any compacts the character has at 5. and 2 additional compacts at 5. All traits maxed and their trait max is two higher than the character. All skills at 2 and any of the player's skills at 5.&lt;br&gt;&lt;br /&gt; ALL Fetches of any level have a Wyrd of 5 and clarity of 5.&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; -------------------------------------&lt;br&gt;&lt;br /&gt; &lt;b&gt;Masks/Mists&lt;br&gt;&lt;br /&gt; &lt;/b&gt;every changeling has a mortal mask and a changeling Seeming. Their seeming gets its own chapter later but the mortal mask is what people without supernatural powers see. A changeling looks like a normal human in all ways. when a changeling attempts to spend a point of glamour for any reason their seeming 'slips' causing them to briefly appear blatantly supernatural. spending an additional glamour when using a power or performing other glamour intensive task can strengthen the mask causing the changeling itself not to appear bizarre and outlandish. however spending an extra glamour when throwing a fireball will keep people from seeing your elven ears but it will in no way disguise the fact that you have thrown a fireball.&lt;br&gt;&lt;br /&gt; The mists are an effect that erode the name of the changeling in the world. Since they have been kidnapped and a fetch placed in their place their names have been overwritten in the tapestry of fate. Any changeling can only be remembered by those they have ensorceled or Dreamwoven into remembering them. sea oaths and dreamweaving respectively. Records of the changelings name including titles and property deeds become blurry and fade, police records, personal memories, all fade. This does not keep a changeling out of trouble. if they are arrested and put in jail the jail will lose the records of who they are and why they're there leaving no way out. their lawyer will lose their case, it's a bad scene. Any changeling that wishes to maintain an influence above 1 must do so through a retainer or enchanted mortal. This has its own problems. A changeling cannot have a number of retainers higher than their leadership nor a number of ensorceled higher than their Wyrd. This forgetting extends to other supernaturals although they may spend a willpower per 3 days to remember the changeling the documents will disappear by the end of the lunar month.&lt;br&gt;&lt;br /&gt; ----------------&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;b&gt;&lt;br /&gt; Powers and Contracts:&lt;/b&gt;&lt;br&gt;&lt;br /&gt; Note Re: contracts activation ALL contracts costs a glamour. this glamour in addition to the other cost is what is avoided by the various catches. all contracts unless otherwise noted take an action to activate.&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Universal contracts&lt;/b&gt;----- &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Dream:&lt;/b&gt; Uses Craft Dream as a retest. Caster must have a level of fatigue damage on their person, (bashing) per use of the power.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Pearl Portal&lt;/b&gt; - character automatically succeeds at the challenge to enter a person's dream. &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;b&gt;lvl 2 Piggyback&lt;/b&gt; - costs 1 glamour per additional person. character &amp;nbsp;may take a number of people into a dream with them on a successful Craft Dream Challenge&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Heal the Dream&lt;/b&gt; - costs a number of glamour, character spends one glamour per point of willpower provided to dreamer, must make a successful dream tasking challenge. &amp;nbsp;This cannot take the dreamer above their maximum temporary willpower.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;b&gt;lvl 4 Purify Dream&lt;/b&gt; - Costs a glamour, caster removes all poison from a dream.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;b&gt;lvl 5 Gently falling leaves&lt;/b&gt; - cost 1 willpower 4 glamour. caster takes lethal instead of ag if damaged by ejection from a dream.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Wandering:&lt;/b&gt; Uses Streetwise as retest Catch, consumes 1 ounce of mercury per level per use.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Sounding&lt;/b&gt; - spend a streetwise touch a songline you know its key and a 20 word description of the nearest waypoint or freehold on either direction along the line&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;lvl 2 Quicksilver&lt;/b&gt; - spend a glamour per person in your group. link hands everyone in the group is whisked along to the next point along a songline provided there is no intervening person or obstacle. The party stops when they reach a person or obstacle. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Whoever Knocks &lt;/b&gt;- spend a glamour, touch a waypoint or place of power. know the person who rules there and what if any the laws and bans of the place are.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 4 Adaptation&lt;/b&gt; - spend a willpower, The caster transforms into a form that can withstand the natural effects of an area for an hour. they sprout gills to swim underwater, they turn into living flame in lava this power mitigates the spiritual effects of the Never Never so that they apply hourly instead of per round. This power does not work in the Primal Chaos. This adaptation does not help with things that are not the natural environment. for example a person could use this power to stand in a volcano but still be burned by a cigarette while standing there.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 5 Lockdown&lt;/b&gt;&amp;nbsp;- Spend a permanent willpower touch a leyline or waypoint. A being cannot use the leyline or enter or leave the waypoint/node/place of power/freehold without meeting a catch placed by the owner or paying a glamour and a willpower.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Fate:&lt;/b&gt; No Catch ever - can not be used on the same skill more than once per night or lose ties for one full night, note the lvl 5 power can only be used once per interval for the extended challenge or lose ties for a full interval&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Miss step&lt;/b&gt; - spend empathy; social challenge opponent is at -1 to next action&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 2 Fortune's Bold Favor&lt;/b&gt; - spend empathy target is +2 to next action&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Delphic Inspiration&lt;/b&gt; - spend empathy and glamour get a &amp;lt;fate&amp;gt; discipline retest on next challenge&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 4 The Lady's Grace&lt;/b&gt; - spend empathy and glamour gain a &amp;lt;fate&amp;gt; discipline retest for the next round&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 5 Strands Rewoven&lt;/b&gt; - spend 1 willpower extended static action difficulty reduced by one category &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Mirror:&lt;/b&gt;&amp;nbsp;Catch, must craft from glass a model of the finished form of a difficulty equal to level of power used, if the model is broken the power ends. glass item must be touched to activate the power. As per vicissitude retests medicine use craft glass instead of crafts body for trait alterations.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;note: a person's reflection always remains the same&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Gurning&lt;/b&gt; - see malleable visage replace glamour for blood&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 2 Ihre Nase&lt;/b&gt; - as per malleable visage, works on other&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Resplendant Vanity&lt;/b&gt; - see fleshcraft - self only&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 4 Pygmalion's Gift&lt;/b&gt; - see fleshcraft unchanged&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 5 Garden of the Body&lt;/b&gt; - see bonecraft unchanged&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Smoke:&lt;/b&gt; power cancels auspex at a 1 for 1 stealth retests, Catch must swallow the eye of a mammal or bird as you activate the power one eye per level of power used&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Hiding in a Teacup&lt;/b&gt; - as per obfuscate 1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 2 Cameo Dissappearance&lt;/b&gt; - as per obfuscate 1 works on cameras&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Hidden Between Raindrops&lt;/b&gt; - as per obfuscate 2&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 4 Uncredited Extra&lt;/b&gt; - as per obfuscate 2 works on cameras&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 5 Alan Smithee&lt;/b&gt; &lt;b&gt;As&lt;/b&gt; -as per obfuscate 3 works on cameras&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Seeming Contracts-----&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Artifice:&lt;/b&gt; uses crafts to retest. Catch - crafter must create and give away for free an item of difficulty equal to the level of power used to someone he does not know&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 MacGyver&lt;/b&gt;&amp;nbsp;- may repair an object without a scrounge roll for materials, repair lats a number of days per level of power.&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 2 Gremlinize&lt;/b&gt;&amp;nbsp;- mental challenge vs 10 mentals look a complex mechanical device (must have multiple moving parts) and suppress its function for as long as gaze is maintained&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Shoemaker's Bright Hammer&lt;/b&gt; - gain a an additional discipline retest on extended crafting challenge&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 4 Eye of Balor&lt;/b&gt;&amp;nbsp;- spend a willpower as per Kuldonic's way of fire Shatter&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 5 Wings of Wax&lt;/b&gt; - Spend a willpower and create in one hour, without a scrounge roll needed for materials any object the crafter can normally craft, item lasts a number of days per level of power.&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Darkness:&lt;/b&gt; &amp;nbsp;Uses intimidate as a retest Catch caster must have in their possession a vial of tears of someone they have frightened, the tears are consumed in the casting&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Whistling to the Dark&lt;/b&gt; - as per obtenebration 1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 2 Numbing Teror &lt;/b&gt;- as per nightmare lvl 1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 The Following Dark&lt;/b&gt; - as per obtenebration 2&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 4 Fell Countenance&lt;/b&gt; - as per nightmare lvl 2&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 5 Form of Nightmares&lt;/b&gt; - as per obtenebration 3 except player may decide the look of the creature, i.e. the tentacles could be tendrils of vine or lobster claws or whatever, no game effect difference though.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Elements:&lt;/b&gt; uses survival as retest, this is actually seven paths that must be purchased separately the path options are: Earth, Air, Fire, Water, Wood, Metal, Lightning, for damage, lightning and metal do lethal, fire does ag all else does bashing. Catch: character must sit in meditation of their element with that element present for half an hour for each level of the power to be used. This catch lasts one day. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1: Cloak of Elements&lt;/b&gt;: spend a survival and take one less damage per attack for the round from that element&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 2: Armor of the Elements&lt;/b&gt;: spend a survival, the caster is surrounded by a swirling shroud of their element that does a level of damage to anyone using a non-reach or ranged attack against them, and includes the effect of the lvl 1 lasts one round&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 3: Gladius of Elemental Wrath&lt;/b&gt;: costs 1 glamour, the character's weapon is sheathed in substance of their element and adds one level of damage to the damage done by a weapon the character is using. after this level of damage is done the effect dissipates. effect does not stack with other elements or itself. if the damage is not done within an hour or the weapon is sheathed/put down by the caster the effect ends. lasts an hour&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 4: Elemental Passage&lt;/b&gt;&lt;span style="background: rgb(255, 255, 255) none repeat scroll 0% 50%"&gt;: Costs 1 willpower&amp;nbsp;&lt;br&gt;&lt;br /&gt; Caster must step into an amount of their element larger than their surface area and can step 10 feet per level of Contract to another amount of their element of a size larger than their total surface area. note unless other powers are used the caster still takes damage from passing through a fire for example.&lt;br&gt;&lt;br /&gt; If the destination for some reason is not present (i.e. someone knows what you're moving to and extinguishes the fire, turns off the electricity) all people going through transit take 4 levels of appropriate damage type and are spat out at their point of departure.&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 5:Form of the Elements&lt;/b&gt;: costs 1 glamour 1 willpower. Character becomes a living embodiment of their element, gaining an additional healthy health level and a discipline retest (like might) on all situations where might would apply. they also gain the benefits of the armor of the elements. character does not actually entirely become the element but their hair may turn to fire, skin to steel etc. lasts one hour &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Fang and Talon:&lt;/b&gt; this is actually 8 different disciplines that must be purchased separately but the beast seeming discount applies to all of them even those not of their specific kith. these eight disciplines govern the eight kiths of the beast seeming: broadback, hunterheart, runnerswift, skitterskulk, steepscrambler, swimmerskin, venombite, and windwing. all use animal ken as a retest. Catch: character must care for and feed an animal of the appropriate type for a day per free use of the power. these free uses all disappear when the character stops taking care of the animal.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 beast speech&lt;/b&gt; - as per animalism but only communicates with the specific group of animals related to the seeming.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 2 beast's keen senses&lt;/b&gt; - costs one animal ken as per auspex 1 heightened senses&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 3 pipes of the beast caller&lt;/b&gt; - as per animalism beckoning&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 4 borrowing&lt;/b&gt; - as per subsume the spirit&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 5 cloak of borrowed form&lt;/b&gt; - character can turn into any animal in the appropriate group. All attributes remain the same.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Stone:&lt;/b&gt; has no appropriate retests &amp;nbsp;Catch: Character must be outnumbered by 3 to 1 or better. these powers do not take an action to activate. when active they activate for one hour. a glamour must be spend for each.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Strength of the Wold&lt;/b&gt; - as per potence 1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 2 Enduring Stone&lt;/b&gt; - Caster does not suffer wound penalties beyond bruised.&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Strong as the Hill&lt;/b&gt; - as per potence 2&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 4 Hale as the Stone&lt;/b&gt; - Caster has an additional healthy health level.&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 5 Redcap's Hungry Maw:&lt;/b&gt; Must spend one hour devouring all food in sight, and must devour at least one's head's weight in food. heal 3 health levels.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Vainglory:&lt;/b&gt; retested with leadership Catch: Character must have exchanged bodily fluids of some sort with subject(s)within the past month. a kiss will do.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Mask of Superiority&lt;/b&gt; - lasts 1 hour character gains +1 social trait as per potence's physical trait&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 2 Splendor of Arcadia&lt;/b&gt; - as per awe lasts one hour&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Fanfare&lt;/b&gt; - character gains an additional social trait, stacks with lvl 1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 4 Mantle of Terrible Beauty&lt;/b&gt; - everyone in sight of character must make a Courage test difficulty of the character's level in the power or flee. spending a willpower will automatically cause the challenge to succeed.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 5 Echoes of the LLano&lt;/b&gt;&amp;nbsp;- as per Melpominee Siren's beckoning using leadership&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Court contracts--------&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;for all court contracts one must have status 1 for that court to learn the fleeting contracts although they retain their function after one has quit. to learn the eternal contracts one must have a status equal to the level of contract and said status must be current for the contract to work. The powers do not disappear once one loses rank but they cannot be used unless one has rank equal to level of power.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Fleeting Spring:&lt;/b&gt; Fleeting spring uses Awareness as a retest. Catch: caster must burn a heartfelt (writer had intimacy towards intended) love letter that has been seen and read by its intended for each casting of the power.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Cupid's Eye&lt;/b&gt; - social challenge against 10 traits, success reveals one of the victim's intimacies, victim's choice, successive uses of the power on the same target reveal additional intimacies at 15, 20 etc trait difficulties.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 2 Pulling Heartstrings&lt;/b&gt; - costs one awareness, Social challenge success suppresses the bonus trait gained from an intimacy for an hour.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Binding or Red Thread&lt;/b&gt; - costs one awareness one glamour, social challenge with target, cannot be used on self target gains for one hour an intimacy of the caster's choice.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 4 Golden Apple&lt;/b&gt; spend a willpower while crafting an item. anyone who holds or uses that item has an intimacy towards it/when using it. item lasts 28 days no more than the user's Wyrd in items may be active at once. when an item becomes inactive it falls to sparkling dust, even if it were made with the sturdiest of materials.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 5 Young Man's Fancy&lt;/b&gt; spend one willpower &amp;nbsp;2 glamour. engage a social challenge with target, Target suffers a -2 penalty on temperance checks.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Eternal Spring:&lt;/b&gt; Uses survival Catch: caster must sacrifice animal with a number of blood traits equal to the level of power used.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1 Bright new day&lt;/b&gt; - spend a survival touch a subject, can be used on self. all penalties and damage associated with fatigue, poison, or starvation vanish, it is as if the recipient has received a full meal and a good night's sleep without the concurrent regain of will.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 2 Planting stick&lt;/b&gt; - Spend a survival, walk around a farm, field or patch of growing plants. must be able to be paced around in an hour. running is fine as are travel powers but no steeds, bikes, or conveyances of any kind. crops and animals treated this way are cleansed of blight, disease, parasites, infestations, the land is made healthy and nutritious and plants grow as if it were spring for a day. crops yield their maximum possible bounty, livestock is healthy and clean. Three days of this treatment is enough to reverse the effects of Witch Blight.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3 Graceful Hand of Renewal&lt;/b&gt;- touch target wound, spend one glamour wound is downgraded one stage from ag to lethal or from lethal to bashing or bashing to healed.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 4 March of Passing Days-&lt;/b&gt; spend a willpower, touch a subject, subject grows as if they had a season of perfect health, nutrition and exercise in a day. this provides 3 months of 'convalescence' for healing times. works on plants, the season for plants is as per their growing season. counters Ache&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 5 Grass Underfoot&lt;/b&gt; - spend one willpower and 5 glamour. Grass and flowering plants spring up under the feet of the caster. All plants in the room bloom and grow as if they have had a season of growth. Everything in the room with the caster except the caster himself, friend or foe, for good or ill, is cleansed of toxins and diseases and regains one bashing health level, if they have no bashing a lethal is downgraded to bashing, if they have no lethal an ag is downgraded to lethal. this effect costs 2 glamour per round to maintain.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;Contracts of Fleeting Summer:&lt;/b&gt; uses intimidate as retest Catch: character must sacrifice the liver of a rabid animal per level of power used. must have made sacrifice within 3 days of use. each sacrifice only works once and is expended.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1: Find Flaw:&lt;/b&gt; engage in mental challenge with subject, if successful, know their lowest virtue.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 2: Object of Scorn:&lt;/b&gt; point at a subject and loudly and in a clear voice deride them. engage a mental challenge subject is down 1 social trait for an hour.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 3: Mockery and Pointless Obfuscation:&lt;/b&gt; caster must engage subject in conversation for a full minute, incites a difficulty 3 anger frenzy in the target resisted with self control, even if subject is in no way subject to frenzy a killing rage overtakes them, aimed at the caster in which the frenzy rules apply. get a staffer.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 4: Tripping Your Fellow Man:&lt;/b&gt; Mental challenge expend a glamour and change the target of any existent occurring frenzy. &amp;nbsp;You decide who someone is frenzying on.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 5. Outrunning The Bear:&lt;/b&gt; spend a willpower caster cannot be frenzied upon for one hour, frenzies still occur as normal but choose another target. caster cannot be target of effects produced by a frenzying creature, this includes creatures in permanent frenzy.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Eternal Summer:&lt;/b&gt; uses occult as retest. Catch:character must give away an ounce of pure 24 karat gold per level of power to be used. Per use. said gold cannot come into contact with the character again. lest his powers cease functioning for one day per ounce.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1: Home and Hearth&lt;/b&gt;: expend one occult retest. the room is toasty and warm or cool and pleasant for one full hour, brought to the comfort level of the caster, if caster is outdoors field goes for 50 feet.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&lt;br /&gt; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 2: Brilliance of Hyperion:&lt;/b&gt; spend an occult character glows with the light of the sun for 200 feet in every directions, cannot engage in stealth challenges, gains 2 trait equipment bonus to leadership. light is not true sunlight &amp;nbsp;but reflected doing merely 1 lethal per round to those affected by sunlight. and triggering a difficulty 3 fear frenzy.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 3: Prometheus Fist:&lt;/b&gt; spend an occult and a glamour. character's hands glow with unearthly light. does an additional unarmed damage of solar fire. (1 ag) lasts one hour&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 4: Sunray:&lt;/b&gt; spend 1 willpower 3 glamour. for one hour caster manifests a beam of sunlight. the bolt is a weapon that does 2 ag, can be fired once per action and grants 1 physical trait. uses firearms.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 5: Unblinking Eye of Appolyon:&lt;/b&gt; spend 1 willpower and 5 glamour, all illusions, all obfuscate, concealment or stealth magics, ends unless the caster of the illusion spends a willpower for the round. as the caster radiates sunlight for 100 yards in every direction. elder level powers (6 and up) are maintained at no cost, all things or people hidden through mundane means are revealed. costs 2 glamour to maintain,&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Fleeting Autumn:&lt;/b&gt; uses empathy retest. subject must not have ever seen the character's face.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1: as per cupid's eye&lt;/b&gt; (fleeting spring) except reveals a number of mental flaws or derangements(if any)&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 2: Phobos Kiss:&lt;/b&gt; spend a glamour social challenge with subject applies a -1 valor penalty to the subject.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 3: Whispered Mantra:&lt;/b&gt; expend a glamour touch subject, subject has a +2 bonus on valor checks.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 4: Fear of The Reaping:&lt;/b&gt; character gazes upon a target, target is subject to a 3 trait valor check or fear frenzy with the caster as stimulus. this happens even if the subject is of a creature type not given to frenzies. stimulus lasts for one round&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 5: Barghest Mien:&lt;/b&gt; spend one willpower, character is a 2 trait fear frenzy stimulus to all who behold her. must spend 1 glamour per round to maintain. this stimulus affects even those creatures of a type not given to frenzy.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Eternal Autumn:&lt;/b&gt; uses survival Catch: caster must sacrifice animal with a number of blood traits equal to or greater than the level of power used.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1: Feast of famine:&lt;/b&gt;caster must touch subject, expend a survival. subject loses one glamour/blood/etc and if human takes one level of bashing from fatigue/starvation&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 2: Witch Blight:&lt;/b&gt; spend a survival, walk around a farm, field or patch of growing plants. must be able to be paced around in an hour. running is fine as are travel powers but no steeds, bikes, or conveyances of any kind. crops and animals treated this way are stricken with blight, disease, pests and the soil is turned to salt. nothing can grow upon this land for a full season. attempts to cause any kind of growth are 2 difficulty categories higher.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 3:Fester:&lt;/b&gt; Spend a single glamour when you touch a wounded person, a single existing bashing becomes a lethal a lethal becomes an ag. touching unmarred flesh produces a bashing but frankly you could just have spent your effort punching someone for that effect. Does not work multiple times per strike. This effectively makes a character's strikes one wound category more deadly on any victim that is already wounded. e.g. they gain a bashing from the punch you are now throwing and turn a previous punch into a stab.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 4:Ache:&lt;/b&gt; spend a glamour touch a creature already wounded. the creature cannot be healed by time, non supernatural medical help or convalescence for a full season.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 5: Killing Frost&lt;/b&gt; - spend a willpower and 5 glamour all plants in the room wither and die, frost lines the room. Everyone except the caster, friend or foe must spend an extra willpower to heal or activate or maintain healing magics until the effect ends. costs 2 glamour to maintain.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Contracts of Fleeting Winter:&lt;/b&gt; no skill retest, Catch: Each use consumes one pounds of ice per level of power used. per use. caster must be in contact with said ice.&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;lvl 1: Evito&lt;/b&gt; - as per celerity 1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;b&gt;lvl 2: Guidiamo&lt;/b&gt; - expend a glamour, your steed or vehicle gains an additional step per round or 10% of its speed whichever is higher.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &lt;b&gt;lvl 3: Colpisco&lt;/b&gt; - as per celerity 2&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;lvl 4: Progredico&lt;/b&gt; - as per celerity 3 except each level of fleeting winter must be paid for separately still, this just removes step penalty.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;lvl 5: Morite&lt;/b&gt; - as per celerity 4&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;Contracts of Eternal Winter&lt;/b&gt;: uses Science as a retest Catch: character must giveaway Permanently a level of resources. and cannot have their resources rise above this new level for one month lest they lose their powers for one month. &amp;nbsp;burning this resource allows use of the power for free for 72 hours&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 1: bank the blaze&lt;/b&gt;: a chill breeze whips through the room, extinguishing or dampening all fires or sources of heat. every fire (not sunlight, fire) is suppressed, doing one less damage, fires reduced to 0 levels go out. at the end of the round, those not extinguished return to their former size.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;lvl 2: heart of ice&lt;/b&gt;: spend an science, touch a subject, their temperance gains a 2 trait bonus.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;lvl 3: numbing touch:&lt;/b&gt; spend a glamour touch a subject, subject is not affected by wound penalties for one hour&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 4: Winter's Sabre:&lt;/b&gt; spend one glamour, for one round the character's weapon gains 2 lethal of cold damage and one trait offensively&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;lvl 5: Armor of Frost:&lt;/b&gt; spend a willpower and a glamour, the character's skin is covered in armor of ice, granting 2 defensive traits and an additional health level. fire and all heat (including sunlight) does lethal instead of ag&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; -------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Cantrips&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;all Cantrips are learned separately and have some sort of flaw attached to them. they all cost (3 times the level of the contract) - 1 experience to learn. You do not need to learn them in any particular order on may star with a level 3 then progress to 2 then 4. as with all contracts they cost a glamour to use in addition to any other price listed.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; Level 1 cantrips&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &lt;b&gt;&amp;nbsp;Trading luck for fate:&lt;/b&gt; refreshes one skill as per a willpower refresh, this still cannot refresh the same skill a second time but can refresh an additional skill that round. Catch: must lose the temporary use of resources 2 gambling that evening. Flaw: lose 2 temporary willpower next round. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Shooter's Bargain:&lt;/b&gt; caster gains 1 trait on next firearms challenge. catch: must be firing a silver bullet. Flaw: simple test (must win) or gun jams irreparably when next fired (the shot after the shot with the bonus)&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; level 2 cantrips&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Diviner's Madness:&lt;/b&gt; cost 1 investigation. Effect:as per the thaumaturgical ritual Scry with no casting time Catch: must use silver basin worth resources 3 and fill with squid ink Flaw: caster suffers a 1 trait penalty to conviction until sunrise the next day, multiple uses of the spell increase this penalty.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Fair Entrance:&lt;/b&gt; Cost 1 security. Effect: character wins ties on all security challenges to break in to an area. Catch: must sing &amp;nbsp;while power is in effect, if they stop singing before the break in is over the power ends. note this is a security not a stealth challenge, guards will likely hear singing. Flaw: Character loses ties on any attempts to break into their property for 1 day per use of power.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Fool's Gold:&lt;/b&gt; Cost 1 Academics. Effect: create from random crud, cash worth the temporary expenditure of resources 1 i.e. leaves to dollars, buttons to coins. This cash returns to its true form at dawn the next day. Flaw Character suffers a -1 mental trait penalty until the cash regains its true form. multiple uses of this cantrip, and its concurrent penalty stacks.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; Level 3 cantrips&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Burden of Life:&lt;/b&gt; Cost 1 glamour. Effect: Caster must touch a damaged target within 15 minutes of their wound occurring. (older wounds are not healed) the wound is transferred to the caster along with any other wounds the target takes for the next hour. If the caster takes enough damage to die, the wounds in their entirety leave the caster and reappear at once on the target. the caster is unharmed. if the hour passes without the caster taking enough wounds to kill them the wounds stay on the caster. Catch Target must be related by blood or marriage to Caster. Flaw power cannot work on anyone the caster has harmed itself. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Doom of Damocles:&lt;/b&gt; Cost 1 Glamour. all of the damage up to 20 levels is negated from a single attack. the next attack that hits the character does all of the damage of both hits put together, if the character is not hit a second time the damage appears at midnight that night. Catch:the damage being absorbed by the power is from the caster being attacked from surprise by a trusted friend. Flaw: Cannot delay damage done by Cold Iron&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Level 4 cantrips&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Haruspex aka "Gut Feeling":&lt;/b&gt; Cost 1 willpower. Effect: caster can ask one simple question that can be answered in 50 words or less to the staff and get a straight, informative, useful answer. Catch : must read the answer in the entrails of one's enemies. Flaw: they cannot attempt to communicate this information to others for 24 hours and are struck mute for the same time.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Cry of Terror:&lt;/b&gt; Cost 1 willpower. Effect:caster summons as per the power summon up to 5 people with whom she must share a court, kith, or oathcircle. Catch: subject must have caster as an intimacy Flaw:caster cannot be at full health when cry is activated.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Level 5 cantrips&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Best Friend Forever:&lt;/b&gt; cost 1 willpower each and resources 3 worth of tattoo inks. Effects both participants in this cantrip must know the cantrip in question and must get matching tattoos. At any time either one can spend a willpower and if their friend spends a willpower the initiator teleports to the recipient's location tattoos touching each other regardless of intervening space, barriers or constraints. when this is done the tattoos fade. the tattoos are a complexity 3 crafts challenge. Catch: teleporting character is spending their last willpower. Flaw both characters take a level of bashing as the inks rip out of their flesh&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;-------------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Morality&lt;/b&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Morality - In place of one's nature and demeanor, a changeling regains willpower from their motivation. A motivation must be a goal or task. When achieving a portion of one's goal, or action in the furtherance of their goal a character may at the staff's discretion regain a willpower. &amp;nbsp;Changelings have four virtues.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Compassion - the character's empathy and forgiveness&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Conviction - a character's resistance to physical or mental pain and hardship&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Temperance - a character's self control and clearheadedness&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Valor - a character's bravery and courage&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; A person's starting Clarity is their Conviction plus Temperance&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Starting Wyrd is 1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Glamor - Valor+Compassion+Wyrd&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; everyone starts with 9 dots of virtues, with one free in each.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; A character can spend as much of their glamor pool as they like per turn.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Willpower starts at 3 + lowest virtue and has a maximum of 7 + lowest virtue.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Characters have a number of intimacies equal to their compassion. an intimacy is a noun, person place thing or ideal, a character is up one trait on challenges dealing with their intimacies. intimacies cannot be changed except by losing a point of compassion and when a new point is purchased a new intimacy is chosen.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Trait max = 12 +2 for primary +1 for secondary.&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; ------------------------------------------&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; Notes on changeling condition&lt;/b&gt;. &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;changelings take an additional level of damage from cold Iron and also continue to bleed from lethal damage.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; They also heal as per changeling healing chart.&lt;br&gt;&lt;br /&gt; Changelings have no soul and no True name. effects targeting&amp;nbsp; either fail utterly for no discernible reason. A changeling who has no fetch still has gained something in place of a soul so diagnostic and various sensory powers that sense the soul can function however the soul is a little "off" to the reader. Powers that affect the soul however (obeah, soul steal, etc) still have no effect for good or ill. A changeling that has reduced their Wyrd to 0 Has both a true name and a true soul. A changeling cannot reduce their Wyrd to 0 while they still have a fetch.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; ------------------------------------&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; Clarity&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;Clarity is the connection between the changeling's senses and the tapestry of creation. an average human sees the world as if they had a clarity of 6. Clarity works as a measure of sanity as well as the capacity of the changeling to see what is really going on, mundane or otherwise.&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Clarity is equal to conviction + temperance to start but can change with play.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; A changeling's clarity cannot exceed 10 - their Wyrd&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Clarity has breaking points. If a character performs an action listed as a breaking point they face a temperance challenge equal to the difference between the point and their rating. For example if Sam has a clarity of 7 and kills a changeling (a lvl 5 problem) it is a difficulty 2 Temperance challenge or lose a clarity. Anyone who takes a Code of Honor loses a point of clarity, no test if they break the tenets of their code.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 10 - Bodily entering the Never Never, Dream Crafting, Using magic to accomplish a task when it could be done just as well without. Minor Unexpected life changes i.e. the canceling of one's favorite tv show.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 9 - Knowingly using Tokens or other magical Items, Going a day without human contact,&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 8 - Breaking mundane promises or commitments, Having someone else break a commitment to attend to faerie matters. Changing courts, Major life changes, being Threatened with eviction, being fired, breaking up, injuring a mortal.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 7 - Taking psychotropic drugs. Serious unexpected life changes e.g. sudden illness, house is broken into&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 6 - Revealing one's true form to a mortal, going a week without human contact, obvious displays of magic in front of witnesses, being injured.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 5 - Killing another changeling, killing a fetch&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 4 - breaking formal oaths or pledges, Extreme unexpected life changes such as pregnancy or losing one's home.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 3 - Ravaging, Being Ravaged (see dream crafting), Going a month without human contact. Kidnapping, Being Kidnapped Having No mortal or mundane world intimacies.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 2 - Killing a mortal, having no intimacies&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 1 - Going to the ever after, one month of contact with a true fae or intimate contact with a true fae Abandoning one's current mortal identity. torturing or being tortured.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Clarity consequences&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 10 - +3 traits to perception Kenning Power, 3 retests per kenning use&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 9 - +2 traits to perception Kenning Power, 2 retests per kenning use&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 8 - +1 traits to perception Kenning Power. 2 retests per kenning use&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 7 - Kenning Power&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 6 - Kenning Power&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 5 - -1 to all perception&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 4 - -1 to all perception -1 to all empathy challenges&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 3 - -2 to all perception -1 to empathy, -1 to all socials interacting with mortals&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 2 - -2 to all perception -2 to all empathy -2 to all socials interacting with mortals&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 1 - -3 to all perception -2 to all empathy -3 to all socials interacting with mortals&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 0 - Catatonia, Wyld Madness, Generate New Character, your former fae master is alerted to this and may react.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; The Kenning power is an automatic discipline retest on any awareness challenge. It also can be called for actively to tell what creatures/items/circumstances in the area are supernatural in nature. Kenning will also tell the user the nature of the spell/item/creature as per auspex 2.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Regaining lost clarity - spend exp, teaching helps as normal.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; ---------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Wyrd&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Wyrd costs 8 exp times desired level to increase, Wyrd can only be increased by spending a month in the Never Never in an area at least as deep as the dreamtime. A changeling 's Clarity cannot exceed &amp;nbsp;10 - their Wyrd. Wyrd costs 10 points per level to buy down. A character can buy off their first point of Wyrd for 30 exp and upon achieving clarity 10 become mortal. They must not have any supernatural intimacies, and must not have a living fetch in the physical world. At a Wyrd of 6 a changeling's trait max increases by 1 and they gain access to lvl 6 powers, and lvl 6 abilities. at Wyrd 8 they get access to level 7 powers, at Wyrd 10 they become a Denizen, their mortal body crumbling before the might of their glamour. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; A changelings Can only have a number of vows active equal to Wyrd + intimacies. Any attempt to forge a vow beyond the character's maximum causes all involved to know the vow has failed. A changeling's Wyrd rating&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; A character ages at a reduced rate per point of Wyrd, 1/2 speed at Wyrd 1. &amp;nbsp;1/3 at Wyrd 2, 1/4 at Wyrd 3 and so on.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Creatures of Wyrd 6 and higher cannot catch mortal Diseases&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Creatures of Wyrd 8 and higher cannot be poisoned by mundane means.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Creatures of Wyrd 6 or higher must gather their Wyrd -5 in glamour per night or their Wyrd drops by a level permanently.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; ---------------------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;the Never Never&lt;/b&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 0 reality &amp;nbsp;Regain 0 glamour per night&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 1 Dreamtime Regain 1 Glamour per night&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 2 Hedge/Looking Glass Regain 3 Glamour Per night&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 3 The Realm Fantastique/Neverland/The Ever After/Mirrorlands Refill Glamour Completely each night.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 4 The Outer Edge/The Far Side&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 5 Primal Chaos&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; The first edge of the never is the dreamtime. it is the echoes and reflections of the dreams of the world . this is similar to the penumbra effectively except for the small pearls formed when someone is asleep or actively dreaming. These pearls can be entered through oneiromancy but otherwise are bubbles of dream that surround and protect sleeping mortals. Throughout the Dreamtime and the entire never never are songlines. travel is easier along songlines (takes only 75% of time) and if the traveler knows the right key to a given songline they may find themselves moving up to 100 times their speed along their journeys. All changelings even in the physical world if they travel along the place where a songline runs in the border dreaming move more quickly. Permanent songlines are worn into the landscape between places of great power or great emotional importance. large crowds, festivals or great events can generate temporary songlines pulling the creatures of the never never into their orbit. Any changeling that sets upon these border songlines may be pulled aside into these happenings. The Dreamtime covers the whole world in width but is only one realm deep, in some rare places 2 realms deep anyone pushing deeper into the Never Never heads into the Wyld proper.&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; Songlines also lead deeper into the Never never, out of the Dreamtime and into the edge of the Wyld.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;The first stage of the Wylds, second stage of the never never for those keeping score, often called the hedge or the Looking Glass Realm. The Looking Glass realm is much like our own except twisted and warped in some ways. Fires may burn Green, the Trees may be made of bone, a garden could grow fragrant crystal flowers.&amp;nbsp; it is in these places mutations begin. more on that in mutations section. Here there are waypoints places devoted to an emotion or aesthetic. a lover's garden of opal and ruby, an ancient battlefield where the hearts of the fallen grow on strange trees. The land between waypoints still exists and there are approximately one waypoint every 30 miles or so, travel along a songline though will cause one to get to the next waypoint in anywhere between an hour and a round key dependent. Leaving the songline's however is not only possible but a way of construction new waypoints. the land is mostly stable and changes only occur over the span of months. a hill will not become a mountain overnight, not a desert to a lake. Over the course of a month A hill might become a heap of garbage in a dump, or grow to be a fairly sized cliff.&lt;br&gt;&lt;br /&gt; Songlines can lead one deeper into the Never Never, 20 waypoints deep. On the whole it is about 20 waypoints wide as well. The Millions of places of power in the dreamtime winnow down to the mere hundreds in the Hedge after you do 20 waypoints in, the 21st is in:&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;the Realm Fantastique, Neverland, the Ever After. this is the closest to reality the True Fae can come without taking crushing damage. This is the area from which most of the characters escaped. Places between waypoints are no longer relevant. The journey from one to another is "a maze of twisty corridors all alike", or "a multi hued pebbled highway. Here one should not step off the path. Never step off the path. Travel that is not along a songline leads to instant mutation and calls dark and terrible things to devour the unwary traveler. even should they survive the things the Wyld itself eats the character's Clarity at a rate of a point per round. Travel along a songline is comparatively safe one only meets the various denizens of the waypoints and freeholds of the fae. In this realm, the one glamour cost to activate any contract is waived. Here the realm changes constantly except when nailed in place by the will of a Lord. The hills skip like rams, the mountains like lambs. over the course of a day a volcano may become a geyser then a fountain and finally an asphalt parking lot.&amp;nbsp; The hundreds of Looking Glass waypoints choke down to a mere 6 or so waypoints wide. Almost every&amp;nbsp; waypoint here is occupied or was once occupied by a fae lord. Those places not under the thumb of a being of such power tend to drift apart and lose importance. The fey that choose to live such a base and physical existence are few.&lt;br&gt;&lt;br /&gt; The songlines do not end here. Neverland is 60 waypoints deep (although this number varies it is never less than 50 or more than 66).&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; The Outer Edge, The Far side, &amp;nbsp;A thin band around the edge of the Mirrorlands maybe 2 to three waypoints deep hold the last skin on reality before the very end. Here are no distinctly different places or waypoints., A tree might flower in a moment, drop its leaves which become birds that are devoured by a chorus of aerial singing pigs. the area defies description save that large swaths seem to have a theme of some sort. The Fae here are truly at home, answering to no logic form or continuity, they change with the protean landscape. Things here are entirely defined by their virtues, their physical form has no true meaning. Beings here know nothing of the humdrum realm of Earth and care even less. Clarity immediately drops to one for all present. Contracts have no cost.&amp;nbsp; The ragged edges of songlines still run. All the way into:&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp; Primal chaos, even the Fae do not send their consciousness to this place. it is a realm of unreason, to gaze upon it is to be dissolved. All virtues are lost at a rate of one per round. Clarity becomes 0.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; Song Lines&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; All song lines can be used for the activation cost of one glamour. All song lines have a catch that can defray this cost. The catch can be anything from a song to a feeling to a rose. every song line has a power rating the rating is the average of the &amp;nbsp;power ratings of the two points it connects. Travel time along a song line is divided 2 at rating 1, divided by 3 at rating 2, 4 at 3 and so on. Large crowds or important events can deform a song line like gravity distorting space or a whirlpool pulling water. These major events essentially form temporary waypoints of varying power, feeding a song line.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; ================================================&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;Dream Crafting/ Dream Riding/ Onieromancy&lt;/b&gt;:&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Dreams each have a strength usually equal to the dreamer's willpower/2 round up, which is the amount of glamour that can be harvested from the dreams without damaging the dreamer. Glamour is harvested from dreams by spending the night in the dream. Twice this amount can be gathered at the cost of a permanent willpower on the part of the sleeper. &amp;nbsp;Sleepers have defenses to prevent this from happening. &amp;nbsp;See later sections, combat and weaving for more details. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Entering a dream, the dreams of one's fetch can be entered at any time for free. &amp;nbsp;The dreams of anyone you have an intimacy towards or has an intimacy towards you can be entered for free. &amp;nbsp;All other dreams require a challenge using the worst of the dreamcrafter's mentals or socials vs the best of the target's mentals or socials, craft dream can be used as a retest. &amp;nbsp;In order to make the test you must touch the desired dreamer's pearl, which exists in the dreaming.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;When inside a dream a caster can perform dream combat, dream weaving, dream tasking, and dream reading. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Dream reading are all perception based mental challenges with empathy as a retest. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Dream Reading&amp;nbsp;&lt;/b&gt;In order to perform any dream reading the caster must engage in an opposed mental challenge with the dreamer. &amp;nbsp;Failure of this results in expulsion from the dream without damage. &amp;nbsp;The information gained from the dream reading are the presence/absence of dream poison, the presence/absence of any derangements, though each derangements must be checked for by relevant virtue and each derangement check is a separate challenge. &amp;nbsp;You can learn the value of one of the virtues of the dreamer or their nature, demeanor, or motivation. &amp;nbsp;Dream reading also allows the caster to determine the strength of the dream after they have entered it without any challenge or cost. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Dream tasking&lt;/b&gt;&amp;nbsp;is a social challenge using craft: dream as a retest. &amp;nbsp;Dream tasking can do the following four things; healing sleep, stress relief, sleep teaching, ravaging and nightmares. &amp;nbsp;Healing sleep reduces the time required to heal any one wound level by one category, ag to lethal, lethal to bashing, or a single level of bashing to zero.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Stress relief causes the subject to regain an additional willpower for that nights sleep. &amp;nbsp;Social challenge is required as stated above. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Sleep teaching allows the crafter to teach the dreamer one subject as per the teaching rules. &amp;nbsp;You cannot gain XP reductions such as equipment or live fire, but you can learn overnight. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Nightmares! With a successful social challenge and a successful difficulty two compassion check the crafter can demolish the dream landscape so that the dreamer does not regain willpower for that night's sleep.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Ravaging With a social challenge using dream craft as a retest, the taskmaster does one bashing level of damage to the dreamer. The dreamer can spend willpower as a retest. the Taskmaster gains one glamour.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Dream Weaving&lt;/b&gt;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Dream weaving does not require a challenge.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Dream Binding - The caster must spend a willpower and invest a point of glamour. this point of glamour will not return, lowering their permanent pool until the effect ends. They bind this will and magic into an item in the subject's dreams that will persist until the item is broken. Upon binding someone's dream &amp;nbsp;the caster can choose one level of one of their contracts to grant the sleeper access to. While the sleeper is bound they can perceive the world as a changeling does and have access to a glamour pool equal to their highest virtue. The bindings loose themselves on the next new moon and must be renewed. The changeling does not lose the contract just the glamour. Multiple powers can be given at the cost of multiple glamour. Mortals cannot learn contracts on their own. &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Mind Sharing - A changeling can play for the dreamer a scene from their own memories. No game effect. This is narrated by the player not the staff as it is the character's capacity to re-enact the scene.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Dream Combat&lt;/b&gt;:aka. Onieromachy&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;A character engages in dream combat not with the dreamer, but with other creatures such as a fey beast, another changeling, or possibly one of the True Fae. &amp;nbsp;Regardless the sleeper loses a temporary willpower once per hour of combat at the beginning of the hour. &amp;nbsp;So at the beginning of combat the dreamer loses a willpower and if the fight is still going on an hour after that they lose another willpower. &amp;nbsp;If the sleeper is dropped to zero willpower during this process the crafter and whatever the crafter is in combat with take the dreams strength in aggravated damaged and are ejected into the waking world, dead or alive. &amp;nbsp;The dreamer takes one bashing from this ejection. &amp;nbsp;There are three types of dream combat, shaping the self, shaping the environment, and shaping the opponent. &amp;nbsp;When a person shapes themselves they spend a point of glamour and for their next action use the greatest of their attributes with the normal skill appropriate to the action. &amp;nbsp;For instance if you have socials as your highest attribute and wish to stab someone you make a social challenge with melee as a retest. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;In shaping the environment the crafter reaches out to shake the dream itself, their opponent must make a virtue test equal to the caster's Wyrd using the virtue of the caster's choice or be ejected from the dream suffering two levels of aggravated damage. &amp;nbsp;This causes the dreamer to lose a point of temporary willpower regardless of outcome. &amp;nbsp;This damage stacks with damage suffered if combatants are ejected out of the dream due to the dreamer losing all willpower. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;The last and most risky option is shaping your opponent. &amp;nbsp;The caster engages a challenge with the virtue of their choice, the loser of the challenge also loses a permanent point of that virtue. &amp;nbsp;In the case of a tie, both opponents lose a permanent point of that virtue. &amp;nbsp;Dream craft is the skill retest and willpower can be used defensively. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Dream Venom aka The Withering aka Morphean Bile&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;The True Fae and some of their minions can poison the dreams of men. &amp;nbsp;With the investiture of a willpower and glamour a Denizen can poison the dream of a corporeal creature. &amp;nbsp;This poison infects a dreamer with a virtue penalty of -1 to all virtues, this penalty increase once every month, unless the poison is removed, until one of their virtues is effectively zero. &amp;nbsp;At that time the Denizen can ride the host, dreamer, in the waking world. &amp;nbsp;The dreamer can also relent at any time to the Denizen allowing the Denizen to possess the dreamer. &amp;nbsp;The Denizen has access to all of the Denizen's and mortal's powers, abilities, and willpower, but is limited to the mortal's attributes. &amp;nbsp;The Denizen replaces the virtue which was dropped to zero with its own, but uses the other virtues of the mortal. &amp;nbsp;If the dreamer relented to the Denizen the mortal chooses which virtue will be replaced. &amp;nbsp;A Denizen can be exorcised by dropping their virtue which is active rather than the mortal's to zero. &amp;nbsp;This banishes the Denizen to Neverland and cannot come closer to reality for a year and a day. A Denizen can also leave if it chooses to, perhaps it was persuaded, the body its possessing repeatedly beaten, etc. If the host dies, the Denizen is free to resume its activities at sunset the next night using a different host. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; ----------------------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Freeholds, Waypoints, Places of power&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;All freeholds have a rating from 1 to 5. All freeholds have a Ban and boon. If a character meets the ban of a freehold and enters into a pact with its spirit or owners. They can gather glamour there at a rate of the freehold's rating per night. The boon is in the form of a skill retest in a the skill to which the freehold is dedicated. If a changeling is Attuned to a freehold (spends a lunar month sleeping there with no nights missed) and obey the ban each night they get the boon, even if it takes their skill maximum above their limit. &amp;nbsp;The dawn after the first night they spend away from home they lose this power. Freeholds are all in the physical world or the dreamtime.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Waypoints are freeholds in the dreaming none may touch the physical world, They are attuned differently. A waypoint is attuned to one and only one being. that being must have a Wyrd equal to or greater than the Waypoint's rating. people can only gather Glamour in a Waypoint with the lord's permission. The lord gains the Waypoint's rating in Glamour per hour. This does not function more than one realm away. i.e. a Neverland freehold helps in the looking glass but not the dreamtime or the physical world.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; -------------------------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Seemings and Kiths&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Seemings are the shape of the character's soul in broad terms. The shape into which they were forged by their Fey Masters. They come in six varieties, these are: Beasts, Darklings, Elementals, Fairest, Ogres, and Wizened.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Beasts:&lt;/b&gt;&amp;nbsp;Beasts all have some sort of animal feature. The Blessing granted by their bestial nature are a merit retest to any &amp;nbsp;challenge versus an animal (nonhuman), They can also spend glamour to raise their social traits as per vampires spending blood for physicals. Their Curse: the character suffers a 3 trait penalty on all mental challenges not involving animal ken or survival. Yes they get screwed on defensive mentals. Their Contract is that of Fang and Talon.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Beast kiths:&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Broadback - big dray beasts, Camels, Elephants, Horses, Mules, Etc.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: +2 traits on all defensive physical challenges&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Hunterheart - Large Predatory, Wolves Bears, Wildcats Crocodiles&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: All unarmed attacks do Lethal instead of bashing&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Runnerswift - Fast Prey, Hares, Rabbits, Antelopes,&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: 3 additional steps at no penalty.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Skitterskulk - Creepy Insects, flies, spiders, centipedes&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: Additional &amp;lt;skitter&amp;gt; Discipline retest to defense/dodge&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Steepscrambler - arboreal critters monkeys, raccoons, squirrels, geckos&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: can climb any surface at no step penalty&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Swimmerskin - aquatic critters, fish, otters, mermaids&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: can breathe underwater and swim at full running speed&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Venombite - venomous critters spiders, snakes, platypus&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: must make a grapple, when in a grapple can spend a glamour for an unarmed attack that does additional damage equal to characters Wyrd&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Windwing - flying critters, birds, butterflies and bats&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: can fly, poorly 1 step per round&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;Darklings:&amp;nbsp;&lt;/b&gt;insubstantial wispy creatures of smoke shadow and darkness. Blessing A merit retest to any stealth or subterfuge challenge. can spend glamour on mentals as per vampires spending for physicals. Curse: 3 trait penalty to all actions performed in daylight. -2 penalty to all actions performed during the day. Their contract is Darkness.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp;&lt;b&gt;Darkling Kiths:&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Antiquerian: scholars and historians&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: Discipline retest on all academics or investigation challenges&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Gravewight: goths, necromancers&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: for 1 glamour, shroudsight as per necromancy for one hour&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Leechfinger: horrible swamp things like leeches&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: on a successful unarmed attack, drain a point of blood from creature touched, Leechfinger turns an ag to a lethal or a lethal to a bashing or heals a bashing from himself.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Mirrorskin: creepy putty people, Dopplegangers&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: Discipline retest to any disguise attempt as their body and face shift to look different.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Tunnelgrub: gooey worm people&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: spend a point of glamour and become a liquid for a round, still susceptible to damage but can slip through cracks or around things.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Elementals:&lt;/b&gt;&amp;nbsp;people who are part element Blessing:can spend glamour on physicals as per vampire. adds their Wyrd rating to their health levels. Curse -3 to all non intimidate social challenges. their contract is the contract of elements.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;Elemental Kiths&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Air: Blessing: +3 steps at no penalty&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Earth: Blessing: Discipline retest on defense as per skitterskulk&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Fire: Blessing: Discipline retest on offense as per might but works on firearms and not on any defense.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Metal: Blessing: can learn contracts of artifice at ((3xdesired)-1) an additional crafts skill retest even if this takes the character above 5&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Storm: Blessing: discipline retest on all leadership and intimidation tests.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Water: Blessing: can breathe underwater and swim at running rates as per swimmerskins&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Wood: Blessing: Discipline retest on all survival or animal ken&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Fairest:&lt;/b&gt;&amp;nbsp;they're pretty and artsy. lute elves, Tolkien elves. Blessing can spend glamour on socials as per blood, Merit retest on all expression and leadership. Curse:-2 to all challenges on a virtue chosen at creation. Their contract is Vainglory.&lt;br&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt;Fairest kiths&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Bright Ones - made of light, sparkly pixies, lantern archons glowy people&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing:they glow giving a 1 trait equipment penalty on socials, they can spend a glamour to on a successful mental vs physical challenge blind a person for a round&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Dancer - music box people, jugglers or courtesans&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: Defense only discipline physical retest as per earth kith and skitterskulk&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Draconic - exactly what they sound like&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: offense only discipline physical retest as per fire kith&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Flowering - flower faeries, pixies, sexy dryads&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: offense only social discipline retest as per awe&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Muse - exactly what they sound like&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: Can grant a mortal, must be mortal and no way supernatural, a discipline retest on any extended static craft or expression challenge.&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Ogres:&lt;/b&gt;&amp;nbsp;about what they sound like, trolls too so they could be short. Blessing:Can spend glamor for physicals as per vampire. gets a merit retest on intimidate challenges and challenges to resist intimidate. Curse -2 penalty to all temperance challenges and -1 to all compassion challenges. Contract is contracts of stone.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Cyclopean: mutated big guy, missing a foot or an eye or has an extra eye or something&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: Discipline retest on all survival or investigate challenges&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Farwalker: yeti, sasquatch etc&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: Discipline retest on all stealth and subterfuge, also character cannot be photographed without spending a willpower as per vampires.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Gargantuan: giants, big guys+gals, paul freaking bunyan&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: 2 extra health levels&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Gristlegrinder: redcaps, rakshasa, jason&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: Bite does aggravated damage&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Stonebones: Stone type trolls, rock trolls&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: defensive only discipline retest as per earth elemental&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Water dweller: Bog critters, swamp hags, bridge trolls&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Blessing: can breathe underwater and move at full speed as per other water kiths&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Wizened:&lt;/b&gt;rumplestiltskin, shoe gnomes, servant beings and crafters. Blessing: can spend &amp;nbsp;glamour on mentals as vampires do on physicals. gets a merit retest to crafts and etiquette (can call etiquette as many times as they like) . Curse -3 socials on any non-etiquette social challenges. Their contract is artifice.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Artist: makes art objects. Blessing: discipline retest on expression challenges&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Brewer: Makes drinks and drugs. Blessing: Cannot become poisoned or intoxicated&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Chatelain: Butlers, servants. Blessing: discipline retest on empathy and politics.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Chairurgeon: doctors. Blessing: discipline retest on all medicine challenges, all patients heal as though they had the benefits of the best equipment during convalescence&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Oracle: seers, astrologers, Blessing: Discipline retest on all perception based challenges&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Smith: smiths Blessing: all crafts challenges are one category lower in difficulty.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Soldier: soldiers Blessing: Character is considered to have a specialty in any weapon they are wielding including improvised ones.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;Woodwalker: wardens, rangers, Blessing:Discipline retest on all survival or animal ken challenges&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp; ---------------------------------------------------------------------&lt;br&gt;&lt;b&gt;&lt;br /&gt; Retainers, Ensorceled, The Dreamwoven and other Smunderlings,&lt;/b&gt;&lt;br&gt;&lt;br /&gt; All changelings have 3 kinds of creatures working for them. mortals, other changelings, and dream creatures. One cannot have more retainers than their level of the leadership skill unless one of their retainers is a majordomo to keep an eye on the other retainers, each majordomo increases a character's retainers limit by 2. e.g if I have leadership 4 and one of my retainers is a majordomo I count him as one of my four retainers but I do not count the 2 retainers he oversees allowing me to have 5 retainers besides the 'domo.&lt;br&gt;&lt;br /&gt; Retainers can come in 4 varieties. Majordomo, Influence, Guardian, and Gatherer. The Majordomo requires no additional glamour unless some is invested in them through ensorcelment, but any retainers they have that require glamour must be paid by the character. The influence Retainer looks after a realm of mortal influence for the changeling allowing them to take the influence above 1. The retainer's maximum in a given influence is 5 + the number of influence retainers attached to the influence in question. Influence retainers also require no additional glamour beyond that dictated by their species. Guardian retainers are bodyguards, combatants or people who guard a changelings things. They require no additional glamour beyond that dictated by species. and gatherers are retainers that either have a bounteous supply of personal glamour beyond their will or engage in glamour gathering for the changeling in question. They GIVE their master 1 glamour per night.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&lt;br&gt;&lt;br /&gt; All three can be Dreamwoven, that is, invested with a piece of the changeling's power, see [[dream Weaving]] and [[Dream Binding]]. A creature that is Dream Woven may or may not have the ability to see into the Dreamtime&amp;nbsp; or to perceive the changeling and the Wyld as they truly are. the weaving itself provides no understanding. the Woven however do remember the changeling them self and are not affected by the mists with regards to that particular changeling. They are still affected by the mask unless some glamour is spent near them though. A dreamwoven requires 1 more glamour per night than they would otherwise cost&lt;br&gt;&lt;br /&gt; &amp;nbsp;&lt;br&gt;&lt;br /&gt; The ensorceled Have their own glamour pools but no way of refilling them except rest. they regain 1 glamour whenever they would normally gain a temporary willpower but are already full on willpower. As a rule they require about a glamour a week to keep them 'topped off' The ensorceled can however if taught the skill, dreamcraft and gather their own, this means they can be set to gather but this takes them away from their other duties, whatever they might be.&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; Creatures of the Never Never can be oathbound to follow changelings with the [[Oath of Service]]. If they are to operate in the Dreamtime or the physical world they require 1 or 2 glamour per night respectively, if they are also Dreamwoven this cost can get prohibitive quickly. In the Looking Glass, Hedge, or deeper however they require no glamour. They cannot be set to gather or feed themselves unless their creature type allows it.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; ----------------------------------------------------------- &amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Wyld Mutation&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Layer of reality&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;interval&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;difficulty&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;levels of mutation&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Earth&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;0&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;0&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;0&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Dreamtime&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;0&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;0&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;0&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Hedge/Bordermarch&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;2 weeks&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;2&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; The Ever After &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp; 3 days&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 4&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;3&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; The Outer Edge&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; hourly&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 6&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;5&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Primal Chaos&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;Per minute&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 8&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;10&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;The difficulty listed is the difficulty of a conviction test made by the subject to not mutate. Any Person place or thing made of or containing matter from the physical world (Earth) can mutate.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;A person can attempt to shape the mutation of an object or person with an Extended Craft :Wyld challenge difficulty of twice the difficulty of the conviction challenge. Boons fade away after a month unless purchased with experience for 2xlevel, marks after 2 months, blights stay forever unless bought off with experience at 3x per level.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; once a mutation has occurred there is a test, win they get a boon, tie they get a mark, lose they get a blight.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; almost all mutations can happen multiple times. the names are mostly guidelines, for example claws/fangs could instead be retractable shark teeth or something.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;When a character would normally be subject to 7 points of boons they may instead spend their experience points to buy a level of Wyrd When a person has successfully resisted 10 levels of mutations they may buy down their Wyrd with experience points.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; Boons:&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;lvl 1&lt;/b&gt; &amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;claws/fangs&lt;/b&gt; - your attacks do lethal damage, the claws and fangs are retractable&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;enhanced sense&lt;/b&gt; - +1 mental to perception challenges, also non obvious&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;working tail&lt;/b&gt; - +1 to athletics&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 2&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;chameleon &lt;/b&gt;- +2 trait on all stealth challenges&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Mer-gills&lt;/b&gt; - can breathe comfortably on land or water as one sees fit, no visible mutation except when underwater.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Prehensile tail&lt;/b&gt; - gains a 2 trait, grappling weapon that does 1 bashing, does not take up a hand.&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; lvl 3&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;true omnivore&lt;/b&gt; - character can get nourishment out of any digestible material, it need not have nutritive value but it cannot be toxic.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;enhanced cognition&lt;/b&gt; - gain 1 mental trait&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 4&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Gigantic&lt;/b&gt; - as per huge size merit&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Poison&lt;/b&gt; - character can at will secrete a poison that coats their hands or mouth that they themselves are immune to. the poison converts 1 level of damage to ag&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; wall climbing - character can cling to walls like spiderman for no discernible reason. moves at 1/2 speed rounded down&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Blind sense&lt;/b&gt; - allows character to see in complete darkness but not fog or smoke or other obscuring conditions&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;quick step&lt;/b&gt; - has additional step per round&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;&lt;br /&gt; Aura of inspiration&lt;/b&gt; - character has an additional social trait.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 5&lt;/b&gt;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Armored hide&lt;/b&gt; - skin acts as lvl 1 soft armor.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Wings&lt;/b&gt;- flies at 1 step per action&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Spiked&lt;/b&gt; - retractable quills can exit the character's skin causing their unarmed damage to be lethal and any who grapple them or attack them bare handed to take a level of lethal damage&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Wellspring&lt;/b&gt; - character regenerates 1 lethal health level per day&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Redundant organs&lt;/b&gt; - character has an extra health level&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Enhanced fecundity-&lt;/b&gt; if the creature has a gestation cycle it is reduced to 1/4 time. if it does not, it gets one with a rate &amp;nbsp;of 1 child per year.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;Marks&lt;/b&gt;:&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 1&lt;/b&gt; -&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Skin and hair changed color&lt;/b&gt; - no game effect, just bring some manic panic to next larp&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Fur and feathers&lt;/b&gt; - very obvious. lose one social trait gain 1 physical trait even if this takes one above maximum.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Tail&lt;/b&gt; - purely cosmetic, just a tail&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Talons, Tusks, Horns&lt;/b&gt; - Attacks do lethal damage, these natural weapons cannot be retracted.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 2&lt;/b&gt; -&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;frog tongue&lt;/b&gt; - &amp;nbsp;creature grows a tongue or if it has a tongue it grows to be a 2 trait reach weapon that does 1 bashing and can be used to grapple. they however take a 1 trait social penalty as their speech is slurred.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Amphibian Gills&lt;/b&gt; - can breathe comfortably underwater and on land, suffers a -2 physical trait penalty on all challenges to resist toxin&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Third eye&lt;/b&gt; - character loses a social trait but gains a mental trait on perception from an extra functional eye on some point on their body.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 3&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Possum tail&lt;/b&gt; - grappling weapon that does 1 bashing, does not take up a hand. using it gives a 2 trait penalty to actions performed with Tail.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Extra mouth&lt;/b&gt; - provides a creature or object with the ability to speak if it does not already have it.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; R&lt;b&gt;ock eater&lt;/b&gt; - character eats something that isn't standard food, wood, small rocks, blood, fire etc. they cannot digest regular food. their requirement must be capable of fitting in the character's mouth and not be immediately fatal to humans. &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 4&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Toxin&lt;/b&gt; - can make a toxin coat their claws or teeth &amp;nbsp;that converts one level of their damage to ag. toxin affects the creator so must be spat out or used within 1 round of secretion or the creator takes an ag&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Extra legs &lt;/b&gt;- character is up 4 traits against being moved against their will and has an additional step per round.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Lemur Eyes&lt;/b&gt; - character's eyes grow to the size of saucers, they can see in complete darkness as the eyes softly glow. they &amp;nbsp;however are 1 trait down on resisting supernatural powers that require eye contact.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Gender change&lt;/b&gt; - character changes gender to male, female, both &amp;nbsp;or neuter from whatever they are now.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 5&lt;/b&gt;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Rhino hide&lt;/b&gt; - skin acts as lvl 2 hard armor, with all associated penalties&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Glide&lt;/b&gt; - does not have a bruised health level as they have hollow bones but may also glide from high places or from a jump , gliding 1 step per action and taking no damage from falling.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Barbs&lt;/b&gt; - character has spines barbs or quills growing out of their skin, their unarmed damage is lethal, anyone hugging, contacting or grappling them takes a level of lethal damage.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Gecko feet&lt;/b&gt; - character can climb walls and ceilings if on all fours and without gloves or footwear. they must have at least 3 limbs touching the surface at all times or they will plummet. can move at 1 step per action. -2 traits to manipulate fine objects like keyboards, pencils, etc&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Blights&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; lvl 1&lt;/b&gt;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Diminish&lt;/b&gt; - lose one physical trait&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Moon mood&lt;/b&gt; - lose one social traits while the moon is in the sky.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Broken horn, Long nails&lt;/b&gt; - as per talons tusks and horns but no effect, the bone is still brittle fingernail and is entirely unhelpful.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 2&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Wither&lt;/b&gt; - lose 2 physical traits&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Moon mercurial&lt;/b&gt; - lose 2 social traits while the moon is in the sky&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Cat tail&lt;/b&gt;- user gets +1 to balance but loses 3 traits on any subterfuge or etiquette. tail is not useful for anything and is in no way under the user's control.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 3&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Short&lt;/b&gt; - as per short flaw in lotn&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Moon babble&lt;/b&gt; - lose 3 social traits while the moon is in the sky&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Ugly&lt;/b&gt; - lose 2 social traits on any non intimidate social challenge&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Hungry maw &lt;/b&gt;- lose 1 mental trait as an extra mouth whispers foul blasphemies to the character at random intervals from some point on their body,&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Extra eyes&lt;/b&gt; - character loses 2 social traits from having extra eyes at various points on their body, these eyes are non functional&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Infertile&lt;/b&gt; - exactly what it sounds like&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 4&lt;/b&gt;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Dulled Lustre &lt;/b&gt;- cannot raise social traits above 10&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Fish Gills&lt;/b&gt; - cannot breathe on land, lungs atrophy, must breathe water&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Envenomed - &lt;/b&gt;character's body at various intervals becomes toxic and rots off, acting as a permanent aggravated wound. if it is healed it will come back in 24 hours&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Bizarre diet&lt;/b&gt; - character must eat some rare, hard to get, or disgusting material to survive. silver, jade, the flesh of the innocent.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Night blindness&lt;/b&gt; - character cannot see at all in darkness, is considered blind (2 traits down and a retest against them). &amp;nbsp;also in actual pitch darkness they are 3 traits down instead of 2.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Allergy&lt;/b&gt; - character takes an extra health level of damage from some substance&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;lvl 5&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Glass hide&lt;/b&gt; - character suffers a 2 step penalty and -2 on all physicals as their skin has turned to glass.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Vestigial Wings&lt;/b&gt; - character has hollow bones removing their bruised health level they also are down 2 physicals as they have useless wings sprouting from their back, these wings are purely vestigial and cannot even assist a character in gliding.&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;Pierced&lt;/b&gt; - the character's body is run through with thorny vines, jagged glass or bits of nails, any attempt to move faster than 2 steps per action will cause them a level of lethal damage. also any bashing damage done to them is instantly converted to lethal.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Katamari&lt;/b&gt;&amp;nbsp;- things randomly stick to character. they stay stuck for 1 to 3 hours. if the thing is heavier than the character can lift they are stuck. when a character comes into contact with an object or surface, there is a test, win or tie they do not stick. keep in mind a character suffers trait penalties when burdened.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Decomposing&lt;/b&gt; - character loses 1 physical trait per day spent outside of the never never&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Extra head - no particular game effect it's just another head growing out of somewhere. If one of the heads is cut off you still die.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; ---------------------------------------------------------&lt;b&gt;&lt;br&gt;&lt;br /&gt; The Courts&lt;/b&gt;.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; The four changeling courts give protection and power to changelings. The true Fey understand the world in a very specific way. In the primal chaos, things are either always the same and immune to the change of their environment or once they change they are changed. A dog may turn into a lamppost and that lamppost into a lemur but it will likely never turn into a dog again, there are so many other shapes it could be. The idea of Cyclical change is as bizarre and alien to the Fey as time travel paradox is to humans, Some of they Fey may talk about it but they don't get it and definitely wouldn't know how to go about making one. The courts may not like each other and may fight over succession or the order of passage of power but all of them know deeply that whatever power they have they must regularly pass to their rivals in the other courts lest they all fall. The Wheel of the seasons may turn forward or backward or out of order but it must turn.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Each court has a virtue associated with it. Winter is Temperance, Summer exemplifies Valor, Spring drinks deeply of Compassion and Fall draws their strength from their Conviction. In order learn the Fleeting contracts of a court you must be a member of a court of have a court's favor of 4 or higher. Every rank can bestow a number of points of favor equal to their rank. To become a member of a court one must have 5 points of favor from that court. To rise in rank in a court one is either promoted by someone of Rank 4 or higher or earns their place by making pacts with the spirits of the seasons themselves. This is a difficult and dangerous process.&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Ephemeral court members have no rank in the court, not even a rank of 0, they can be ephemeral members of several courts and their ephemeral contracts will continue to function for as long as they have a single point of court favor in the appropriate court. Ephemeral powers return when favor returns.&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Eternal court members have access to all ephemeral contracts and access to eternal contracts equal to their level of rank. To be ennobled of a rank the character must have that court's governing virtue equal to the rank they are gaining. not all of those with virtues at such levels gain rank, and once a character gains a rank their virtues might fall due to trauma&amp;nbsp; they will not lose rank for this drop in virtue although they are encouraged to maintain a virtue equal to their rank.&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; In Delaware in specific, the Court of Diamond has decreed that those that Host a Freehold are a rank higher while they host. Meaning whomever leads a Corroborative has their rank increased by one until the next Corroborre. This increase of rank can only take place if the changeling to be increased has an appropriate virtue at the appropriate level.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; All courts must obey the right of rescue, No matter what court another belongs to, they are bound by oath to rescue a member of a court from kidnapping from anything be if Fey, mortal Police, or whatever else may kidnap a changeling &amp;gt;cough&amp;lt; Lasombra &amp;gt;cough&amp;lt;. There are seven other laws, unique to each court that all members must swear to. Their oaths are not binding with glamour but they may as they see fit take each court's code as a Code of Honour as per the Vampire Codes of Honor with the virtue protection and willpower that comes with said codes.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Each rank has its own titles for each court as follows:&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; summer winter spring fall&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 0 - citizen, apprentice, lantern, Acolyte&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 1 - knight, journeyman, Midwife, deacon&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 2 - baron, Master, Nurse, brother&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 3 - count, Doctor, Doctor, father&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 4 - Duke, Enlightened, Cadecus, Grandfather&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; 5 - Prince, Sophont, Angel, Patriarch&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; As a note - if one takes these as codes of honor, their eight rules are the rule of rescue and&amp;nbsp; these other seven codes. With a code of honor, the changeling gets 2 willpower per night to spend in the defense of their code. violating their code provokes a challenge vs the virtue of their court or else lose a point of clarity.&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;The Court of Summer&lt;/b&gt; is a Military order Devoted to slaying monsters and fighting against impossible odds. They believe in honesty loyalty and above all Valor. Their seven Tenets are as follows&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Never Refuse an Honorable Challenge&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 2. Always Speak the Truth&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 3. Always Keep Thine Oath&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 4. Always Respect and Protect your Lessers in the Court&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 5. Always Respect and Obey your Betters in the Court&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 6. Do Not Show Fear Before a Foe&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 7. Allow an Honorable Surrender&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;The Court of Spring&lt;/b&gt; is an order mendicant, healers, scholars, counselors and social workers. They believe in Caring, Love and above all, Compassion&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Heal all those in Need&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 2. Your Blade is a Scalpel not a Sword, Cut the cancer not the patient.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 3. Never take a mortal Life&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 4. Protect the dreams of the innocent&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 5. Stop Those Who Would Ravage, Do not become A Ravager yourself.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 6. Remove The Withering (Dream Venom) Wherever You Find It&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 7. Do not allow the Ephemeral to Usurp the mortal Clay&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;The Court of Winter&lt;/b&gt; is a society of Philosopher Warriors, Scholars and Scientist soldiers. They believe in the triumph of Reason over madness, of Order over chaos, and Temperance over passion&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Destroy all manifest creatures of the Never Never in the true world&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 2. Understand the ways of your enemies. Teach others to defend themselves.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 3. Do not succumb to overwhelming passion or frenzy&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 4. Suffer not the Life of those who would Challenge the Supremacy of the True World and call the Fey to Earth&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 5. Protect the dreams of mortals from the Morphean Bile (Dream Venom)&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 6. Increase the knowledge of the court, study the world both magical and mundane.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 7. Maintain Clarity of Thought, do not allow your senses to deteriorate.&amp;nbsp;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;The Court of Autumn&lt;/b&gt; contemplates the loss of their lives and the loss of others. They are penitents seeking to purify themselves and atone for the sins of the world. Some instead are scourges seeking to make the world repent. They believe in sacrifice, asceticism and Conviction.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 1. Do not Reveal the existence of the Fey to the Waking World&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 2. Do not Reveal the location of the places of power in the waking world to any outside the four courts&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 3. Tell no one a secret given in confidence&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 4. Do not succumb to addiction, cure others of their dependencies&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 5. Do not Violate an oath&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 6. Aid others on their path to redemption.&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; 7. Do not tempt another to violate their code.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; --------------------------------------------------------------&lt;br&gt;&lt;br /&gt; &lt;b&gt;Character Creation&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/b&gt;All changelings start with the standard rules for character creation for vampire, with the following exceptions:&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Morality - In place of one's nature and demeanor, a changeling regains willpower from their motivation. A motivation must be a goal or task. When achieving a portion of one's goal, or action in the furtherance of their goal a character may at the staff's discretion regain a willpower. &amp;nbsp;Changelings have four virtues.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Compassion - the character's empathy and forgiveness&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Conviction - a character's resistance to physical or mental pain and hardship&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Temperance - a character's self control and clearheadedness&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Valor - a character's bravery and courage&amp;nbsp;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; A person's starting Clarity is their Conviction plus Temperance&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Starting Wyrd is 1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Glamor = Valor+Compassion+Wyrd&lt;br&gt;&lt;br /&gt; A changeling cannot hold in their system more than their Glamour in points of Glamour. All excess must be somehow stored, usually in oaths.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; everyone starts with 9 dots of virtues, with one free in each.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; A character can spend as much of their glamor pool as they like per turn.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Willpower starts at 3 + lowest virtue and has a maximum of 7 + lowest virtue.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Characters have a number of intimacies equal to their compassion. an intimacy is a noun, person place thing or ideal, a character is up one trait on challenges dealing with their intimacies. intimacies cannot be changed except by losing a point of compassion and when a new point is purchased a new intimacy is chosen.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Trait max = 12 +2 for primary +1 for secondary.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Changelings start at 7, 5, 3 in their Attributes. They get 10 levels of Skills&lt;br&gt;&lt;br /&gt; -----------------------------------------------------------&lt;br&gt;&lt;br /&gt; &lt;b&gt;Tokens, Other Wyld Forged Goods&lt;/b&gt;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; All Tokens or other magic items must be made of some physical earth substance which is then treated in the Wyld. There are 2 extended static checks for any item. the first is to make the physical object. The requires a crafts or scrounge challenge of a level of complexity equal to the level of the item. There is then a Craft Wyld challenge of a level of complexity equal to the level of the item to make sure you get the item properties you want. e.g a sword which wields itself instead of a dancing sword that tap-dances.&amp;nbsp; The item must then be placed in the Wyld to gather a number of mutation points equal to the level of the item. some sort of guard or precaution should probably be taken to ensure the crafter does not also mutate and to ensure the item stays put and is not stolen by goblins or something. A character Must Attune all items before use. A character may have a number of attuned items no greater than their Valor + Wyrd. It takes 1 hour per level of the item to attune it. A point of glamour may be spent to reduce this time by one hour per point. Once an item's effect is activated that item slot is full until the effect ends. e.g. if a person has a sealing wax block attuned and a Wyrd +valor of 2. They cannot attune their level 2 sword until all of the seals have been broken or removed.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; Lvl 1 Items&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;b&gt; Sealing Wax&lt;/b&gt; - This wax is stuck to the inside of a door or window which is then closed then pressed with a seal or at least the initials of the person doing the sealing. The door or window becomes a complexity 5 (25 trait 5 retests) security challenge to open. One block of wax contains enough for 20 uses. Also works on envelopes, pouches etc. does not work on living subjects. The seal can only be removed by the person holding the stamp used to seal it. if the stamp is broken...tough. Once the aperture is open a new use of the wax is required to seal it.&amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&lt;b&gt;&amp;nbsp;&amp;nbsp;Saining Mirror&lt;/b&gt; - Looking into this mirror a person can see anyone who is currently claiming their identity and their immediate surroundings (the room they are in). This is most often used by changelings to see their fetch. At the cost of a glamour they can talk for a number of minutes equal to their current willpower with the subject. if the wielder has no glamour they can instead cut themselves with the edge of a mirror and use it by taking 1 health level for 1 minute conversation.&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;b&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Carma Charm&lt;/b&gt; - this is a pair of fuzzy dice, a Japanese parking charm, or some other form of lucky object hung from the rear view mirror of a car or stuck to the dashboard. This item refreshes a person's drive retests once per day, said person must be driving the car. if they do not have the drive skill it provides one level of the drive skill. In addition any travel time along song lines in this car is cut in half and consumes no gas or other fuel.&lt;br&gt;&lt;br /&gt; &lt;b&gt;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Glamour Woven Armor&lt;/b&gt; - Must be a mundane set of armor, it has all the penalties and benefits of the appropriate type of armor it merely looks like regular clothing. This can be done with level 0 armor and regular clothing solely to produce a suit of clothes that when activated look like a different suit of clothes, good for you.&lt;br&gt;&lt;br /&gt; &lt;b&gt;&lt;br&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Bargain Hunting Coin&lt;/b&gt; - this coin or set of three coins can be used to help find needed useful items once per month. once per month this item provides an additional 2 levels of the scrounge skill for a single challenge. The items found through this use cost one resource level lower than they normally would.&amp;nbsp;&lt;br&gt;&lt;br /&gt; &lt;br&gt;&lt;b&gt;&lt;br /&gt; Level 2 items&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Home Sweet Home&lt;/b&gt; - this piece of needlepoint must be hung in a prominent place in a room or small outdoor clearing. Anyone present that can see the item gains a +1 equipment bonus to all defensive mental or social challenges as a feeling of homey comfort suffuses the area. The person to whom the item is attuned gains a 2 trait bonus.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; &amp;nbsp; &amp;nbsp; Paper Ghost Lantern&lt;/b&gt; - This paper lantern is lit and placed in a room or outdoor area. It bobs and glows softly giving as much light as a standard paper lantern. When lit the Attuned user names or describes a being they have met. If that person comes within the light of the lantern it begins howling, screaming, pulsing with flashes of bright multicolored light and floating after the person named at a rate of one step per round. The lantern can see the spirit lands and can perceive anything hidden automatically as if it had auspex 1. It loses ties against those with level 1 hiding powers. it has 1 health level and when it dies explodes, doing 1 ag to whatever struck it. It has 3 physicals, 1 mental for non perception challenges, 10 mentals for defensive or perception challenges, and 1 social trait. It has no skills and 1 willpower. The lantern burns and is animate for 8 hours before needing to be inert for 4.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Milady's Favor&lt;/b&gt; - This white ribbon is fastened to the weapon arm of someone going into battle. The person it is attuned to can then lend glamour to the person it is tied to this lending takes no action on either part but is limited to the attuned's compassion per round. This effect only works in combat. If the attuned has no glamour they may instead lend 1 willpower per hour.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; Level 3 Items&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;b&gt;&lt;br /&gt; &amp;nbsp; &amp;nbsp; Cats Eye Marbles&lt;/b&gt; - A pair of marbles, one green one yellow. The attuned can look into the yellow one and see out of the green one so long as they are not separated by more than 10 miles. If they are the holder of the yellow can tell the direction and distance of the green one.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Deerskin Boots&lt;/b&gt; - increase the user's movement speed by three steps at no penalty.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Anygown&lt;/b&gt;&amp;nbsp;- Attuned can spend a glamour and turn their clothes into any other clothes giving an equipment bonus of no more than 3 to any social skill. It cannot replicate armor. if the attuned has no glamour they must instead burn 12 roses worth of petals.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Ice Slide&lt;/b&gt; - A one inch cube of ice that stays cold even in the hottest fires. with the expenditure of a glamour the ice melts. Quenching all nonmagical fires within 20 ft of the user and sliding the user 10 steps with no penalty to the wielder, others that are forced to move this distance will take the step penalty.. This destroys the Slide. if the user has no glamour they can instead place it in a wound and bleed 1 health level (lethal but does not bleed further) into it.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Level 4 Items&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Tiki God&lt;/b&gt; - Ghastly and frightening visage of a tiki idol. The attuned rubs the head of the tiki and burns 13 hairs form the head of a desired victim. The face of the tiki then appears in the dreams of the victim using the Dream Tasking ability Nightmares. The tiki has 20 socials and 4 retests for this purpose. It has 10 socials and 3 intimidation retests to scare people. The tiki has 2 socials 2 mentals and 2 physicals for all other purposes and 2 health levels. The attuned must burn 13 hairs from the victim's head for each night they wish to infest the victim with nightmares. The if the Tiki Idol's dream visage is destroyed the item is rendered inert. It can still be used as the mundane crafted item but it needs to be re-infused with Wyld energies.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &lt;b&gt;&amp;nbsp;Larval Darts&lt;/b&gt; - These hypodermic needles can be thrown into targets. When they successfully hit a target and would do damage they instead release their payload of fluid into the person's bloodstream. at any point the wounded and swollen area can be healed of the fluid by doing 1 ag to the area or with a successful medicine challenge difficulty 10 traits 2 retests a lethal can be used instead to cut out the infection. At the end of the following round &amp;nbsp;The site of the wound Swells giving them a -1 to all physical mental and social actions. At the end of the round after the swelling grows and gives a -2. At the end of the third round the penalty becomes -3. At the end of the fourth round &amp;nbsp;the swollen area bursts and biting flies pour forth out of the wound. The action penalty fades after one hour. The dart is then inert. it can be re infused in the Wyld and used again once it has gathered the requisite 4 mutation points.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &lt;b&gt;&amp;nbsp;Jackalope's Foot&lt;/b&gt; the attuned can stroke this mummified furry extremity and spends a willpower the user gains a lucky merit retest on a single challenge. This dissolves the extremity into dust. A person cannot cannot own more than one of these items per month.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Level 5 Items&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Blood Pennant&lt;/b&gt; - The item is hoisted on a pole by the attuned and waved about for a full round in which they can move but initiate no other challenges. All those in the scene the pennant waver chooses are considered to have declared the bomb on all combat challenges. the effect ends at the end of the next round. The effect begins during the action when the standard bearer starts waving.&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Thirsty Knife&lt;/b&gt; - This blade grants 1 trait on attack and defense and does one level of lethal damage. When used to successfully damage a creature the wielder heals one level of damage.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; ----------------------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Magic Beans, Goblin Fruits and other plants of Interest&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Every plant has a fecundity rate allowing it to produce enough fruit or berries or roots or whatever in a certain period of time. In addition to needing food, water sunlight et cetera they need one level of mutation points per level of the plant per month. &amp;nbsp;finding these fruits are a survival challenge difficulty category equal to of the level of the plant. Note plants cannot occur naturally in layers where they could not sustain their mutations. Preserving each fruit is a survival challenge of a difficulty equal to the level of the plant per month. The difficulty increases by a category after a year.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Level 1&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Bile fruit&lt;/b&gt; - A greasy oblong fruit, that is bitter and horrible. Eating the fruit allows the changeling to spend as much glamour as they like without their mask slipping and dissolving. The effect of the fruit lasts for 4 hours. Produces 2 fruits per fortnight.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Glimmerbraid&lt;/b&gt;&amp;nbsp;- this golden hair like climbing ivy is found along the sides of towers and ruins in the hedge. The pod of the glimmerbraid can be broken open to make a rope of any length up to a mile. the rope is unbreakable but only lasts for an hour before rotting away. The fiber of the rope is indistinguishable from human hair. Produces 6 pods per month on the first night of the full moon.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Stingseed&lt;/b&gt;&amp;nbsp;- these sticky seeds when placed in a wound cause plants to grow in it giving a -1 trait penalty to all physical actions. The seeds can be applied to a weapon and only last for a single strike. this effect does not stack with itself. Produces one strike worth of seeds per night.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Love-Lies-Bleeding&lt;/b&gt; when the flowers of this plant are boiled and mixed with a drop of blood and a teaspoon of sugar then drunk. The drinker knows the current health, direction and location of any creature they have an intimacy towards. Produces enough flowers for one dose per month&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Gearnuts&lt;/b&gt;&amp;nbsp;- these steel legumes taste of motor oil and copper filament. After cracking the steel shell and swallowing the metallic slimy nut inside the user can use their subterfuge skill in place of the appropriate crafts skill to repair, but not create an item. This effect lasts for 4 hours. Produces 40 nuts per month.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Cuddlyfruit&lt;/b&gt;&amp;nbsp;- This is a tree that grows hamsters and other small domesticated cuddly rodents at a rate of 1 per day. They have the lifespan of plants (basically will not die of old age so long as they are fed and watered and given sunlight), however. one in 20 cuddlyfruits bury themselves after a month of running around and become new cuddlyfruit trees.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Level 2&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Silvertongue&amp;nbsp;&lt;/b&gt;- a tea made from the leaves of this plant grant a +2 equipment bonus to all social challenges this bonus lasts 1 hour. The plant produces enough for 12 doses on the morning of Imbolc. then does not flower for another year.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;&amp;nbsp;Tumblefruit&lt;/b&gt;&amp;nbsp;- this fruit must be caught by cracking open tumbleweeds exposed to the lookinglass. The springy blue fruit tastes like the sounds of shattering glass smells. After eating the fruit for the next hour the user takes no damage from falling. Each tumbleweed contains one dose and must be caught with a physical challenge with an athletics retest difficulty 10 traits with 2 retests. The bush that produces tumbleweeds makes a weed per day but the fruit inside the weeds takes a week to mature. The bush does not produce weeds in the spring or autumn.&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Whisperthorns&lt;/b&gt;&amp;nbsp;- This shrub &amp;nbsp;has berries that steal the voices of the birds that eat it, those that eat the berries find themselves mute for 8 hours. Anyone scratched by the thorns of the bush has their voice stolen as well and they can only whistle with the voices of the birds the bush has caught. This effect lasts 4 hours. Each Bush has 7 branches each branch has 7 berries each branch also has 7 thorns. &amp;nbsp;The bush regenerates completely on Samhain and not at all before that.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Travelgrass&lt;/b&gt;&amp;nbsp;- this bamboo-like grass grows to a height of 5 to 7 feet and resembles oaken staves. When used as a walking stick the user does not suffer penalties from fatigue while walking and can use the stick to vault 3 times their normal jumping distance or 14 steps, Whichever is further. Produces 10 staves on the first day of spring. Each staff planted in the ground by the &amp;nbsp;longest night of the year will grow to a bush of 10 staves on the the first of spring.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Level 3&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;&amp;nbsp;Amaranthine&lt;/b&gt;&amp;nbsp;- this greyish rose heals a level of aggravated damage form those who eat the buds. Each plant produces one bud per season. Grey in winter, Grey with a red center in spring, Red with grey fringe in Summer, and blood red in fall.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;b&gt;&amp;nbsp;Coopnettle&lt;/b&gt;&amp;nbsp;- Devouring an entire coopnettle plant does a level of bashing damage as the nettle sting the throat. the eater gains a point of temporary willpower. Coopnettles split and reproduce in clusters of 14 per year.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Hungry Grass&lt;/b&gt; - A seven foot diameter patch of this grass is necessary for the grass to have its powers but it can grow to cover massive fields. Those who step on the grass move at one step slower each round they stay on the grass. Those that stand on the grass if reduced to 0 steps begin taking 1 level of bashing fatigue damage per round. This continues until their bodies are absorbed completely. The grass has a rudimentary intellect and sometimes waits until travelers have stepped a fair distance into the field before striking. The grass doesn't usually wait more than 3 or 4 rounds before striking though. The grass has 10 health levels per 1 foot section. The grass grows at a rate of one inch diameter per day and heals its health levels at a rate of 1 an hour regardless of type.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Jermalaine&amp;nbsp;&lt;/b&gt;- tea made from the plant causes a being to function as if they have had a full night of sleep and healing including will recovery. a second dose within a 24 hour period causes unconsciousness for 12 hours and a -3 trait penalty to all actions if awakened or forced to act within this unconscious time. Each bush of the plant makes enough leaves for 3 doses of tea per month during the dark of the moon.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Nightcap&lt;/b&gt; - Requires a category 3 survival challenge to distinguish from Jermalaine. Tea made from this plant however causes immediate fitful sleep in which the drinker falls unconscious and has a -3 trait penalty to all actions taken during the time when they were supposed to be unconscious. The sleep caused by this plant restores an extra willpower if allowed to run for its full 12 hour course.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Level 4&lt;/b&gt;&lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &lt;b&gt;Pit Moss&lt;/b&gt; - found lining the walls of oubliettes and cesspits in the dreaming this moss drains the will to live from those who are injected or injured with the substance. If a weapon &amp;nbsp;treated with the moss successfully strikes and successfully does lethal damage the person afflicted by the moss cannot spend willpower until the beginning of the next round. If the attacker misses or the damage is absorbed or negated the moss is still expended. Enough moss to cover a small weapon can be harvested once per year per plant on all hallows eve. One dose is need per size category of the weapon to be covered. Any fire &amp;nbsp;damage being done by the weapon being used cooks off the venom.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;b&gt;Century Leaves&lt;/b&gt; - Oaths written on these leaves and sworn can last up to 3 years and three days instead of a year and a day. Each plant produces a leaf per year on the night of the first full moon of the new year.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; -------------------------------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Backgrounds&lt;/b&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;br&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Retainers - see retainers and smunderlings section.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Resources - As per vampire&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Influences - as per vampire, capped at 1&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Herd - replaced by Dreamers, functionally identical&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Mentor - as per vampire&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Contacts - as per vampire&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Allies - as per vampire&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Court Rank - See courts section, each level gives a level of rank&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Court Favor - Must be gained during play from other pcs or from other pcs with backstory&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Freehold - Produces 1 glamour per level of background per day, see places of power section&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;False Face - each level of this background gives a changeling a mortal identity that could hold up to most general scrutiny. Identities gained with the false face background cannot be legitimate legal identities unless the character has no levels of the fetch flaw.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;Treasures - Character starts play with a magic item &amp;nbsp;or number of magic items with a combined level equal to the level of the background.&amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; ---------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; Merits + flaws&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;1-5 point flaw Fetch - see fetch section, everyone starts with one level of the flaw, gives 3 freebies per additional level.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br&gt;&lt;br /&gt; &lt;/p&gt;&lt;p style="font-family: Courier New;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; Code Of Honor &amp;nbsp;2 point merit - Changelings can have any code of honor humans can have plus a code for each court and some orders. the 8 rules for each court are the right of rescue and the seven tenets of each court.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &amp;nbsp;&amp;nbsp;&amp;nbsp; Slipped seeming - 1 point flaw Changeling does not have a mortal mask. they must physically or magically disguise themselves from the eyes of mortals. The mists are still in effect however.&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; ---------------------------------&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: Courier New;"&gt;&lt;br /&gt; &lt;b&gt;Orders&lt;/b&gt;&lt;br /&gt;&l
